From: | Pepe Barbe a19960615@****.edu.pe |
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Subject: | The Consequences |
Date: | Wed, 10 Jan 2001 18:07:37 -0500 |
Thanks for the answers to my previous post, they have been truly
enlightening helping me in gain my GMhood. :)
Now I have another question. What ways do you use to lay the consequences
of PCs actions AND make the players feel this consequences?
For instance. In my party there is one Shaman that has chosen a totem (not
canonical) that imposes a lot of morality on her behaviour. The player has
called his type of character a Street Paladin, has chosen a turf in a very
low lifestyle zone and has sworn to protect it against any kind of evil.
The thing was that in her turf there was also a troll gang with delusions
of greatness that was getting involved with very big drug distribution
cartel. They were selling all the stuff around her turf, and she decided to
go after them. What she did is bomb the trolls, killing many of them
(including the leader). Afterwards the gang being left leaderless dissolved
leaving the zone without official owner, what inititated a gang war that
lasted a few months and killed a lot of locals.
I thought the PC would acknowledge that all of this happened because of her
actions, and would try to mend them in some way. But she ignored it. What
do you think should have happened?
Pepe