From: | Adam Getchell <acgetche@****.UCDAVIS.EDU> |
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Subject: | Tech toys |
Date: | Thu, 1 Sep 1994 13:18:03 -0700 |
recently had use for.
Stealth Suit: Woven of spider silk and ruthenium fibers, this is
a head-to-toe enclosed suit along the vein of a body stocking. No
accessories of any kind can be worn beneath it, and if anything is worn
over it heat buildup will occur to the point of creating heat exhaustion
(see below).
Spider silk is extremely strong (by mass stronger than steel),
and resists efforts to tear or puncture it tremendously. Because it does
not tear, it distributes the impact over a wide area.
The suit has a Barrier Rating of 8, providing a Ballistic/Impact
armor of 8/8. However, this is modified in that unlike a regular (rigid)
barrier that will completely stop something with 8 power or less, the
suit will instead reduce the Wound Level by 1. So, a person wearing this
suit and shot with an Uzi (7M) will resist 2L. And yes, it will provide
half its rating (usually 4) in extra "Body" dice. Note that the suit
will be damaged by something of power level 9 or higher (like a Predator
II with explosive rounds), but use the Barrier Damage rules.
A person hit in this suit can usually pull the bullet out of the
wound by stretching the fabric. Same principle as Mongol silk armor.
There are suits with thicker weave, but this is a _Stealth_ suit.
Basic Cost: 30,000Y + 5000Y per point of Body (but the add-ons get pricey!)
Avail: 18/2 months Legality: 1-J Street Index: 4
Chameleon Option: Go to Shadowtech and buy Ruthenium fibers and
scanners (theoretically the fibers are already there but that's because
no one buys just the basic model). The gel-pack batteries will geek
after 30 minutes, but the "support electronics" _do not_ reduce the armor
rating of the suit.
Pattern Masker: A firmware option package to the chameleon
option, this is designed to mess with computer shape- and matrix-matching
algorithms by blurring and blending the edges of the wearers' outline;
in essence a smart program that concentrates processing at the silhouette
of the suit.
Cost: 10,000Y per rating. Game mechanically, it compares it's
rating versus the recognition software, but if the program has been
optimized against certain algorithms use double the rating. Generally,
when bought the opcodes work against all recognition software older than it.
Thermal Dam: Heat conducting filaments are woven in to dissipate
the heat into a chemical chill can. The can is nominally good for 120
minutes (2 hours), but apply the following conditions:
Hot Environment: Duration x 1/2 Cool Environment: Duration x 2
Moderate Activity (walking, talking) : Time multiplied by 2 (so 1 minute
of walking equals 2 minutes on the cans time) Heavy Activity: (running,
hiking, skiiing): Time x 4 Strenous Activity: (Sprinting, Combat)
Time x 8 Extra layers over suit: Duration x 1/2 per layer.
Cost: 5000Y per point of Signature, +4 Maximum. Double for body over 6.
Availability, Street Index, Legality same for all options as basic suit.
Sound Damper: Support electronics are stationed at strategic
points to sample sounds made by the user and generate the "anti-noise"
necessary to cancel it. [Note: we have this today] Cost: 10,000Y for
the processor/support + 5000 per point of Signature, +4 Maximum.
Ultrasound Spoofer: Requires Sound Damper, basically more
processing and higher quality emitters to fritz with Ultrasound. Rating
of spoofer opposes rating of sensor; if the spoofer generates less
successes the sensor sees through; equal successes means the sensor
detects "static"; greater successes fools the ultrasound completely.
Cost: 10,000Y per point of rating 1-5, 10,000Y times rating^2 for higher.
Scent Mask: Basically a high tech activated filter to remove
pheremones, ammonia, and other trace chemicals from gasses exhuded by the
wearer. Works on chem-sniffers and most chemical detectors. [For the GMs
out there, the one thing it cannot hide is the fact that a certain volume
of space is depleting oxygen and replacing it with CO2; so if the players
get too smug ... ]
Cost: 10,000 per point of Sig, +4 max.
Reflected-Energy Diffuser: A funny-looking outer garment worn
over the suit, consisting of various materials in various geometries
designed to break up return from things like millimeter radar, lasers,
etc. It looks like some sort of geometric christmas tree draped around
the wearer, designed by a mad AI. Basically, game mechanics wise it
allows the wearer to apply cover modifiers to her signature when being,
say, designated by a reflected-energy designator, laser sight, or smart
link (double cover modifiers for lasers). Still, if they're standing up
in the open ...
Cost: 50,000
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|Adam Getchell|acgetche@****.engr.ucdavis.edu |
ez000270@*******.ucdavis.edu | | acgetchell |"Invincibility is in oneself,
vulnerability is in the opponent"|
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