From: | "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL> |
---|---|
Subject: | The fastest man on Earth |
Date: | Tue, 25 Nov 1997 03:19:13 +0000 |
I've been toying with various melee combat rules I've found on the
net, and during the process discovered the fastest man (or woman -
let's be PC ;P) on Earth.
I'll show it on the example:
Our example man (let's call him Musashi, for simplicity's sake) is
walking through the 'plex, enyoing the sun.. err.. rain, when he sees
an approaching band of 20 Gurth's Elven Speedsams (let's calle them
Gurth 1 to 20, for simplicity's sake ;PPP ).
They decide to beat up on poor Musashi. They do not have any ranged
weapons with them (or the example will finish rather quickly). So
they pull out their clubs and charge Musashi.
Now, Musashi is our standard "40-dice-in-melee-combat" physad with
Armed Combat Aptitude, few points of Pain resistance, katana and a
weapon focus wakizashi. He stands with his back to the wall, and
prepares for the charge. First, let's assume he keeps the Combat Pool
dice in reserve, so he rolls about 30 dice.
The maximum number of Speedsams that can attack him is about 3, so he
gets +2 to his TN and they get -2. He has a Reach advantage, though,
so that cancels out one "Friend in melee".
On the average, a Speedsam rolls up to 13 dice against a TN of 3,
while Musashi rolls circa 30 dice against a TN of 4. Thats, on the
average, 8 successes vs circa 15 successes. So a Speedsam that
attacks Musashi is cut up pretty badly (net 7 successes, while 6 are
needed for a Deadly wound). (They are pretty stubborn, though)
Well, let's begin.
Musashi has init of, well, let's say 8+2D6, for a max of 22.
Speedsams have init of (what was that again?) IIRC 20-something +
4D6, making for an average init of 34+ and max init of 44+.
Speedsam 1 attacks at 40+ and is cut up. Speedsam 2 attacks at 40+
and is cut up. Speedsam 3 (you get the idea). All Speedsams manage to
get cut up, unless the bodies prevent them from coming near Musashi.
So, Musashi has just cut up 20-odd samurai, and it's probably not his
turn to act yet. ;P Effectively, he has executed 20 complex actions
(melee combat is a complex action), and each complex action takes up
10 Combat Phases. So, he had an effective initiative of 200+.
Is that fast, or what?
;P
(and yes, I am bored and I ain't got nothing better to do...)
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike; FIAWOL
FL/GN Leszek/Raptor II/ISD Vanguard, (SS) (PC) (ISM) {IWATS-IIC} JH(Sith)/House Scholae
Palatinae
Have wife, must travel.