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Message no. 1
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Wed, 28 Jun 2000 19:18:17 GMT
I have a little conundrum caused by the following spell:

Tattoo
Author: Aaron Wigley, 2 Sept 1993
Type: Physical ·Transformation Manipulation
Range: Touch
Target: Body(R)
Duration: Permenant(5)
Drain: [(F/2)]M
Causes a pattern of the mage's choice to appear on the area touched. The
image is then subject to normal wear and tear. The colours will not fade
over time, but can be abraided, or removed with cosmetic surgery, or paint.
Only one success is required.

I want to learn a version of this spell that will only last, say, a night
and I can't find a way to do so. Allow me to explain; if I used the spell
as is (perminant) I would have to live with it for life, if I made it
sustained I would have to concentrate to keep it there, I want to do
neither.

Possible ways around this I have thought of is a modifier you can add to a
perminant spell that makes it dispellable. That or a way to make a spell
sustainable for a few hours without having to concentrate, neitrher way is
allowed by the rules.

The only way which is viable by the rules is by quickening the spell at a
low force, but that is kind of expensive karma-wise seeing as my character
goes out practically every night.

Any other ideas?

Phil

That's it; get out of my castle!

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Message no. 2
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Sustanined/Perminant
Date: Wed, 28 Jun 2000 13:51:08 -0600
Phil Smith wrote:
>I have a little conundrum caused by the following spell:
>
>Tattoo
>Author: Aaron Wigley, 2 Sept 1993
>Type: Physical ·Transformation Manipulation
>Range: Touch
>Target: Body(R)
>Duration: Permenant(5)
>Drain: [(F/2)]M
>Causes a pattern of the mage's choice to appear on the area touched. The
>image is then subject to normal wear and tear. The colours will not fade
>over time, but can be abraided, or removed with cosmetic surgery, or
>paint. Only one success is required.
>
>I want to learn a version of this spell that will only last, say, a night
>and I can't find a way to do so. Allow me to explain; if I used the spell
>as is (perminant) I would have to live with it for life, if I made it
>sustained I would have to concentrate to keep it there, I want to do neither.
>
>Possible ways around this I have thought of is a modifier you can add to a
>perminant spell that makes it dispellable.

That's called a quickened spell. The above spell creates a permanent
*effect*, in that it creates ink in the target's skin.

Your character could rewrite the spell so that the tattoo isn't inked into
the skin with permanent ink, but instead is painted on the skin with
washable ink.


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Warm nights, good food, kindred spirits....great life!"
Message no. 3
From: Brian Johnson expatrie@*******.net
Subject: Sustanined/Perminant
Date: Wed, 28 Jun 2000 16:20:16 -0500
Phil Smith wrote:

> I have a little conundrum caused by the following spell:
>
> Tattoo
> Author: Aaron Wigley, 2 Sept 1993
> Type: Physical ·Transformation Manipulation
> Range: Touch
> Target: Body(R)
> Duration: Permanant(5)
> Drain: [(F/2)]M

Uh, ... Go to a tattoo store and have them give you a temporary? What with
laser printers, you could design your own.




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Message no. 4
From: Alfredo B Alves dghost@****.com
Subject: Sustanined/Perminant
Date: Wed, 28 Jun 2000 17:24:37 -0500
On Wed, 28 Jun 2000 19:18:17 GMT "Phil Smith"
<phil_urbanhell@*******.com> writes:
<SNIP>

Temporary Tattoo

> Author: Aaron Wigley, 2 Sept 1993
> Type: Physical ·Transformation Manipulation
> Range: Touch
> Target: Body(R)
> Duration: Permenant(5)
> Drain: [(F/2)]M
<SNIP>

Causes a pattern of the mage's choice to appear on the first layer of the
epedermis of the area touched. The image is then subject to normal wear
and tear. The image will not fade over time, but when the first layer of
the epedermis is lost, so is the image. Only one success is required.

Now ... how quickly do humans go through epedermis (skin) layers?

Another option is to simply recast the spell to make the skin look like
the rest of your skin ... That could even be a seperate spell with a
(very?) restricted modifier to help with the drain :)

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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Message no. 5
From: Simon and Fiona sfuller@******.com.au
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 08:54:42 +1000
-----Original Message-----
From: Alfredo B Alves <dghost@****.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Thursday, June 29, 2000 8:03 AM
Subject: Re: Sustanined/Perminant


>Causes a pattern of the mage's choice to appear on the first layer of the
>epedermis of the area touched. The image is then subject to normal wear
>and tear. The image will not fade over time, but when the first layer of
>the epedermis is lost, so is the image. Only one success is required.
>
>Now ... how quickly do humans go through epedermis (skin) layers?
>


Henna 'tattoos' last an average of two weeks. Just magically create a henna
pattern if you want to have it last a little bit longer. It is usually brown
but can be made to go near black or red or a few other colours.
Of course on me the henna fades after a day and is gone in three, but I'm
just a freak.
Message no. 6
From: Damian Sharp zadoc@***.neu.edu
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 02:15:31 -0400 (EDT)
On Wed, 28 Jun 2000, Phil Smith wrote:

> I have a little conundrum caused by the following spell:
>
> Tattoo
> Author: Aaron Wigley, 2 Sept 1993
> Type: Physical ·Transformation Manipulation
> Range: Touch
> Target: Body(R)
> Duration: Permenant(5)
> Drain: [(F/2)]M
> Causes a pattern of the mage's choice to appear on the area touched. The
> image is then subject to normal wear and tear. The colours will not fade
> over time, but can be abraided, or removed with cosmetic surgery, or paint.
> Only one success is required.
>
> I want to learn a version of this spell that will only last, say, a night
> and I can't find a way to do so. Allow me to explain; if I used the spell
> as is (perminant) I would have to live with it for life, if I made it
> sustained I would have to concentrate to keep it there, I want to do
> neither.
>
> Possible ways around this I have thought of is a modifier you can add to a
> perminant spell that makes it dispellable. That or a way to make a spell
> sustainable for a few hours without having to concentrate, neitrher way is
> allowed by the rules.
>
> The only way which is viable by the rules is by quickening the spell at a
> low force, but that is kind of expensive karma-wise seeing as my character
> goes out practically every night.
>
> Any other ideas?

Well, what I thought of, and I'm surprised no one said it...

Make a sustained verion & have an elemental sustain it for you. It can be
expensive, money-wise (sorta), but it's not karma, at least.

--------------------------------------------------------------------------
| Damian Sharp of Real Life, College Student |
| Zauviir Seldszar of Wildlands, Scribe of House Maritym |
| Xavier Kindric of Shandlin's Ferry, member of Valindar |
--------------------------------------------------------------------------
"Don't speak Latin in front of the books"
Message no. 7
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 08:02:46 -0600
Damian Sharp wrote:
>On Wed, 28 Jun 2000, Phil Smith wrote:
>
> > I have a little conundrum caused by the following spell:
> >
> > Tattoo
> > Author: Aaron Wigley, 2 Sept 1993
> > Type: Physical ·Transformation Manipulation
> > Range: Touch
> > Target: Body(R)
> > Duration: Permenant(5)
> > Drain: [(F/2)]M
> > Causes a pattern of the mage's choice to appear on the area touched. The
> > image is then subject to normal wear and tear. The colours will not fade
> > over time, but can be abraided, or removed with cosmetic surgery, or
> paint.
> > Only one success is required.
> >
> > I want to learn a version of this spell that will only last, say, a night
> > and I can't find a way to do so. Allow me to explain; if I used the spell
> > as is (perminant) I would have to live with it for life, if I made it
> > sustained I would have to concentrate to keep it there, I want to do
> > neither.
> >
> > Possible ways around this I have thought of is a modifier you can add to a
> > perminant spell that makes it dispellable. That or a way to make a spell
> > sustainable for a few hours without having to concentrate, neitrher way is
> > allowed by the rules.
> >
> > The only way which is viable by the rules is by quickening the spell at a
> > low force, but that is kind of expensive karma-wise seeing as my character
> > goes out practically every night.
> >
> > Any other ideas?
>
>Well, what I thought of, and I'm surprised no one said it...
>
>Make a sustained verion & have an elemental sustain it for you. It can be
>expensive, money-wise (sorta), but it's not karma, at least.

Note, the sustained version would be an illusion spell.


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Warm nights, good food, kindred spirits....great life!"
Message no. 8
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 17:14:10 GMT
>From: dbuehrer@******.carl.org
>That's called a quickened spell. The above spell creates a permanent
>*effect*, in that it creates ink in the target's skin.
>
>Your character could rewrite the spell so that the tattoo isn't inked into
>the skin with permanent ink, but instead is painted on the skin with
>washable ink.

Yeah, okay, another example; some runners have worked out that the only way
they can get into a facility is by dressing up as some guards there. They
need to wear their light armor if they are going to get out alive. Their
fixer can not get her hands on some armor as worn by the guards in the
facility so the team decide they need to make use of the mage's force 10
fashion spell (stay with me here). If they used the perminant version of
the spell they would have the security markings on their light armor for
life and the run is not going to throw up enough nuyen to cover the costs of
four more sets of light armor. The mage can not use mask on them because
sustaning the spell on all four of the team would incurr a +8TN for as long
as he held it. He does know quickening but the karma costs to put mask on
four people at a vaguely convincing level is more than he will be making for
this run even after cash for karma.

It would not be unrealistic or game unbalancing IMHO to have a version of
mask or fashion that changes the armor('s apperance) for a few hours.

Phil

That's it; get out of my castle!
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Message no. 9
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 17:24:32 GMT
>From: Brian Johnson <expatrie@*******.net>
>Uh, ... Go to a tattoo store and have them give you a temporary? What with
>laser printers, you could design your own.

I realsied that some comments like this would appear in reply to my message,
so listen up kiddies; fake tattoos come of if you start swaeting as do ones
drawn with make-up pens, temporary ones do not last a few hours and real
ones are for folks braver that my character, if it helps read my last post;
that is my question.

Phil

That's it; get out of my castle!

PS, don't take the above personally Brian; I just don't want to inspire a
load of "you're doing this the hard way" posts as opposed to trying to help
em with my conundrum :)>
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Message no. 10
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 17:34:11 GMT
>From: Alfredo B Alves <dghost@****.com>
>Another option is to simply recast the spell to make the skin look like
>the rest of your skin ... That could even be a seperate spell with a
>(very?) restricted modifier to help with the drain :)

Thank you Al,

Humm...

Remove tattoo (Health, Manipulation?)

Type:P
Target:4
Range:Touch
Duration:P
Drain:M (depends on spell type)
Removes tatoo ink (magical, nanites or otherwise) from the target's skin
without, trace. One success is required for every 2" squared of tatoo to be
removed.

Btw, I think the first tattoo spell could use the above success rules, or
have the detail of the tattoo improved a la fashion.

Phil

That's it; get out of my castle!
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Message no. 11
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 17:39:28 GMT
>From: "Simon and Fiona" <sfuller@******.com.au>
>Henna 'tattoos' last an average of two weeks. Just magically create a henna
>pattern if you want to have it last a little bit longer. It is usually
>brown
>but can be made to go near black or red or a few other colours.
>Of course on me the henna fades after a day and is gone in three, but I'm
>just a freak.

In a typical Phil manner...

I've just had a largely unconnected idea; ages and ages ago me and Wavy were
talking about the potential for magical tattoos as with quickening.
Picture, for example, a weapon focus tattoo all up an adept's arms that add
their dice to his/her unarmed attacks, anchoring applied to magical tattoos
which fade after they have been used. I'm not that familiar with the
enchanting rules so I'm not sure how this would work; any ideas?

Phil

That's it; get out of my castle!
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Message no. 12
From: James Mick sinabian@********.net
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 13:47:43 -0400
>Picture, for example, a weapon focus tattoo all up an adept's arms that add
>their dice to his/her unarmed attacks, anchoring applied to magical tattoos
>which fade after they have been used. I'm not that familiar with the
>enchanting rules so I'm not sure how this would work; any ideas?



I wouldn't see why it wouldn't work. I know D&D has something just like
that. Where the mages would write a spell or something and after it had been
read the spell would disappear.

It shouldn't be a problem to convert the rules if you can find them.
(unfortunately this was long ago that I came in contact with this and I
don't have any of the rules books...)
Message no. 13
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 17:43:50 GMT
>From: Damian Sharp <zadoc@***.neu.edu>
>Well, what I thought of, and I'm surprised no one said it...
>
>Make a sustained verion & have an elemental sustain it for you. It can be
>expensive, money-wise (sorta), but it's not karma, at least.

Didn't think of that one. Except for shamen (shamans?) the monetary costs
for elementals are significantly higher :)>

Phil

That's it; get out of my castle!
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Message no. 14
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 17:52:29 GMT
>From: dbuehrer@******.carl.org
>Note, the sustained version would be an illusion spell.

Are you sure? The way I see it, a fashion spell with a sustained duration
instead of perminant is just as much a transformation manipulations spell as
its more definitive cousin. Effectively it would be the same as an illusion
spell but I can't see why you would have to change spell catagory over the
spell's duration.

Phil

That's it; get out of my castle!
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Message no. 15
From: Andy Minor andyman@****.pyro.net
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 12:56:24 -0500 (CDT)
On Thu, 29 Jun 2000, Phil Smith wrote:
> Yeah, okay, another example; some runners have worked out that the only way
> they can get into a facility is by dressing up as some guards there. They
> need to wear their light armor if they are going to get out alive. Their
> fixer can not get her hands on some armor as worn by the guards in the
> facility so the team decide they need to make use of the mage's force 10
> fashion spell (stay with me here). If they used the perminant version of
> the spell they would have the security markings on their light armor for
> life and the run is not going to throw up enough nuyen to cover the costs of
> four more sets of light armor. The mage can not use mask on them because
> sustaning the spell on all four of the team would incurr a +8TN for as long
> as he held it. He does know quickening but the karma costs to put mask on
> four people at a vaguely convincing level is more than he will be making for
> this run even after cash for karma.

Fashion is Permanent. You can cast it on your armor for this run, and
then have your mage ready with no extra target mods. Then, after the run,
you can cast it again on the same armor, to make it look completely
different. Again, and again, and again.

> It would not be unrealistic or game unbalancing IMHO to have a version of
> mask or fashion that changes the armor('s apperance) for a few hours.

The logic behind most shadowrun magic IMO is that a mage can create an
effect, and sustain the change (such as with most illusions), or can make
a change permanent (as most health spells and some manipulations), but
cannot make a change that will "fade" over time or "expire" after a
set
time limit. Metamagical abilities can enhance the mage's power and give
greater versatility, but the concept of fading or expiring isn't in the
system.

My point? The system works, even for your example above. Just keep
casting your fashion spell before every run (or, if you're super paranoid,
before and after every run).

Andyman

--
Andy Minor
Andyman@****.net
Message no. 16
From: Alfredo B Alves dghost@****.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 14:41:30 -0500
On Thu, 29 Jun 2000 17:52:29 GMT "Phil Smith"
<phil_urbanhell@*******.com> writes:
> >From: dbuehrer@******.carl.org
> >Note, the sustained version would be an illusion spell.

> Are you sure?
<SNIP>

An Illusion spell would be easier to cast (less drain, no threshold to
overcome) but can be seen through on the asral plane. Illusion spells
can't be permanent.

A Transformation Manipulation is more effective (can't be seen through on
the astral plane) but will have a higher drain code. Transformation
Manipulation spells can be sustained or permanent.

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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Message no. 17
From: Rand Ratinac docwagon101@*****.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 19:40:53 -0700 (PDT)
> Remove tattoo (Health, Manipulation?)
>
> Type:P
> Target:4
> Range:Touch
> Duration:P
> Drain:M (depends on spell type)
> Removes tatoo ink (magical, nanites or otherwise)
> from the target's skin
> without, trace. One success is required for every
> 2" squared of tatoo to be
> removed.
>
> Btw, I think the first tattoo spell could use the
above success rules, or have the detail of the tattoo
improved a la fashion.
> Phil

Hmmm...would this work on the tattoos used for tattoo
magic?

If so...ouch!

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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Message no. 18
From: Rand Ratinac docwagon101@*****.com
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 19:50:19 -0700 (PDT)
> >From: Damian Sharp <zadoc@***.neu.edu>
> >Well, what I thought of, and I'm surprised no one
said it...
> >
> >Make a sustained verion & have an elemental sustain
it for you. It can be expensive, money-wise (sorta),
but it's not karma, at least.
>
> Didn't think of that one. Except for shamen
(shamans?) the monetary costs for elementals are
significantly higher :)>
> Phil

No one said it, Damian, because it doesn't work.
Sorry, bubba. :)

Phil, nature spirits can't sustain spells. That's a
power of elementals only.

Damian, elementals can only sustain a spell for
(Force) turns. So a Force 6 elemental could sustain
the tattoo spell for 18 seconds.

Of course, there IS the possibility of devoting an
elemental purely to sustaining the spell (it can
sustain it for (Force) days, but once it's done, it's
gone).

Actually, Damian, scratch my earlier not working
comment, if this is what you were referring to. That's
actually a good idea if you've got a bit of money to
burn.

Phil, your guy only wants the tattoo for a one
night/one party deal, right? Well, if he's a mage, he
can summon a force 1 elemental for only 1k and devote
it to sustaining the spell. 24 hours later, the
elemental and the spell pop, but you don't need it
anymore.

If you've got a bit of money to burn, that's not such
a bad deal.

*Doc' casts a spell making Phil's face look like a
butt and has a force 366 elemental sustain it...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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Message no. 19
From: Damian Sharp zadoc@***.neu.edu
Subject: Sustanined/Perminant
Date: Fri, 30 Jun 2000 00:57:21 -0400 (EDT)
On Thu, 29 Jun 2000, [iso-8859-1] Rand Ratinac wrote:

> > >From: Damian Sharp <zadoc@***.neu.edu>
> > >Well, what I thought of, and I'm surprised no one
> said it...
> > >
> > >Make a sustained verion & have an elemental sustain
> it for you. It can be expensive, money-wise (sorta),
> but it's not karma, at least.
> >
> > Didn't think of that one. Except for shamen
> (shamans?) the monetary costs for elementals are
> significantly higher :)>
> > Phil
>
> Of course, there IS the possibility of devoting an
> elemental purely to sustaining the spell (it can
> sustain it for (Force) days, but once it's done, it's
> gone).
>
> Actually, Damian, scratch my earlier not working
> comment, if this is what you were referring to. That's
> actually a good idea if you've got a bit of money to
> burn.

Yeah, that's pretty much what I was thinking of. Little elementals.

> Phil, your guy only wants the tattoo for a one
> night/one party deal, right? Well, if he's a mage, he
> can summon a force 1 elemental for only 1k and devote
> it to sustaining the spell. 24 hours later, the
> elemental and the spell pop, but you don't need it
> anymore.
>
> If you've got a bit of money to burn, that's not such
> a bad deal.

And it's definately better than spending karma each night, then dispelling
it.

Besides, if you use those 'Make your own materials' rules, at least in
SR2, it was a lot cheaper, though a bit more time consuming. And still
better than using a karma each night. :)

--------------------------------------------------------------------------
| Damian Sharp of Real Life, College Student |
| Zauviir Seldszar of Wildlands, Scribe of House Maritym |
| Xavier Kindric of Shandlin's Ferry, member of Valindar |
--------------------------------------------------------------------------
"Don't speak Latin in front of the books"
Message no. 20
From: Brian Johnson expatrie@*******.net
Subject: Sustanined/Perminant
Date: Thu, 29 Jun 2000 21:02:01 -0500
Phil Smith wrote:

> >From: Brian Johnson <expatrie@*******.net>
> >Uh, ... Go to a tattoo store and have them give you a temporary? What with
> >laser printers, you could design your own.
>
> I realsied that some comments like this would appear in reply to my message,
> so listen up kiddies; fake tattoos come of if you start swaeting as do ones
> drawn with make-up pens, temporary ones do not last a few hours and real
> ones are for folks braver that my character, if it helps read my last post;
> that is my question.
>
> Phil
>
> That's it; get out of my castle!
>
> PS, don't take the above personally Brian; I just don't want to inspire a
> load of "you're doing this the hard way" posts as opposed to trying to help
> em with my conundrum :)>
> _____________________

ok, but like, in sixty years, ink hasn't gotten any better?




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Message no. 21
From: Gurth gurth@******.nl
Subject: Sustanined/Perminant
Date: Fri, 30 Jun 2000 11:22:19 +0200
According to Phil Smith, at 17:14 on 29 Jun 00, the word on the street
was...

> If they used the perminant version of the [Fashion] spell they would
> have the security markings on their light armor for life and the run is
> not going to throw up enough nuyen to cover the costs of four more sets
> of light armor.

That's not a problem, is it? As long as the magician survives the run, it
just takes one more casting of the spell for each set of armor, and
they're back to their original colors.

However, I can see what you mean -- it just doesn't really apply in this
situation, IMO :)

--
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GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 22
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Fri, 30 Jun 2000 17:06:48 GMT
>From: Rand Ratinac <docwagon101@*****.com>
>Hmmm...would this work on the tattoos used for tattoo
>magic?
>
>If so...ouch!

Didn't think of that; I would make the magician try to dispell the spell
quickened into the tattoo before trying to remove it, if that makes any
sense at all.

Phil

That's it; get out of my castle!
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Message no. 23
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Fri, 30 Jun 2000 17:13:36 GMT
>From: Rand Ratinac <docwagon101@*****.com>
> > >Make a sustained verion & have an elemental sustain
>it for you. It can be expensive, money-wise (sorta),
>but it's not karma, at least.
> >
> > Didn't think of that one. Except for shamen
>(shamans?) the monetary costs for elementals are
>significantly higher :)>
> > Phil

>Phil, nature spirits can't sustain spells. That's a
>power of elementals only.

Hence how they have to spend significantly high ammounts of cash persuading
mages to summon elementals to sustain their spells for them :)>

>Phil, your guy only wants the tattoo for a one
>night/one party deal, right? Well, if he's a mage

Shame, he's not even a he, forget anout being a mage, good plan otherwise
though.

>*Doc' casts a spell making Phil's face look like a
>butt and has a force 366 elemental sustain it...*

No, I'm not going to do it ... no ... I'm going to be serious ... reisisting
writing something in reply ... deleting ... message.

Phil

That's it; get out of my castle!
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Message no. 24
From: Phil Smith phil_urbanhell@*******.com
Subject: Sustanined/Perminant
Date: Fri, 30 Jun 2000 17:23:47 GMT
>From: Brian Johnson <expatrie@*******.net>
>ok, but like, in sixty years, ink hasn't gotten any better?

Maybe, okay I admit it, my character only wants to make tattoos magically
because it looks cooler than doing it the normal way, happy? :)>

Phil

That's it; get out of my castle!
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