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Message no. 1
From: Gurth <gurth@******.NL>
Subject: Teleport (was Re: A new spell...)
Date: Tue, 23 Dec 1997 20:11:33 +0100
John E Pederson said on 18:36/22 Dec 97...

> What you're asking for is a teleportation spell. There are a few around,
> a lot of campaigns ban them. If you're interested, there's one such
> critter at the website in my sig... I don't remember where Doc Doom's
> spell wound up, but you might do some checking through the NAGEE, NERPS
> or Plastic Warriors books. It's bound to have wound up somewhere in one
> of those.

The Doctor's Teleportation spell is in NERPS: ShadowLore. If you don't
have it, it can be downloaded from the Shadowrun Archive, though following
below is the spell in question. Note that it's not really 100% in line
with Shadowrun's magical theory, IMO anyway.


TELEPORTATION
Doctor Doom
<jch8169@*****.tamu.edu>

Class: Manipulation
Drain: (F/2)S
Type: Physical
Duration: Instant
Target:The base Target Number is 4, modified by distance.
Max. Range: Magic Attribute in km.
Research and Development by:
Doom Technologies & Dark Thought Publications
>> Working on solutions best left in the dark. <<

The threat of teleporting into a solid object is almost non-existent,
applying Einstein's postulate that no matter, of any from, can occupy the
space occupied by other matter. This also coincides with the precept in
the Grimoire that no two auras can exist in the same space.

Target location to which the magician shall teleport must be in Line of
Sight. The target number may be modified by distance traveled...(the
modifications presented here are "borrowed" from the optional rules
regarding target number modification for LOS spells, Grimoire II, page
111)

DISTANCE (meters) TARGET MOD.
0-150 None
151-300 +2
301-600 +4
601-1250 +6
1251-2500 +8
2501-5000 +10
5001+ Target not visible

Also, this spell is not entirely accurate in terms of targeting the
destination. This translates into game terms to "scatter" (borrowed from
the rules concerning hand grenades, SRII, page 97). Once the mage has
successfully teleported, roll 2D6 for the distance in meters from the
target point. Roll 1D6 for direction, as per the illustration on page 97.

However, all is not lost for the hapless mage who MIGHT appear as far as
12 meters away... After the scatter roll is made, the magician may reduce
the distance by 4 meters per success made.

Passengers:
The magician may, if he so chooses, take passengers with him. The maximum
number that may accompany him equals his Magic Attribute divided by 3.
The target number increases by +2 per passenger. Upon successful
teleporting, each passenger must make an attribute test:

Willpower: (meters/200)D Stun damage [The minimum being 2D.]

This is due to the extremely unpleasant (one might almost say "mind
pummeling") effects that teleportation has on the nervous system.

Stipulations:
The spell cannot be cast on someone to teleport them AWAY from the
caster. Passengers must be willing subjects, and be within physical
contact (either directly or indirectly through a human chain) with the
caster.

The caster cannot be forced to teleport someone with him. Just because
someone is in physical contact with him (e.g. he is grappling or being
physically bound by someone) and the magician decided to teleport, his
assailant is NOT transported with him.

The inertia of the magician is NOT negated by teleportation. For example,
a mage has fallen off a twenty-story building, and after plummeting past
the tenth story, he decides to teleport to a location six feet off the
ground. Once there, he will still impact the pavement with the same force
he had before he teleported, i.e. SPLAT, and the unfortunate mage will
most likely expire from a combination of deceleration trauma and cement
poisoning.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Frankly my damn, I don't give a dear.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Further Reading

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