From: | Jan-bart van Beek <flake@***.NL> |
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Subject: | Technical gamemastering |
Date: | Wed, 29 Mar 1995 15:34:35 +0200 |
(I guess I'm just a popular kinda guy <grin>)
Anyway we play biweekly, and most of the time not every one shows up.
But as we have recently began to play more regulary, it actually happens
more and more often that every one shows up.
Perfect you may think, but that's six people. And they all want a bit of
focus on their characters. This is just managable.
But then the fighting begins, as soon as combat begins, game play slows
down to an almost unbearable level.
Who of you guys has some experience on GMing big groups. I would like
some hints on how to improve game speed. How do quickly calculate target
numbers, and other things.
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| Beware of what you ask for you may recieve it |
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