Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Peter Coxon <coxoff@***.COM>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Thu, 21 Nov 1996 20:10:43 UT
>>Bah humbug. Enemies get THREAT. :( No using threat up. :( Otherwise, yes I
>>would.

>Forgot about that, in our game they get threat, but not for magic, there
>they have to use magic pools like all PC's (house rule).

>>> Or, go with the damaging manipulations -- no shielding for that. Besides,
>>> if the mage is any good, you'll be stopping bullets real fast on a bullet
>>> barrier, not splattering no brain matter.
>>
>>No shielding on a manip, but there's still wonderful magic threat. :( (Can
>>you tell I don't like threat?)
>
>I also love the use of suprise, I just don't like to have to rely on it.
>Suprise should not be the goal, winning is! (to quote loosely a Marine
>manual on warfare doctrine).
>
>That reminds me of a point that that same Marine manual made. They were
>describing the new warfighting method -- maneuver warfare. Among other
>things "combined arms" was stressed. The idea was to combine all kinds of
>attack methods so that the process of avoiding one leaves the target open to
>another.

>A wonderful mundane example comes from a game I ran. I was using simple
>merc archetypes as the HTR security force that the players were unfortunate
>enough to run into. I tied down the whole party with two mercs. The party
>was descending in the elevator shaft, and when they opened the doors, they
>were fired upon. Then, the tactics developed. One guard would delay
>waiting for a target, and the other would fire grenades so that AOE
>encompassed the party. Needless to say, people tried to run for it, but
>were shot at. The dilemma, stay and whither the grenade fire, or avoid it,
>break for that door only 2 meters away, but become exposed to a hail of
>bullets. I was having a great time because my players had been driving me
>crazy by not working together or planning well at all, and I was able to all
>but decimate them with a simple but well thought out tactic. This was not a
>trap that I guided them into, it was something I thought of on the spot that
>developed from their actions. I think some of them got the point. THINK!!!

>It is this kind of combination that works so well against mages. If the
>magic alone won't get him, and he can counter the bullets with spells, what
>does he do if he has to face both?

> --Sanction
> -who cringes upon realizing that it is 3:30 and I still have work to do :(
Hey Kewl IDea, How about putting together a list of favourite, Worst, and
least planned tactics.

This is one of the least planned. One of my players (on the way out of
munchkinism) was using a troll with body 15 and heavy mil graade armour (don't
ask it's a long story) any way there are six flesh form ant spirits in heavy
cover 100m's away from the players each armed with ak97's. The player also in
heavy cover. they had been wasting ammo on each other for about three combat
turns, (Ithink that 3 L wound happened) anyway this troll starts to get bored
so he picks up his panther cannon (MUNCHKIN!!!) and starts to run toward these
flesh forms, 450 rounds of ak97 ammo, 15 panther cannon shots and 6 dead flesh
forms this troll reaches the cover the flesh forms where hiding in. he was 5
points into his overflow, (high willpower) he then keeled over and died.
Tim (not the other one)
Message no. 2
From: Sanction <david.s.thompson@****.EDU>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Sat, 23 Nov 1996 16:14:19 -0500
[snip what I wrote earlier]

>Hey Kewl IDea, How about putting together a list of favourite, Worst, and
>least planned tactics.
>
>This is one of the least planned. One of my players (on the way out of
>munchkinism) was using a troll with body 15 and heavy mil graade armour (don't
>ask it's a long story) any way there are six flesh form ant spirits in heavy
>cover 100m's away from the players each armed with ak97's. The player also in
>heavy cover. they had been wasting ammo on each other for about three combat
>turns, (Ithink that 3 L wound happened) anyway this troll starts to get bored
>so he picks up his panther cannon (MUNCHKIN!!!) and starts to run toward these
>flesh forms, 450 rounds of ak97 ammo, 15 panther cannon shots and 6 dead flesh
>forms this troll reaches the cover the flesh forms where hiding in. he was 5
>points into his overflow, (high willpower) he then keeled over and died.
>Tim (not the other one)
>
Um, how does that work? Does this mean that it's possible to stay conscious
into overflow damage? Where did that come from?

--Sanction
Message no. 3
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Sat, 23 Nov 1996 18:05:53 -0800
On Sat, 23 Nov 1996, Sanction wrote:

> [snip what I wrote earlier]
>
> >Hey Kewl IDea, How about putting together a list of favourite, Worst, and
> >least planned tactics.
> >
> >This is one of the least planned. One of my players (on the way out of
> >munchkinism) was using a troll with body 15 and heavy mil graade armour (don't
> >ask it's a long story) any way there are six flesh form ant spirits in heavy
> >cover 100m's away from the players each armed with ak97's. The player also in
> >heavy cover. they had been wasting ammo on each other for about three combat
> >turns, (Ithink that 3 L wound happened) anyway this troll starts to get bored
> >so he picks up his panther cannon (MUNCHKIN!!!) and starts to run toward these
> >flesh forms, 450 rounds of ak97 ammo, 15 panther cannon shots and 6 dead flesh
> >forms this troll reaches the cover the flesh forms where hiding in. he was 5
> >points into his overflow, (high willpower) he then keeled over and died.
> >Tim (not the other one)
> >
> Um, how does that work? Does this mean that it's possible to stay conscious
> into overflow damage? Where did that come from?
>
> --Sanction
>

Its called "dramatic" or "heroic" liscence. You know, let the PC get
away with bending some little rules about when they go unconscious just so
he can pull of some pretty cool/heroic effort. Haven't you ever let
a PC stay mobile for one or two rounds longer than they normally should so
they can cap off a nice dramatic ending to an encounter/run/adventure (or
had a GM let a PC do that)? Of course you don't have to let him get away
with it scot-free, you can take that heroic effort as an opportunity to
dump him in ICU for a while and drain of some excess nuyen and saddle him
with some big deforming scars...they thank you in the end.

It's kinda like in WereWolf, Mage or Vampire where you can burn Rage or
willpower to keep going when the average Joe Shmoe would be bleeding out
into the gutter..Your PCs are (or should be, or could be, depends..) the
"heros" of the story...so you can let them pull some heroic stuff
every-once-in-a-while.

~Tim
Message no. 4
From: "M. Gotthard" <s457033@*******.GU.EDU.AU>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Mon, 25 Nov 1996 12:19:54 +1000
> >This is one of the least planned. One of my players (on the way out of
> >munchkinism) was using a troll with body 15 and heavy mil graade armour (don't
> >ask it's a long story) any way there are six flesh form ant spirits in heavy
> >cover 100m's away from the players each armed with ak97's. The player also in
> >heavy cover. they had been wasting ammo on each other for about three combat
> >turns, (Ithink that 3 L wound happened) anyway this troll starts to get bored
> >so he picks up his panther cannon (MUNCHKIN!!!) and starts to run toward these
> >flesh forms, 450 rounds of ak97 ammo, 15 panther cannon shots and 6 dead flesh
> >forms this troll reaches the cover the flesh forms where hiding in. he was 5
> >points into his overflow, (high willpower) he then keeled over and died.
> >Tim (not the other one)
> >
> Um, how does that work? Does this mean that it's possible to stay conscious
> into overflow damage? Where did that come from?
>

Perhaps it's a house rule that links a Truma damper/platlet factory to
body overflow; It'd at least stop people from taking 30 squares physical
damage if they can run out of overflow before they pass out.

Bleach
Message no. 5
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Mon, 25 Nov 1996 15:31:23 +0000
On Sat, 23 Nov 1996, Tim Cooper wrote:

> Its called "dramatic" or "heroic" liscence. You know, let the PC
get
> away with bending some little rules about when they go unconscious just so
> he can pull of some pretty cool/heroic effort. Haven't you ever let
Otherwise he could have been using a Pain Editor which prevents teh user
losing consciousness whilst working, even into overflow damage :)


The Digital Mage : mn3rge@****.ac.uk
"So that which I imagine, is that which I believe" -Rush
Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 6
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Mon, 25 Nov 1996 12:01:33 -0800
>
> On Sat, 23 Nov 1996, Tim Cooper wrote:
>
> > Its called "dramatic" or "heroic" liscence. You know, let
the PC get
> > away with bending some little rules about when they go unconscious just so
> > he can pull of some pretty cool/heroic effort. Haven't you ever let

> Otherwise he could have been using a Pain Editor which prevents teh user
> losing consciousness whilst working, even into overflow damage :)
>
>
> The Digital Mage : mn3rge@****.ac.uk
> "So that which I imagine, is that which I believe" -Rush
> Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html

yeah...that too..:)

~Tim
Message no. 7
From: DT <david.s.thompson@****.EDU>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Mon, 25 Nov 1996 16:05:31 -0500
On Sat, 23 Nov 1996, Tim Cooper wrote:

> On Sat, 23 Nov 1996, Sanction wrote:
>
> > [snip what I wrote earlier]
> >
> > >Hey Kewl IDea, How about putting together a list of favourite, Worst, and
> > >least planned tactics.
> > >
> > >This is one of the least planned. One of my players (on the way out of
> > >munchkinism) was using a troll with body 15 and heavy mil graade armour
(don't
> > >ask it's a long story) any way there are six flesh form ant spirits in
heavy
> > >cover 100m's away from the players each armed with ak97's. The player also
in
> > >heavy cover. they had been wasting ammo on each other for about three combat
> > >turns, (Ithink that 3 L wound happened) anyway this troll starts to get
bored
> > >so he picks up his panther cannon (MUNCHKIN!!!) and starts to run toward
these
> > >flesh forms, 450 rounds of ak97 ammo, 15 panther cannon shots and 6 dead
flesh
> > >forms this troll reaches the cover the flesh forms where hiding in. he was 5
> > >points into his overflow, (high willpower) he then keeled over and died.
> > >Tim (not the other one)
> > >
> > Um, how does that work? Does this mean that it's possible to stay conscious
> > into overflow damage? Where did that come from?
> >
> > --Sanction
> >
>
> Its called "dramatic" or "heroic" liscence. You know, let the PC
get
> away with bending some little rules about when they go unconscious just so
> he can pull of some pretty cool/heroic effort. Haven't you ever let
> a PC stay mobile for one or two rounds longer than they normally should so
> they can cap off a nice dramatic ending to an encounter/run/adventure (or
> had a GM let a PC do that)? Of course you don't have to let him get away
> with it scot-free, you can take that heroic effort as an opportunity to
> dump him in ICU for a while and drain of some excess nuyen and saddle him
> with some big deforming scars...they thank you in the end.
>
> It's kinda like in WereWolf, Mage or Vampire where you can burn Rage or
> willpower to keep going when the average Joe Shmoe would be bleeding out
> into the gutter..Your PCs are (or should be, or could be, depends..) the
> "heros" of the story...so you can let them pull some heroic stuff
> every-once-in-a-while.
>
> ~Tim

Okay, that's what I thought, but, it sounded like there was a rule I
hadn't heard of.

--Sanction
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Tue, 26 Nov 1996 12:25:24 +0100
The Digital Mage said on 15:31/25 Nov 96...

> Otherwise he could have been using a Pain Editor which prevents teh user
> losing consciousness whilst working, even into overflow damage :)

Never thought of that last bit... One of the PCs in my campaign has a pain
editor, and I have always let him go unconscious after taking a Deadly
wound. Maybe I should stop doing that, and only let his lights go out when
he switches off the pain editor when he's got overflow damage *evil GM
thoughts*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Silent again
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 9
From: Peter Coxon <coxoff@***.COM>
Subject: Re: Tactics (was Spells (was RE: The Healing Process))
Date: Mon, 25 Nov 1996 14:46:44 UT
>The Digital Mage said on 15:31/25 Nov 96...

>> Otherwise he could have been using a Pain Editor which prevents teh user
>> losing consciousness whilst working, even into overflow damage :)

>Never thought of that last bit... One of the PCs in my campaign has a pain
>editor, and I have always let him go unconscious after taking a Deadly
>wound. Maybe I should stop doing that, and only let his lights go out when
>he switches off the pain editor when he's got overflow damage *evil GM
>thoughts*
you evil person you. :-)
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Silent again
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
>-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

Well the character didn't have a pain editor he had just od'ed on some drug or
other. also seeing that he had a body of 15 or 16 and a high willpower I made
one of those Gm type decisions, 9note has any one seen the film american
yakuzza 2? near the end a mafia boss, big ole fragger, gets shot six times in
the chest before he gets tasken down when just before a normal guy takes one
and snuffs it.) any way don't start a big thread on the good and bad point of
hiogh body the origiinal thread was just to get some good tactics (I don't
want any of the tag team watch your back stuff unless it's radically new).
INcidently has anyone seen corporate shadowfiles? talk about some kewl idea's
start a character with bond instaed of cred sticks and he cn live of the
interest :).
Tim (not the other one)

Further Reading

If you enjoyed reading about Tactics (was Spells (was RE: The Healing Process)), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.