From: | Peter Coxon <coxoff@***.COM> |
---|---|
Subject: | Re: Tactics (was Spells (was RE: The Healing Process)) |
Date: | Thu, 21 Nov 1996 20:10:43 UT |
>>would.
>Forgot about that, in our game they get threat, but not for magic, there
>they have to use magic pools like all PC's (house rule).
>>> Or, go with the damaging manipulations -- no shielding for that. Besides,
>>> if the mage is any good, you'll be stopping bullets real fast on a bullet
>>> barrier, not splattering no brain matter.
>>
>>No shielding on a manip, but there's still wonderful magic threat. :( (Can
>>you tell I don't like threat?)
>
>I also love the use of suprise, I just don't like to have to rely on it.
>Suprise should not be the goal, winning is! (to quote loosely a Marine
>manual on warfare doctrine).
>
>That reminds me of a point that that same Marine manual made. They were
>describing the new warfighting method -- maneuver warfare. Among other
>things "combined arms" was stressed. The idea was to combine all kinds of
>attack methods so that the process of avoiding one leaves the target open to
>another.
>A wonderful mundane example comes from a game I ran. I was using simple
>merc archetypes as the HTR security force that the players were unfortunate
>enough to run into. I tied down the whole party with two mercs. The party
>was descending in the elevator shaft, and when they opened the doors, they
>were fired upon. Then, the tactics developed. One guard would delay
>waiting for a target, and the other would fire grenades so that AOE
>encompassed the party. Needless to say, people tried to run for it, but
>were shot at. The dilemma, stay and whither the grenade fire, or avoid it,
>break for that door only 2 meters away, but become exposed to a hail of
>bullets. I was having a great time because my players had been driving me
>crazy by not working together or planning well at all, and I was able to all
>but decimate them with a simple but well thought out tactic. This was not a
>trap that I guided them into, it was something I thought of on the spot that
>developed from their actions. I think some of them got the point. THINK!!!
>It is this kind of combination that works so well against mages. If the
>magic alone won't get him, and he can counter the bullets with spells, what
>does he do if he has to face both?
> --Sanction
> -who cringes upon realizing that it is 3:30 and I still have work to do :(
Hey Kewl IDea, How about putting together a list of favourite, Worst, and
least planned tactics.
This is one of the least planned. One of my players (on the way out of
munchkinism) was using a troll with body 15 and heavy mil graade armour (don't
ask it's a long story) any way there are six flesh form ant spirits in heavy
cover 100m's away from the players each armed with ak97's. The player also in
heavy cover. they had been wasting ammo on each other for about three combat
turns, (Ithink that 3 L wound happened) anyway this troll starts to get bored
so he picks up his panther cannon (MUNCHKIN!!!) and starts to run toward these
flesh forms, 450 rounds of ak97 ammo, 15 panther cannon shots and 6 dead flesh
forms this troll reaches the cover the flesh forms where hiding in. he was 5
points into his overflow, (high willpower) he then keeled over and died.
Tim (not the other one)