From: | Brian Johnson <john0375@****.TC.UMN.EDU> |
---|---|
Subject: | Re: Tactical Computer-doesn't count! |
Date: | Wed, 19 Mar 1997 16:40:44 -0600 |
My answer: for starters, only stuff that actually constitues an
additional sense, not something like magnification, which is not a sense,
or stuff like hearing amplification, which, if you read it carefully,
does nothing for the hearing range (high or low frequency) or even
increases sensitivity (decibles) All the hearing amplification does is
make sounds that would normally be hard to hear (1 Db is the lowest
noise) much easier to hear. It does not grant you the ability to hear
noises below 1 Db, so it is not an additional sensory power.
What I count for the tactical computer in my game
> >Low-light
> >Thermographic
> >Olfactory booster (with complaint)
> >High-frequency hearing
> >Low-frequency hearing
> >Orientation system
> Spatial Recongizer
-is this a balance augmentation? or some sort of echolocation mod?
I'd count it for the second, but not for the first...
And these modifications only count for the 'lock on' test not for extra
dice in attack tests, or for the initiative 'boost', or for the number of
targets that the computer can track.
> >UltraSound
oh, the vision modification? Sure, I'd count that.
> Add:
While I do not count this modification, it is mentioned explicitly in the
shadowtech sourcebook as counting. It just bugs me. Especially the way
the wording of the modification and the tactical computer texts don't
match up.
> >Hearing amplification
> >Laser tracker
um, what?
I don't count this modification either (not a sense):
Magnification (any level)