From: | Tzeentch tzeentch666@*********.net |
---|---|
Subject: | Target: Matrix Netbook |
Date: | Wed, 1 Dec 1999 20:35:45 -0800 |
points quickly have become apparent:
1. The current decking system is pretty realistic. Kudos to Paul Hume!!
2. It does not insult you like Cyberpunk 2020's netrunning system (my
benchmark for making dumb rules for computers)
3. There are only a few parts that need to be modified/removed IMHO (Sparky
ICE and a few others).
4. There needs to be decker commentary.
5. We need a reprint of the story in VR1.0 or something like it to 'set the
story'. We need more then rules, we need to make the Matrix "real".
6. Jackpoints need their own section.
7. A reprint or rewrite of the simsense information in Shadowbeat needs to
be available.
8. The house rules for mainframes need to be added.
9. We need some "local color" with descriptions of some LTGs and RTGs from
around the world (even brief overviews or something akin to CPs "Guide to
the Net" minus the bullshit netrunner basis).
10. What the average joe does on the Matrix needs to be touched on. Some
players think the Matrix is ONLY for deckers. They don't see it as the
future internet. It's just a decker playground to them.
11. We need ways to use the Matrix in non-decker games. I think a new breed
of knowbot would work great for this. One that inhabits a drone body as well
and can be a virtual pet (borrowed from Tad Williams Otherworld books).
12. We can "fill in the holes" with technobabble that is logical and
plausible.
13. The media section of Shadowbeat could be updated and brought in line
with 2060.
If we can find Paul Hume and he's interested maybe he would like to look
over anything we could make. Besides that though who would be interested in
a book like this? Has FASA solicited manuscripts for something like this?
Ken