From: | Carsten Gehling <alvion@****.UNI2.DK> |
---|---|
Subject: | Sv: Clones and other thingies |
Date: | Fri, 9 Jan 1998 10:11:56 +0100 |
> Cloning could open a lot of doors for fun in Shadowrun. If used =
correctly
> by the GM, every character has to ask themselves if the people around =
them
> are who they say they are. Even worse they have to ask the same =
question
> about themselves. How do we(the characters you play) know if the =
contact
[snip]
He he, I made a one-shot senario once with two players. They were =
allowed to make their characters without the restrictions of the normal =
character-generation rules. Assigned their attributes, skill-ratings, =
and contacts just as they liked. One of them even made his character =
magically active with a LOT of spells. The only restriction I had was =
their starting gear, which I limited somewhat.
During the course of the adventure, they found out that they had some =
sort of regeneration ability.
Only when things began to seem out of order (they had some dreams about =
lying cold places and scared by people in white "space-suits"), did they =
find out, that they were escaped subjects from a project called "Project =
Cyber-born". They were vat-grown, to be the perfect shadowrunners. They =
escaped, however, after some runs.
The senario started somewhere just after the escape, where they =
blackouted and remembered nothing of their past. The organisation who =
made the project, hunted them during the entire senario. Their contacts =
were real, however they all belonged to the project, and reported in =
every time the players tried to make contact. Talk about your safe haven =
crumbling down around you.
At first they didn't understand, why those people were after them, and =
why they couldn't trust their contacts anymore. Then, when they =
investigated, and gradually discovered the truth, they were shaken =
beyond belief.
- Carsten
www: http://inet.uni2.dk/home/alvion
e-mail: alvion@******.dk
alvion@****.uni2.dk