From: | "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE> |
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Subject: | SV: Re: Trolls/Dermal Armor |
Date: | Thu, 8 Jun 1995 10:14:00 PDT |
>reach ont and catch the missile time) (not that my players have the
>contacts I just see the possabilities). On the other hand the new
>super guns (15 rnds/max/burst) are neat, load up with APDS attach
Which super guns do you mean, exactly? The SuperMachs?
>recoil comps, hit someone with a burst of 15 (and in that armour they
>ain't jumping out of the way), and start scraping them off the walls.
The mil-spec armor suits count as hardened armor (i.e. vehicle armor) if I
remember it right (hell, I should have all the rulebooks HERE instead if at
home :-). Which means: All weapons with less basic (before burst/auto
modifiers) power than the armor rating, literally, bounces off. With APDS,
ofcourse, only half the armor counts, but (look, I'm really sorry I cannot
remember the stats for those mil-armor suits) a set of military armor with
ballistic value 16 will bounce a 10-round burst from an assault-rifle
packing APDS rounds. As I said I'm not sure if those suits go as high as
Ballistic 16, but it's still possible to have orthoskin and titanium bone
lacing underneath...so you can get real close if you try...
Kinda scary when you need an AVM or an Assault cannon to drop a guy, neh?
MxM
PS. My players are _barely aware_ that there IS such a thing as mil-spec
armor. :)
>>>[" I know there is a light at the end of the tunnel, but I can't see it
through all the gunsmoke and my mirrored shades. "]<<<