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Message no. 1
From: Wordman wordman@*******.com
Subject: Target: Matrix review
Date: Sun, 17 Dec 2000 14:36:10 -0500
A Review of Target: Matrix
by Wordman

Scoring Scale

This review awards zero to five points in each of five sections, giving a
final score of zero to 25. The Writing section deals with the originality of
ideas in the book, as well the quality of prose. The two Usefulness scores
indicate how useful the book is to Game Masters and players. Design covers
the organization, layout and artwork of the book. Ease of Use deals with how
easy it is to locate what you need in the book and includes an evaluation of
the table of contents, index, charts and so on. The scale for these items
is:

0 - None
1 - Barely passable
2 - Not good
3 - Average
4 - Quite good
5 - Perfect


Scoring

Writing: 4
GM Usefulness: 4
Player Usefulness: 2*
Design: 3
Ease of Use: 1

Total: 14 (out of 25)

*This is much higher for decker characters, but most characters are not
deckers.


Bias

I have some strong opinions about how FASA has handled the Matrix, and to
understand this review, it will help to know what they are.

Imagine that you saw this line in this week's copy of Newsweek: "For years
the Internet has been perceived as the province of hackers, a stronghold for
the worshippers of technology." Would you think this line is true? How long
have you used the Internet? Are you a hacker? How long has your mom been
on-line? Is she a hacker, or even a worshipper of technology? Did you hack
into Amazon, or did you just use a credit card like millions of other
people? Hundreds of millions of people get spam, download porn, chat,
e-mail, buy and browse, and very few of them are hackers.

Nearly everything FASA has published about the Matrix, however, makes it
sound like it is just packed with deckers, IC, paydata and nothing else. In
Target: Matrix, there is a line on page 12 that correctly sums up FASA's
apparent attitude toward the Matrix: "For decades the Matrix has been
perceived as the province of deckers, a stronghold for the worshippers of
technology." FASA has long treated the Matrix as nothing for a playground
for deckers, totally ignoring the fact that as a percentage of the activity
that would actually go on in the Matrix, decking is almost not measurable.
The Matrix is built for real work and for real people, but you'd never know
that looking at FASA products.

As someone who does not encourage PC deckers in my games, FASA's attitude
has been very irritating, as it means that all of their work on the Matrix
is basically useless to me. PCs who are not deckers would .certainly. use
the Matrix, but due to the decker-centric rules for the Matrix, it is nearly
impossible for them to do so. For example, thing about doing something as
simple as browsing the web. With the Matrix rules as written, this most
unpleasant, because instead of a browser bringing pages to you, you have to
visit the hosts yourself. Or, think of printing a document. A working person
does this several times a day, but the Matrix rules make this a huge
undertaking, involving moving to the node containing the printer and
convincing it to do your bidding.

In short, the Matrix rules start from the standpoint of a decker wanting to
do something. I think this is stupid. They should start from real people
wanting to do something. To do this, though, you need to completely re-write
the entire Matrix system, because it's foundations are built on the wrong
principles.

So, I mostly ignore the Matrix rules, and instead use the Matrix books as
source material. This tends to be fruitless, however, as nearly all of the
source material is written for deckers.

I have been very anxious to see Target: Matrix, because from its
description, it appeared that it might be closer to what I was looking for:
a sourcebook about the way normal people (or Shadowrunners, for that matter)
would use the Matrix.


First Impressions

With Target: Matrix, FASA has finally taken some steps towards making the
Matrix useful for all Shadowrunners, not just deckers. Unfortunately, these
steps are of the tentative, baby-step variety. Most of the Target: Matrix is
still just for deckers. That is not to say that Target: Matrix is bad; much
of the information presented is clever, well thought out, and
thought-provoking.

Target: Matrix's 133 pages provide a lot of plot hooks for GMs and
(fortunately or unfortunately) turn the Matrix into more of a decker
playground than ever before. Decker characters will have a field day with
this book. (It almost makes a decker-only campaign sound interesting.
Almost.)

One welcome surprise (especially for me, as I maintain the Sixth World web
site), is that a great deal of politics and national history are discussed
in Target: Matrix, mostly about places that have not yet been covered much
in previous sourcebooks.


Grids

The first section of T:M is about Grids, that is, collections of hosts that
form their own "plane of existence", so to speak. Most of these items in
this section are for deckers-only (with one notable exception). FASA does a
good job here of making each of the grids discussed very different from the
others, and each useful for totally different reasons.

The grids covered are Angel Satellite Constellation (a network of satellites
of all stripes, including surveillance), the Chicago Noose Net (a hacked
together grid in Bug City), the UCAS Department of Justice, Magicknet (a
magical bazaar, sort of), Matrix Service Providers (the AOL's of 2060),
various corporate grids (PCC, Saeder-Krupp, Shiawase and Transys). Each grid
gets about a page to a page-and-a-half.

Of these, the section on the Justice Department is probably the most
generally useful, as Shadowrunners often have... issues with the FBI and
INS. Coverage of Magicknet is also most welcome, especially the details of
how magicians gain access to it without having to be deckers.

There were a few things missing from this section. A grid tying all of the
various stock market hosts (or even banks) together, for example, would have
been welcome. A huge B2B grid could have also been neat.


Data Havens

This section, at about 20 pages, gives information on what a data haven is
and why a decker would care. It also describes the Shadow Matrix
(Shadowland, the Denver Nexus) and several other data havens: Asgard
(auction house in orbit), Azziewatch (CAS anti-Aztechnolgy), the Helix (huge
haven in the Hague), Kalinin (old-boys network in Konigsberg), Manchester
(anti-Tir na nOg), the Morgue (Singapore), Mosaic (pro-meta in Vladivostok).

This section is entirely for deckers. It's only saving grace is that it
gives some decent history information on many parts of the world not
previously explored much, especially Konigsberg and Singapore. Further, a
lot of this history deals with political and corporate rivalries in the
area, so is quite useful for GMs, even for events outside the Matrix.


The Seattle Matrix

These 11 pages on the Seattle Matrix should really have been in the New
Seattle book instead (and were probably in Target: Matrix because they were
cut from there, at a guess). This section is much to long and could have
been cut altogether. Or, alternatively, could have been edited to fit in
three or four pages in the Grids section.


Hosts

About 15 pages on various Matrix hosts make this section, the best in the
book. If only some or all of the pages in the Seattle Matrix section could
have been taken to expand this section.

Some of the hosts (Hacker House, Lone Star) are deckers-only. Others, like
the Malaysian Independent Bank and Zurich-Oribal, are mostly for GMs. The
best parts of this section, however, are (finally) some hosts for
non-deckers. And there was much rejoicing.

The People's University hosts on-line, free education. This section
innovative and realistic (for example, it exists only due to a wealthy
benefactor).

The Matrix Clubs item contains a mix of decker and non-decker clubs. Some of
these have some great ideas on how the Matrix can offer an experience not to
be found in reality. Atlantis, for example, seems like a particularly cool
place to hang out.

Matrix Games contains some good in-jokes and could have been longer. Given
the gist of Dawn of Atlantis, it is surprising that a BattleTech clone was
absent.

While Matrix Brothels covers its topic perfectly, missing is a section on
virtual sex clubs, where consenting adults mingle.

Another section that would have been very useful to Shadowrunners would be a
company that hosts virtual meetings free from surveillance. A negotiating
space for fixers would been interesting as well. Other possibilities include
theme parks, gambling, online services (such as people who will do legal
data searches for a fee), the evolution of the open source and open content
movements, hosts that let you lease processing time, peer-to-peer networks,
and so on.


Personas

About a page each on several big-shot deckers. Useful for GMs and
interesting for what it is, but your average runner will not care.


Organizations

A few groups that deal with the Matrix fill about ten pages. Most of the
groups are interesting, but fairly standard: the Corporate Court Matrix
Authority (Matrix cops), the Dead Deckers Society, Die Shockwellenreiter
(the evolution of the Chaos Computer Club) and various Matrix gangs.

The section on the Exchange, however, is special. Kudos to whoever wrote it.


Open Forum

This is a pure shadowtalk section dealing with myths and happenings in the
Matrix. Lots of plot hooks here, and very interesting. While references to
otaku in Target: Matrix are blessedly Spartan, most of them are in this
section but are easy to stomach.


Game Information

At first this looks like the "rules" section, and it does have rules
(including sample security sheaves), but it is mostly useful for commentary
on the game world itself. It gives good information on how to use many of
the ideas in Target: Matrix in a game.


Art

Art in the Target: Matrix holds to the same standard we've come to expect
from FASA, which is to say spotty and inconsistent. The Grid Reaper drinking
a martini on page 40 is well executed, as is the S&M babe breathing smoke
faces on page 125. The rest of the art is fairly uninspiring, particularly
the cover. Most of the artwork is by Steve Prescott, for good or bad.


Index

FASA continues its grand tradition of publishing information rich
sourcebooks without any index at all. Don't get me started.


Quirks & Nitpicks

There were a few things in Target: Matrix that came across as mistakes or,
at least, suspended disbelief.

One was a line in the Magicknet section about the system changing the
iconography it presented to you based on the appearance of your icon. A
system that could do this (analyze an arbitrary image, make some sort of
cultural judgment on it, then use that cultural judgment to build images
within the same culture) would be extremely powerful. Deus could do this,
probably. No way would Magicknet be able to. Leave this up to a decker's
reality filter, since it already knows the .exact. culture the decker wants
to see.

Page 39 demonstrates a cardinal sin of page layout: orphaning a headline at
the bottom of a column. This is both amateur and irritating, since it
effectively hides the headline of one of the most important data havens,
making it difficult to find with quick visual scanning.


Conclusion

Target: Matrix is a must buy for decker characters. Some other characters,
particularly technophiles or on-line addicts, can benefit from portions of
this book and may find it worth owning. Game Masters should only need this
book if they run Matrix heavy campaigns or care a lot about the geopolitics
of the Sixth World.
Message no. 2
From: DemonPenta@***.com DemonPenta@***.com
Subject: Target: Matrix review
Date: Sun, 17 Dec 2000 14:54:58 EST
In a message dated 12/17/00 2:38:43 PM Eastern Standard Time,
wordman@*******.com writes:

> Game Masters should only need this
> book if they run Matrix heavy campaigns or care a lot about the geopolitics
> of the Sixth World.

Thought: When running beyond a low-level campaign, shouldn't the second
statement apply to anybody? I mean, a war REALLY tends to screw things
up....(As an aside...Got Threats from Steve Kenson the other week....NICE
book. I had the misfortune to read the winternight section and immediately
thereafter falling asleep; My psychologist outdid himself trying to interpret
the resulting nightmare, before I told him the source.:-) Flaw would have to
be KSAF; A question arose from someone I showed the book to: Can SOMETHING
that looks altruistic PLEASE *not* be perverted, just once?)
Message no. 3
From: vocenoctum@****.com vocenoctum@****.com
Subject: Target: Matrix review
Date: Sun, 17 Dec 2000 15:26:37 -0500
On Sun, 17 Dec 2000 14:36:10 -0500 "Wordman" <wordman@*******.com>
writes:
> The Matrix is built for real work and for real people, but you'd
> never know
> that looking at FASA products.
>

I'd say that Matrix did a lot to help in this area as well, giving rules
for searchs and also the automatic operations of certain MSPs.


> I have been very anxious to see Target: Matrix, because from its
> description, it appeared that it might be closer to what I was
> looking for:
> a sourcebook about the way normal people (or Shadowrunners, for that
> matter)
> would use the Matrix.
>

You've also got to keep in mind, that this IS written for shadowrunners.
While the mage may use the matrix, in most cases the heavy duty stuff
will be used by the decker. I do want more stuff for regular people to
use the matrix, but I think we can all figure out the vast uses of the
matrix without a book dedicated to it.


> Of these, the section on the Justice Department is probably the most
> generally useful, as Shadowrunners often have... issues with the FBI
> and
> INS. Coverage of Magicknet is also most welcome, especially the
> details of
> how magicians gain access to it without having to be deckers.
>

I actually think Magic Undernet needs to be easier for a normal mage to
enter. Passwords and secret passages are one thing, but defeating IC...
I liked the justice department part, though it's still on the GM to come
up with the PC's procedures to get info from them.

> Data Havens
>
> This section, at about 20 pages, gives information on what a data
> haven is
> and why a decker would care. It also describes the Shadow Matrix
> (Shadowland, the Denver Nexus) and several other data havens: Asgard
> (auction house in orbit), Azziewatch (CAS anti-Aztechnolgy), the
> Helix (huge
> haven in the Hague), Kalinin (old-boys network in Konigsberg),
> Manchester
> (anti-Tir na nOg), the Morgue (Singapore), Mosaic (pro-meta in
> Vladivostok).
>

For those that care, but don't have the book, Mosaic = ex-Beppu.

> This section is entirely for deckers.

Actually, though such a means would primarily be for Deckers, anyone with
a suitable contact ("Shadowland-level-2") and an ettiquette score can use
these systems to get information. There has to be some way that Sammie's
comment on these Shadowland books :-)

> Matrix Games contains some good in-jokes and could have been longer.
> Given
> the gist of Dawn of Atlantis, it is surprising that a BattleTech
> clone was
> absent.

Battletech was in the first Seattle book, and I was kind of disappointed
that it didn't appear in T: Matrix. In fact, it's not been mentioned
since then.


> Personas
>
> About a page each on several big-shot deckers. Useful for GMs and
> interesting for what it is, but your average runner will not care.

or your average Shadowtalk Soap Opera Completionist :-)

> Open Forum
>
> This is a pure shadowtalk section dealing with myths and happenings
> in the
> Matrix. Lots of plot hooks here, and very interesting. While
> references to
> otaku in Target: Matrix are blessedly Spartan, most of them are in
> this
> section but are easy to stomach.
>
>

Whether you personally like Otaku or not, I found it disappointing that
such things as Otaku Wars and the Deus incident get so little mention in
the book. While I know some will be covered elsewhere, I think Otaku need
to be integrated better into SR. As it is now, they are tacked on.
Instead of them being mentioned throughout Matrix, the book is built for
Deckers, then the Otaku exceptions are included in the back. T: Matrix
has sprinkles of some Otaku stuff throughout, but not integrated.
And, you have an open forum, and no one presents theory about the Deep
Resonance?
<shrug>


Vocenoctum
<http://members.xoom.com/vocenoctum>;

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Message no. 4
From: vocenoctum@****.com vocenoctum@****.com
Subject: Target: Matrix review
Date: Sun, 17 Dec 2000 15:30:09 -0500
On Sun, 17 Dec 2000 14:54:58 EST DemonPenta@***.com writes:
(As an aside...Got Threats from Steve Kenson the other
> week....

Why would Steve threaten you? what'd you do? :-)


>NICE
> book. I had the misfortune to read the winternight section and
> immediately
> thereafter falling asleep; My psychologist outdid himself trying to
> interpret
> the resulting nightmare, before I told him the source.:-) Flaw would
> have to
> be KSAF; A question arose from someone I showed the book to: Can
> SOMETHING
> that looks altruistic PLEASE *not* be perverted, just once?)
>
>


It's simple, FASA made all the books, so it's obvious they know the
future. Seeing that Seatle would be the place to be, and that their
office would get nuked in a bug war, they reversed their letters and
became KASF.

I think Dowd was Dunkelzhan, and Mulvihil is Ehran.
He had Dowd replaced and killed off Dunkelzhan, because all the IE
secrets were being spelled out in too much detail.

Vocenoctum
<http://members.xoom.com/vocenoctum>;
"It's a theory!"
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Message no. 5
From: Augustus shadowrun@********.net
Subject: Target: Matrix review
Date: Sun, 17 Dec 2000 12:37:26 -0800
----- Original Message -----
From: <DemonPenta@***.com>


> In a message dated 12/17/00 2:38:43 PM Eastern Standard Time,
> wordman@*******.com writes:
>
> > Game Masters should only need this
> > book if they run Matrix heavy campaigns or care a lot about the
geopolitics
> > of the Sixth World.
>
> Thought: When running beyond a low-level campaign, shouldn't the second
> statement apply to anybody? I mean, a war REALLY tends to screw things
> up....

Depends how you perceive PCs involvement in a war, I think. If you picture
them as running around in the front lines taking down enemy soldiers... then
yeah, I might tend to agree.

But... in our world today there are continually wars going on... some are
civil wars, others political, some are territorial, while others are
religious.

But some adventure hooks I can see that might involve a war... where the PCs
can be involved without having to be down in the trenches:
1) Supply arms and supplies to rebels
2) Infiltrate and cut off supply lines to rebels
3) Spy on rebels for army, giving position, details of size and movements
4) Spy on army for rebels, giving details of size, leadership and movements
5) Assasinate dignitary (or military leader) as he visits UCAS (if thats
where your campaign is), while he is out trying to round up funding,
supplies, etc for his troops
6) Assassinate leader of rebels
7) Infiltrate smuggler supply lines and find out where goods are coming from
8) Infiltrate army supply lines and sabotage it, or get the goodies
9) Do PR for rebels... find out who is backing the army and supplying them,
get info the newsnet
10) Do PR for army... find out who is backing the rebels and drag their name
through the mud in the newsnet
11) Hire on as tactical consultants to army
12) Hire on to train troops in basic weapon use for the rebels
13) Find source of rebel food and water and poison it
14) Find rebel base and extract kidnapped press agents
15) Army suppresing the press, public needs small tactical unit to break
press members out of jail and get the news out.
16) Get a camera down to front lines and take pictures and video feed back
for big network
17) Hire on as security to protect reported as he tries to get all the dirt
on the war
18) Stir up trouble in town against army, drawing more people into rebellion
or diverting army forces
19) Bodyguard services for visiting diplomats/military leaders involved in
the war

Well thats about all I can think of off the top of my head for a civil war
insurrection, that don't involve the PCs being right in the front lines...

A war can be a good diversion from the usual "Mr J calls you up Joe, wants
you to steal the new Ares prototype"... where the players can get involved
in world politics... maybe even shaping the outcome of the war in either
sides favour (taking out rebel leaders and supplies, or taking out military
leaders as new ones step up)

Augustus
Message no. 6
From: DemonPenta@***.com DemonPenta@***.com
Subject: Target: Matrix review
Date: Sun, 17 Dec 2000 15:42:22 EST
In a message dated 12/17/00 3:35:09 PM Eastern Standard Time,
vocenoctum@****.com writes:

> I think Dowd was Dunkelzhan, and Mulvihil is Ehran.
> He had Dowd replaced and killed off Dunkelzhan, because all the IE
> secrets were being spelled out in too much detail.
>

So that means Mike's successor is Harley?
Message no. 7
From: Gurth gurth@******.nl
Subject: Target: Matrix review
Date: Mon, 18 Dec 2000 11:38:05 +0100
According to vocenoctum@****.com, on Sun, 17 Dec 2000 the word on the
street was...

> > The Matrix is built for real work and for real people, but you'd
> > never know
> > that looking at FASA products.
>
> I'd say that Matrix did a lot to help in this area as well, giving rules
> for searchs and also the automatic operations of certain MSPs.

Logging in with a legal username and password allows certain system
operations to be automatic on any host (unless its owners have disabled
this, but I find that a very unlikely idea -- imagine, as a legal user,
having to type in a password every time you try changing directories). The
idea behind this was probably to set up a believable way in which average
computer users make the Matrix do their bidding. It's a workaround
solution, rules-wise, though...

> You've also got to keep in mind, that this IS written for shadowrunners.

It is, but it's a bit like writing a set of rules for doing gymnastics, and
assuming everyone would use those for normal movement. Player: "My
character walks to the other side of the room." GM: "Roll Athletics,
target number 2." IOW, although the game assumes PCs are shadowrunners,
computers are something that everyone uses, not just deckers. Which means
that the Matrix rules should have been written to allow the average users
to do what they want/need, and then had ways added that allow deckers to
exploit them.

> While the mage may use the matrix, in most cases the heavy duty stuff
> will be used by the decker. I do want more stuff for regular people to
> use the matrix, but I think we can all figure out the vast uses of the
> matrix without a book dedicated to it.

Until a PC tries to do something that is a little beyond regular use, but
not really in the realm of decking either.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
hooray the blues of everyone
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: J. Keith Henry neojudas@******************.com
Subject: Target: Matrix review
Date: Mon, 18 Dec 2000 06:56:07 -0500
From: "Gurth" <gurth@******.nl>
Subject: Re: Target: Matrix review


> According to vocenoctum@****.com, on Sun, 17 Dec 2000 the word on the
> street was...
>
> > I'd say that Matrix did a lot to help in this area as well, giving rules
> > for searchs and also the automatic operations of certain MSPs.
>
> Logging in with a legal username and password allows certain system
> operations to be automatic on any host (unless its owners have disabled
> this, but I find that a very unlikely idea -- imagine, as a legal user,
> having to type in a password every time you try changing directories). The
> idea behind this was probably to set up a believable way in which average
> computer users make the Matrix do their bidding. It's a workaround
> solution, rules-wise, though...

Actually, I can see this happening quite easily as there are often times
many different layers to specific folders and subdirectories. It may not
*seem* possible, but remember we are dealing with people... and what may
sound like a good idea to one SysAdmin probably is deemed moronic by
another.

> > You've also got to keep in mind, that this IS written for shadowrunners.
>
> It is, but it's a bit like writing a set of rules for doing gymnastics,
and
> assuming everyone would use those for normal movement. Player: "My
> character walks to the other side of the room." GM: "Roll Athletics,
> target number 2." IOW, although the game assumes PCs are shadowrunners,
> computers are something that everyone uses, not just deckers. Which means
> that the Matrix rules should have been written to allow the average users
> to do what they want/need, and then had ways added that allow deckers to
> exploit them.

Uhm... hold on a second, it does exist from this point of view. Its saying
"Computers" <skill> for most of the tests, when required at all. Also, as
you yourself mentioned elsewhere in this post, certain levels of passwords
allow you to do certain things on a given machine/host/LAN/SAN
automatically. Tests that are going to require a computers test are going
to be presumed certain degrees of complication *OR* they could also mean
that the person will be able to do the same tasks, but will be able to them
a lot better.

For instance, to use Searches... anyone can *use* a search engine if they
have access to the web. However, people more familiar with how to use the
keywords/phrases more effectively will be able to limit down the end
possibilities and thus complete their search faster. Continuing upon this,
those individuals that know how to use all the Boolean and related commands
and artifact phrases can probably make the search go VERY fast by futher
comparison.

The skill tests are as much a tool to help define a tasks time
requirements/usage as they are anything else.

-=-=-=-=-=-=-=-=-=-
J. Keith Henry ("K", "NeoJudas")
Hoosier Hacker House (www.hoosierhackerhouse.com)

>
> > While the mage may use the matrix, in most cases the heavy duty stuff
> > will be used by the decker. I do want more stuff for regular people to
> > use the matrix, but I think we can all figure out the vast uses of the
> > matrix without a book dedicated to it.
>
> Until a PC tries to do something that is a little beyond regular use, but
> not really in the realm of decking either.
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> hooray the blues of everyone
> -> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
> -> The Plastic Warriors Page: http://plastic.dumpshock.com <-
>
> GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
> PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
>
>
Message no. 9
From: Gurth gurth@******.nl
Subject: Target: Matrix review
Date: Mon, 18 Dec 2000 18:55:17 +0100
According to J. Keith Henry, on Mon, 18 Dec 2000 the word on the street was...

> > Logging in with a legal username and password allows certain system
> > operations to be automatic on any host (unless its owners have disabled
> > this, but I find that a very unlikely idea -- imagine, as a legal user,
> > having to type in a password every time you try changing directories).
>
> Actually, I can see this happening quite easily as there are often times
> many different layers to specific folders and subdirectories. It may not
> *seem* possible, but remember we are dealing with people... and what may
> sound like a good idea to one SysAdmin probably is deemed moronic by
> another.

It is, but if you feel the need to "secure" a system by having it ask for a
password with _every_ command given to it, you're better off simply not
letting anyone near the computer... That users are denied access to
certain areas of the system is perfectly reasonable (for instance, I can't
get into the /root directory on my own computer right now because I
haven't logged on as a user who's allowed in there) but shutting off
everything from everyone does not make sense IMHO.

> Uhm... hold on a second, it does exist from this point of view. Its saying
> "Computers" <skill> for most of the tests, when required at all.
Also, as
> you yourself mentioned elsewhere in this post, certain levels of passwords
> allow you to do certain things on a given machine/host/LAN/SAN
> automatically. Tests that are going to require a computers test are going
> to be presumed certain degrees of complication *OR* they could also mean
> that the person will be able to do the same tasks, but will be able to them
> a lot better.

The automatic system test rules are intended to cover everything a normal
user might have to have access to, and to deny them access to things they
don't need for their daily work on the system. I don't know if this was also
FASA's idea behind them, but I do know that's what I felt these rules should
represent while writing that little bit of The Matrix. IMHO, a legal user
attempting a system operation which is not automatic for that user rolls a
Computer skill test like a decker -- because they are hacking the system,
not because they are trying to do it better than they normally could.

Of course, the Computer skill test to do an allowed operation better is
just that, but those aren't required.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
hooray the blues of everyone
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

If you enjoyed reading about Target: Matrix review, you may also be interested in:

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