From: | Simon J. Berger simonjberger@*****.se |
---|---|
Subject: | SV: chipjacks and expert drivers |
Date: | Wed, 28 Jun 2000 16:15:18 +0200 |
The way I see it, NOT limiting the total number of Pool Dice is simply not
an option. I figure the meaning of the rules is that you don't have any use
for help beyond a certain level, depending on your natural skill. Thusly, if
you have a Skill Value of 4, you can't get more than four extra dice on a
single action using that skill, no matter how many different Dice Polls and
Task Pools you have.
Anything else would be very strange, I think.
/Simon J. Berger
----------
>Från: Mark Abbott <markabbott@****.com>
>Till: shadowrn@*********.com
>Ämne: Re: chipjacks and expert drivers
>Datum: tis 27 jun 2000 15.54
>
>>
>> Maybe because those skills are generally under-used anyhow, especially
>>by the kind of cyber-hardcase who would sink 2 essence worth of cyber into
>>using skillsofts? Adepts get a similarly potent boost to some of those
>>skills, and mages can often do similarly well on those tasks with their
>>spells, so this level of ability itself is not really new.
>> The potential flexibility is certainly newly impressive, and if it
>>actually DISPLACES all normal use of those skills, its maybe a problem. It
>>doesn't seem it generally does so, though. <Shrug>
>
> Interesting, thanks for the opinion. I DO like limiting total pool
> dice, no matter what pool they're drawn from. I suspect that one
> will end up in our game whatever our GMs decide about the CED.
>
> Mark
>
>
>
>