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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (James Zealey)
Subject: Surrendering bad guys (was Weird SR Weapons
Date: Tue Feb 5 17:40:01 2002
------------Damion Millikens Message----------
As an aside, I tend to find that NPC professional ratings (or other
indicators of NPC willingness to stay in a fight or flee/surrender) are
rather useless in SR. With a character or two who typically roll ~30 for
Initiative in my games, and who have weapon skills of ~8, even if bad guys
survive the first shot, they don't get a second action until they've been
shot 4 more times... Makes running away or surrendering a little difficult
when you're dead. Very often I wonder if my NPCs are ever going to get the
chance to get an action to flee or give up. The poor things just keep
getting blasted, and then they're all dead. The only ones who tend to
survive tend to also be the ones who will not give up, so from a player's
perspective, it appears that all NPCs literally fight to the death :-).
----------------End of Message----------------

Damion - it's a free action to yell out "we surrender" - the badguys usually get
ONE pass before we kill them all...


"Your gun has 'replica'
written down the side, mine
has 'Ares HVAR'..."

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