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Message no. 1
From: Gurth <gurth@******.NL>
Subject: Swords (was Re: Capoeira)
Date: Mon, 31 Aug 1998 14:54:50 +0100
Ubiratan P. Alberton said on 18:15/30 Aug 98,...

> An Western shorsword does (STR+1)M (It's in FoF, I guess :)
> )...

(Str+2)M, actually, per SR2 and SR3.

> Then a Wakizashi is (STR+2)M (same as a Western longsword), and the
> Katana
> is (STR+3)M, being a higher quality weapon...

Right about the katana, but since SR doesn't make a difference
between long and short swords, you can't really compare
anything to anything, IMO, unless you make some assumptions
like you're doing here. With modern metalurgy, I don't see why
you couldn't make any sword more or less the equivalent of a
traditional katana in quality. It might be best to simply put long
swords (regardless of actual model) at (Str+3)M and short swords
at (Str+2)M. Adjust as appropriate for other types, like two-
handed models.

--
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Message no. 2
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Swords (was Re: Capoeira)
Date: Mon, 31 Aug 1998 19:08:55 -0300
Alfredo B Alves wrote:
>
> Hmmm.... That says *Light* sword. By that I think it to mean
> lightweight, like a rapier. Look at the stats. It still gets a +1
> reach. A short sword is around half the length of a normal sword (It
> still weighs about the same though!) and as such, IMO, shouldn't get the
> reach bonus. Therefore, I believe my original conclusion that the "Light
> Sword" in FoF is correct. :)

You might give the short sword Reach 0 and keep the damage code,
since
it's short but heavy, then. Conceal might go up by 1, maybe.

> <SNIP>
>
> Ah. I see. THAT I did not know ... A friend of my has a full-edged
> Ninjato so I assume that it is available as such.

Maybe, same price, (STR+2)M damage... Damage is Physical only and it
doesn't have as many uses the "half-edged" model...

Bira

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