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Message no. 1
From: Antoine DIAMANT-BERGER <diamant@********.UVSQ.FR>
Subject: Sustained spell and damages
Date: Thu, 4 May 1995 12:10:46 +0100
I always asked myself a question : If a magician, sustaining a spell,
gets hit by a bullet, a club or whatever, would'nt he be surprised
of it and stop the spell ?

I use the following rule : test Willpower(4+physical and mental modifier)
if it fails, the spell stops. 1 success, spell keeps sustained, but
no possibility of changing the effect next action.

What do you think about it ?

BTW, could anyone remind me were to find the sland dictionnary ( saw it in a
WWW page, don't find it again ?)

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Message no. 2
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Sustained spell and damages
Date: Thu, 4 May 1995 11:49:18 BST
I believe you could probably mdofiy the falling down rules;
which are something like Willpower [2+Injury modifers]
to avoid dropping a sustained spell if you fall over.
The Free action; go prone, long distance falls should
probably be harder.

Willpower [4+Injury] sounds about right, somewhat harder to
make than falling down, but not too difficult.

Phil (Renegade)
Message no. 3
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: Sustained spell and damages
Date: Thu, 4 May 1995 23:05:26 +1000
Antoine DIAMANT-BERGER <diamant@********.uvsq.fr> wrote:

> I always asked myself a question : If a magician, sustaining a spell,
> gets hit by a bullet, a club or whatever, would'nt he be surprised
> of it and stop the spell ?

> I use the following rule : test Willpower(4+physical and mental modifier)
> if it fails, the spell stops. [...]

That read okay at first, then I had some second thoughts.

If you introduced this rule, you should do the same for _everything_.
So if you hit someone who was fighting you hand to hand, then they
should have to make a Will check to see if they got `distracted'
and consequently suffered some nasty effect.

Which is clearly a silly suggestion.

I have a feeling you'd be adding a rule to cover something that's
already taken into account by giving people TN modifiers when
they're injured.

You'd be penalising people twice (though your suggestion just
singled out the mages for this special attention...).

So I'd say - don't do it!

luke

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