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Mailing List Logs for ShadowRN

Message no. 1
From: Carsten Gehling <alvion@****.UNI2.DK>
Subject: Sv: Clones and other thingies
Date: Fri, 9 Jan 1998 10:11:56 +0100
> Fra: Graves, Durand E. (Temporary at ALCOA) <Durand.Graves@*****.COM>

> Cloning could open a lot of doors for fun in Shadowrun. If used =
correctly
> by the GM, every character has to ask themselves if the people around =
them
> are who they say they are. Even worse they have to ask the same =
question
> about themselves. How do we(the characters you play) know if the =
contact

[snip]

He he, I made a one-shot senario once with two players. They were =
allowed to make their characters without the restrictions of the normal =
character-generation rules. Assigned their attributes, skill-ratings, =
and contacts just as they liked. One of them even made his character =
magically active with a LOT of spells. The only restriction I had was =
their starting gear, which I limited somewhat.
During the course of the adventure, they found out that they had some =
sort of regeneration ability.
Only when things began to seem out of order (they had some dreams about =
lying cold places and scared by people in white "space-suits"), did they =
find out, that they were escaped subjects from a project called "Project =
Cyber-born". They were vat-grown, to be the perfect shadowrunners. They =
escaped, however, after some runs.
The senario started somewhere just after the escape, where they =
blackouted and remembered nothing of their past. The organisation who =
made the project, hunted them during the entire senario. Their contacts =
were real, however they all belonged to the project, and reported in =
every time the players tried to make contact. Talk about your safe haven =
crumbling down around you.
At first they didn't understand, why those people were after them, and =
why they couldn't trust their contacts anymore. Then, when they =
investigated, and gradually discovered the truth, they were shaken =
beyond belief.

- Carsten

www: http://inet.uni2.dk/home/alvion
e-mail: alvion@******.dk
alvion@****.uni2.dk
Message no. 2
From: Carsten Gehling <alvion@****.UNI2.DK>
Subject: Sv: Clones and other thingies
Date: Fri, 9 Jan 1998 10:48:31 +0100
What I forgot to tell was, that my players also chose their own history =
for the characters (as they always do). This time, however, it turned =
out that their background (growing up in a family, educations, etc.) had =
been implanted and thus not real. That really shook them too. <evil GM =
grin>

- Carsten

www: http://inet.uni2.dk/home/alvion
e-mail: alvion@******.dk
alvion@****.uni2.dk

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.