Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Dennis Steinmeijer dv8@********.nl
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 00:56:46 +0200
Okay here's the story.

I have an aspected sorcerer mage in the team that I GM for. He has the
Healing spell at Force 4. He keeps healing everyone since he has a Sorcery
skill of 6 and a Willpower of 6 so there virtually no chance of Drain unless
I shoot him full of holes or start giving him rediculous background counts.

This is his MO;
"Somebody is hurt!"
"Dear god, get the mage!"

<Supermage>
"I'm here citizen, step aside..."
</Supermage>

GM: He has an Essence of 4 so that's target number 6 for ya buddy!

<Supermage>
"I'll use 4 out of 9 Magic Pool Dice to augment my M(edium) Heal at Force 4,
and use the other dice to augment my Drain Resistance Test"
</Supermage>

*rattel*rattel*rattel*rattel*rattel*rattel*

<Supermage>
2 successes with my 10 dice against TN6
<Supermage>

(average number of successes with this setup is 1,667)

GM: So that's 3 boxes healed

<Supermage>
"No for that darned Drain! 11 Dice against target number 2 (4 devided by 2)"
</Supermage>

*rattel*rattel*rattel*rattel*rattel*rattel*

GM: Surprise Surprise,...no Drain, huh?

<Supermage>
"Nope,...and since we have plenty of time I'll make sure I never get drain
by healing the rest L(ight) wounds at force 3 at a time. I'll just do it
very often."
</Supermage>

Is there something awful I have done in the past to deserve this? Or am I
doing something completely wrong?

Dennis


"Abashed the Devil stood,...and felt how awful Goodness is..."
Message no. 2
From: NightRain nightrain@***.com.au
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 11:08:43 +1000
----- Original Message -----
From: Dennis Steinmeijer <dv8@********.nl>
To: ShadowRN Mailing List <shadowrn@*********.org>
Sent: Monday, August 30, 1999 8:56 AM
Subject: The Friggin' Healing Spell


> I have an aspected sorcerer mage in the team that I GM for. He has the
> Healing spell at Force 4. He keeps healing everyone since he has a
Sorcery
> skill of 6 and a Willpower of 6 so there virtually no chance of Drain
unless
> I shoot him full of holes or start giving him rediculous background
counts.

> GM: He has an Essence of 4 so that's target number 6 for ya buddy!
>
> <Supermage>
> "I'll use 4 out of 9 Magic Pool Dice to augment my M(edium) Heal at Force
4,

Right for one, how does he get a spell pool of 9? (I'm assuming you're
using 3rd Edition, as you roll the sorcery dice to cast the spell in the
example). It equals their magic+intelligence+willpower/3. So with a magic
of 6, an intelligence of 6 and a willpower of 6, you end up with a spell
pool of 6.

If you are using 2nd edition, then fine so far.

> and use the other dice to augment my Drain Resistance Test"

> 2 successes with my 10 dice against TN6
> <Supermage>

If you are using 2nd Ed rules, then you should be using 8 dice (force of
spell+dice pool) not 10. Going fine in 3rd Ed though.

> (average number of successes with this setup is 1,667)
>
> GM: So that's 3 boxes healed

2 successes=2 boxes healed in either edition.

> <Supermage>
> "No for that darned Drain! 11 Dice against target number 2 (4 devided by
2)"

Will be using less dice in 3rd edtion because of smaller pool.

> GM: Surprise Surprise,...no Drain, huh?
>
> "Nope,...and since we have plenty of time I'll make sure I never get
drain
> by healing the rest L(ight) wounds at force 3 at a time. I'll just do it
> very often."

BZZZZZTTTTT. Sorry, try again. In either edition, once magic has been
used to heal someone, that's it. No more magical healing. No first aid
either for that matter.

> Is there something awful I have done in the past to deserve this? Or am I
> doing something completely wrong?

Hope that sorts it out for you...

NightRain.

+--------------------------------------------------------------------+
| Whatever you do, don't vote! |
| It will only encourage them. |
| ============================== |
| http://nightrain.pagehub.com |
| http://earthdawn.pagehub.com |
| email:nightrain@***.com.au |
+--------------------------------------------------------------------+
Message no. 3
From: Rand Ratinac docwagon101@*****.com
Subject: The Friggin' Healing Spell
Date: Sun, 29 Aug 1999 18:54:19 -0700 (PDT)
> > <Supermage>
> > "I'll use 4 out of 9 Magic Pool Dice to augment my M(edium) Heal at
Force 4,
>
> Right for one, how does he get a spell pool of 9? (I'm assuming
you're using 3rd Edition, as you roll the sorcery dice to cast the
spell in the example). It equals their magic+intelligence+willpower/3.
So with a magic of 6, an intelligence of 6 and a willpower of 6, you
end up with a spell pool of 6.
>
> If you are using 2nd edition, then fine so far.

> > GM: So that's 3 boxes healed
>
> 2 successes=2 boxes healed in either edition.

> BZZZZZTTTTT. Sorry, try again. In either edition, once magic has
been used to heal someone, that's it. No more magical healing. No
first aid either for that matter.

> Hope that sorts it out for you...
>
> NightRain.

NightRain,

Check the example again. I have a sneaking suspicion that either
they're using 1st edition, or they're using the spells from it - or
they're using the spells incorrectly in later editions. The spell is
described as a Medium Heal...
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Message no. 4
From: philippe pelletier philippe.pelletier2@*********.ca
Subject: The Friggin' Healing Spell
Date: Sun, 29 Aug 1999 22:00:01 -0400
Anyway, a heal can be aplied on each eound, 1 wound, so you heal, then you
cannot use First aid after, and NR is right, better reread the rules

Mirage

Rand Ratinac a écrit:

> > > <Supermage>
> > > "I'll use 4 out of 9 Magic Pool Dice to augment my M(edium) Heal at
> Force 4,
> >
> > Right for one, how does he get a spell pool of 9? (I'm assuming
> you're using 3rd Edition, as you roll the sorcery dice to cast the
> spell in the example). It equals their magic+intelligence+willpower/3.
> So with a magic of 6, an intelligence of 6 and a willpower of 6, you
> end up with a spell pool of 6.
> >
> > If you are using 2nd edition, then fine so far.
>
> > > GM: So that's 3 boxes healed
> >
> > 2 successes=2 boxes healed in either edition.
>
> > BZZZZZTTTTT. Sorry, try again. In either edition, once magic has
> been used to heal someone, that's it. No more magical healing. No
> first aid either for that matter.
>
> > Hope that sorts it out for you...
> >
> > NightRain.
>
> NightRain,
>
> Check the example again. I have a sneaking suspicion that either
> they're using 1st edition, or they're using the spells from it - or
> they're using the spells incorrectly in later editions. The spell is
> described as a Medium Heal...
> ==> Doc'
> (aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)
>
> .sig Sauer
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
Message no. 5
From: Twist0059@***.com Twist0059@***.com
Subject: The Friggin' Healing Spell
Date: Sun, 29 Aug 1999 22:08:52 EDT
In a message dated 8/29/99 10:04:59 PM Eastern Daylight Time,
philippe.pelletier2@*********.ca writes:

> Anyway, a heal can be aplied on each eound, 1 wound, so you heal, then you
> cannot use First aid after, and NR is right, better reread the rules
>
> Mirage


Better to use First Aid, then Heal.




-Twist
Message no. 6
From: Patrick Goodman remo@***.net
Subject: The Friggin' Healing Spell
Date: Sun, 29 Aug 1999 21:22:55 -0500
<snip example>

> <Supermage>
> 2 successes with my 10 dice against TN6
> <Supermage>
>
> (average number of successes with this setup is 1,667)
>
> GM: So that's 3 boxes healed

No, that's only 2 boxes healed. And he can never heal more than 4 no matter
how many successes he gets, since he only has the spell at Force 4.

> GM: Surprise Surprise,...no Drain, huh?
>
> <Supermage>
> "Nope,...and since we have plenty of time I'll make sure I never get drain
> by healing the rest L(ight) wounds at force 3 at a time. I'll just do it
> very often."
> </Supermage>
>
> Is there something awful I have done in the past to deserve this? Or am I
> doing something completely wrong?

He can also only heal the same set of wounds one time with Magic (the same
set of injuries can never be Healed more than once using magic, no matter
how many Heal spells the party has among them). So it's only ever 1 magical
healing to a customer at any given time.

Also, it looks like he's casting the spell at a particular wound level, and
Heal doesn't work like that (at least in SR3). Heal just worries about
boxes of damage; the Drain he has to face is whatever the wound level the
recipient is at when the spell is cast. Thus, if someone is sitting at a
Serious wound level, he's resisting Serious drain. He doesn't get to choose
that, it's chosen for him.

The possibility exists that I might be misinterpreting something, but...why
are you worried about this? So he gets lucky with Heal spells and resists
Drain. Put him against the right Drain level and he won't resist so often.
Put him in a position where he has to cast spells that *will* cause him
Drain. Take your own advice and shoot him full of holes. But I wouldn't be
worried that he wasn't taking Drain from a Heal spell.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 7
From: Ereskanti@***.com Ereskanti@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 00:10:36 EDT
In a message dated 8/29/1999 7:02:49 PM US Eastern Standard Time,
dv8@********.nl writes:

> Okay here's the story.

Oh goodie, we love stories!!! :-)

> I have an aspected sorcerer mage in the team that I GM for. He has the
> Healing spell at Force 4. He keeps healing everyone since he has a Sorcery
> skill of 6 and a Willpower of 6 so there virtually no chance of Drain
unless
> I shoot him full of holes or start giving him rediculous background counts.

One quick thing, in SR3 (I didn't catch your version you were playing for
certain, but I am clarifying myself), the Heal spell will only heal a number
of boxes equal to its' force.

> This is his MO;
> "Somebody is hurt!"
> "Dear god, get the mage!"
>
> <Supermage>
> "I'm here citizen, step aside..."
> </Supermage>
>
> GM: He has an Essence of 4 so that's target number 6 for ya buddy!
>
> <Supermage>
> "I'll use 4 out of 9 Magic Pool Dice to augment my M(edium) Heal at Force
4,
> and use the other dice to augment my Drain Resistance Test"
> </Supermage>

"Medium Heal?" What is this?

> *rattel*rattel*rattel*rattel*rattel*rattel*
>
> <Supermage>
> 2 successes with my 10 dice against TN6
> <Supermage>
>
> (average number of successes with this setup is 1,667)
>
> GM: So that's 3 boxes healed

No, that's at most two boxes healed.

> <Supermage>
> "No for that darned Drain! 11 Dice against target number 2 (4 devided by
2)"
> </Supermage>
>
> *rattel*rattel*rattel*rattel*rattel*rattel*
>
> GM: Surprise Surprise,...no Drain, huh?

Well this much is true at least.

> <Supermage>
> "Nope,...and since we have plenty of time I'll make sure I never get drain
> by healing the rest L(ight) wounds at force 3 at a time. I'll just do it
> very often."
> </Supermage>

Ha Ha Ha .. try again buddy. The force of the spell is often the guideline
IIRC (and I may be wrong) for how often/in between castings, the spell can be
performed, in at least hours. Something we've done is say flat out the spell
can only be cast *ONCE* per any given collection of wounds at a time
regardless.

> Is there something awful I have done in the past to deserve this? Or am I
> doing something completely wrong?
>
> Dennis

I am not 100% certain. Right now my mind is admittedly fried out from game
mechanics rules I've never dreamed of using before (goofy drone subscriber
lists and people rappelling down 200 story skyrakers...and levitating evil
Nagas...and that's just to start).

Overall, you are doing the base ideas correctly, but IMO your just not
watching the restrictions as to how often the spell can be cast. Drain is
always going to be an arguement probably. Personally though, I keep remember
that the success levels of the SR3 Heal (and Treat) spells are one box
recovered per success given towards such. I know something we've also done
is that in cases such as the one list above (4 boxes of wounds), we've
considered the drain to be of the next category above, as your wounds are
"more severe than 'Moderate' in total consideration." Its' not a canon/by
the book rule, but it does make magicians sweat just a bit more.

-K
Message no. 8
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 00:12:06 -0400
On 30 Aug 99, at 0:56, Dennis Steinmeijer wrote:

> <Supermage>
> "Nope,...and since we have plenty of time I'll make sure I never get drain
> by healing the rest L(ight) wounds at force 3 at a time. I'll just do it
> very often." </Supermage>
>
> Is there something awful I have done in the past to deserve this? Or am I
> doing something completely wrong?

Time. Healing is not instantaneous. If he's got the time to kill,
then you or he are neither doing something wrong, but if he's
trying to heal somebody (Heal or Treat, especially Heal) in the
middle of a combat round, have one of the baddies put a round
through him while he's kneeling down over his fallen comrade.


---
Dahhh, E=MC. . .Foooooooood.
-- Ziggy the Troll.


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 9
From: Arcady arcady@***.net
Subject: The Friggin' Healing Spell
Date: Sun, 29 Aug 1999 22:35:07 -0700
The maximum healable is equal to the force of the spell in boxes per wound.

So if you have a force 2 spell and take two medium wounds and one light
wound you can be healed of a total of 5 points of injury: 2 for each medium
wound taken, and 1 for the light.

You'll still have 2 boxes of injury left on you.

Arcady http://www.jps.net/arcady/ <0){{{{><
Resume http://resumes.dice.com/arcady
/.)\ Stop making sense. Be an Anti Intellectual
\(@/ Be Tao. Live Tao. Feel Tao. But don't do Tao.
Message no. 10
From: Dennis Steinmeijer dv8@********.nl
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 10:05:50 +0200
Thanks for everyone replying...I knew there was something TERRIBLY wrong. As
for which version we play,...SR3 and I just reread the rules for spell pool
and the Heal spell,...and Mr UberMage has been playing a very mean trick on
me.

Thanks again for all the help.

Dennis

"Abashed the Devil stood,...and felt how awful Goodness is..."
Message no. 11
From: Gurth gurth@******.nl
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 11:02:54 +0200
According to Dennis Steinmeijer, at 0:56 on 30 Aug 99, the word on
the street was...

> I have an aspected sorcerer mage in the team that I GM for. He has the
> Healing spell at Force 4. He keeps healing everyone since he has a Sorcery
> skill of 6 and a Willpower of 6 so there virtually no chance of Drain unless
> I shoot him full of holes or start giving him rediculous background counts.
[snip]
> Is there something awful I have done in the past to deserve this? Or am
> I doing something completely wrong?

You are doing something completely wrong :)

The way Heal works is that you set the TN, which you are doing correctly.
The character then rolls the dice, and the number of successes is the
number of boxes healed, with a limit equal to the Force of the spell
(excess successes can be used to reduce the time, however). So, if
SuperMage gets two successes, he'll heal two boxes, nothing more.

Furthermore, any given set of wounds can only be magically healed once. So
if the Moderate wound (3 boxes) gets reduced by two boxes to a Light (1
box), that Light has to heal naturally. Even if the character gets wounded
again, only the _new_ boxes can be magically healed; even with enough
successes to remove all damage with another spell, the Light would remain
becaus it's an "old" wound that's already been magically healed.

As for the drain test, yes, that's the way it goes. Unless he's sustaining
another spell at the time, it's unlikely he'll get any drain with that
kind of dice/TN combination.

BTW, in SR1, there were spells to heal the different wound levels -- Heal
Moderate Wounds, Heal Serious Wounds, etc. -- but these were removed in
SRII (and SR3).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
De plaag is terug...!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 12
From: Thomas thomas041179@***.de
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 14:35:04 +0200
I've got yet anither question about your healing/treating spells:

How many Dice do you role, if you have sorcery 6 and a spell-power of 4??
4 + Pool, or 6 + Pool??
Either way may mage has more dice to roll, than I can roll with one hand:
6 (Force or Sorcery-skill) + 2 (Totem) + 3 (Foki) + 6 Pool = 17!!
Those who I run with are mages and Ki-Adepts ==> Ess:6, so i have a TN of 2
Thats about 14 succeses... That way I can heal nearly every wound...

So who is the supermage *g*
Message no. 13
From: Rori Steel cullyn@*****.com.au
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 12:46:21 +0000 (GMT)
On Mon, 30 Aug 1999 14:35:04 +0200, you wrote:

>Either way may mage has more dice to roll, than I can roll with one hand:
>6 (Force or Sorcery-skill) + 2 (Totem) + 3 (Foki) + 6 Pool = 17!!
>Those who I run with are mages and Ki-Adepts ==> Ess:6, so i have a TN of 2
>Thats about 14 succeses... That way I can heal nearly every wound...

Anything from Totem leaving player (-2) or Foci going POP (-3) or even
a patch slapped onto the mage and a "See how well the spells work now"

There are lots of things you can do....

GM does stand for Grinning Maniac... prove it... btw - if Chico
somehow gets this post, GM stands for Good Mate... so dont be mean...
please...

Cullyn (Glad to be part of an on topic thread)
Message no. 14
From: Thomas thomas041179@***.de
Subject: AW: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 14:56:17 +0200
> >Either way may mage has more dice to roll, than I can roll with one hand:
> >6 (Force or Sorcery-skill) + 2 (Totem) + 3 (Foki) + 6 Pool = 17!!
> >Those who I run with are mages and Ki-Adepts ==> Ess:6, so i have a TN of 2
> >Thats about 14 succeses... That way I can heal nearly every wound...
>
> Anything from Totem leaving player (-2) or Foci going POP (-3) or even
> a patch slapped onto the mage and a "See how well the spells work now"
>
> There are lots of things you can do....
>
> GM does stand for Grinning Maniac... prove it... btw - if Chico
> somehow gets this post, GM stands for Good Mate... so dont be mean...
> please...
>
> Cullyn (Glad to be part of an on topic thread)

Okay, I know I have to be very nice to my GM to keep my Totem, my Foki, and my live...
But what about my question??
Force + Pool
or
Sorcery + Pool
??
Message no. 15
From: Manx timburke@*******.com.au
Subject: AW: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 22:59:05 +1000
At 14:56 30/08/99 +0200 Thomas wrote
>Okay, I know I have to be very nice to my GM to keep my Totem, my Foki,
and my live...
>But what about my question??
>Force + Pool
> or
>Sorcery + Pool
>??

Chill dude...asked and answered.

____________________________________
Manx // timburke@*******.com.au // #950
"It's always funny until someone gets hurt
and then it's just hilarious." - Faith No More
____________________________________
Message no. 16
From: Rori Steel cullyn@*****.com.au
Subject: AW: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 13:01:04 +0000 (GMT)
On Mon, 30 Aug 1999 14:56:17 +0200, you wrote:
>
>Okay, I know I have to be very nice to my GM to keep my Totem, my Foki, and my live...
>But what about my question??
>Force + Pool
> or
>Sorcery + Pool

Sorcery + Pool i believe...
Message no. 17
From: Gurth gurth@******.nl
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 19:24:01 +0200
According to Thomas, at 14:35 on 30 Aug 99, the word on
the street was...

> How many Dice do you role, if you have sorcery 6 and a spell-power of 4??
> 4 + Pool, or 6 + Pool??

In SRII, you would roll 4+pool, in SR3, 6+pool.

> Either way may mage has more dice to roll, than I can roll with one hand:
> 6 (Force or Sorcery-skill) + 2 (Totem) + 3 (Foki) + 6 Pool = 17!!

Yep, that's entirely possible. An even better way would be to get a mage,
and draw a load of dice from an elemental (although that won't work for
health spells, it will for all other categories).

> Those who I run with are mages and Ki-Adepts

A little note: "Ki-adepts" are called "adepts" or "physical
adepts" -- or
"physads" -- in English. Similarly, it's not a "kon" or
"con" but "corp."
(This is not criticism, just making sure others, who only know the English
version of the rules, will know what you're talking about.)

> ==> Ess:6, so i have a TN of 2
> Thats about 14 succeses... That way I can heal nearly every wound...

Yes, you can if you're not suffering from wounds or other distractions
yourself. Now imagine your supermage during a firefight, desperately
trying to cast Treat on him/herself after having taken a Serious phsyical
and a Moderate Stun wound, and sustaining that Physical Barrier spell to
keep out the bullets. Can you say "target number 9"? Sure you can :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
De plaag is terug...!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 18
From: Ereskanti@***.com Ereskanti@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 16:08:33 EDT
In a message dated 8/30/1999 12:41:28 PM US Eastern Standard Time,
gurth@******.nl writes:

>
> Yes, you can if you're not suffering from wounds or other distractions
> yourself. Now imagine your supermage during a firefight, desperately
> trying to cast Treat on him/herself after having taken a Serious phsyical
> and a Moderate Stun wound, and sustaining that Physical Barrier spell to
> keep out the bullets. Can you say "target number 9"? Sure you can :)

Gurth, that's an 11, not a 9...+3 for Serious, +2 for Moderate, +2 for
sustaining another (Barrier) spell...base 4 (10 - Essence)...Keep those in
numbers in LINE!!!
;-P

-K
Message no. 19
From: Mike & Linda Frankl mlfrankl@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 17:36:10 -0400
Nightshade sayeth:
> Time. Healing is not instantaneous. If he's got the time to kill,
> then you or he are neither doing something wrong, but if he's
> trying to heal somebody (Heal or Treat, especially Heal) in the
> middle of a combat round, have one of the baddies put a round
> through him while he's kneeling down over his fallen comrade.

This is true, and the time it takes is in rounds (5 for just a light and add
5 more for each stage up it goes). However any successes that are not used
to heal boxes can be applied to reducing the time.

;)

Smilin' Jack
Message no. 20
From: Mike & Linda Frankl mlfrankl@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 17:36:11 -0400
Arcady wrote:
> The maximum healable is equal to the force of the spell in boxes
> per wound.

I actually don't break it up per wound. When you get healed the total number
of boxes you have taken in damage represents the total wound at the time of
healing, whether taken in several hits or just one. I treat it as a whole
deal rather than piecemeal. I am also very harsh on the folks that venture
an idea about creating another light wound to go through the healing process
again for better results (oops, the healing from the first spell reversed
and now he's dead).

;)

Smilin' Jack
Message no. 21
From: grahamdrew grahamdrew@*****.com
Subject: The Friggin' Healing Spell
Date: Sun, 29 Aug 1999 23:48:33 -0400
Ereskanti@***.com wrote:
>
> In a message dated 8/30/1999 12:41:28 PM US Eastern Standard Time,
> gurth@******.nl writes:
>
> >
> > Yes, you can if you're not suffering from wounds or other distractions
> > yourself. Now imagine your supermage during a firefight, desperately
> > trying to cast Treat on him/herself after having taken a Serious phsyical
> > and a Moderate Stun wound, and sustaining that Physical Barrier spell to
> > keep out the bullets. Can you say "target number 9"? Sure you can :)
>
> Gurth, that's an 11, not a 9...+3 for Serious, +2 for Moderate, +2 for
> sustaining another (Barrier) spell...base 4 (10 - Essence)...Keep those in
> numbers in LINE!!!
> ;-P
>
> -K

Nope

Treat, not Heal, making the base TN a 2 (8-6) + 7 in penelties. Keep
THOSE numbers in line.

:-)
--
If a device is designed to do one thing really well, it can be
redesigned to do many things badly.
-Paranoia R&D
Datastore 8 - http://www.geocities.com/TimesSquare/Maze/1673/
Message no. 22
From: Patrick Goodman remo@***.net
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 18:57:05 -0500
> > Gurth, that's an 11, not a 9...+3 for Serious, +2 for Moderate, +2 for
> > sustaining another (Barrier) spell...base 4 (10 - Essence)...Keep those
> > numbers in LINE!!!
> > ;-P
>
> Nope
>
> Treat, not Heal, making the base TN a 2 (8-6) + 7 in penelties. Keep
> THOSE numbers in line.

Not in SR3. Treat and Heal both have the same Target Number (10 - Essence);
the main advantage to Treat is that it takes a lot less time to become
permanent.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 23
From: Josh strago@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 20:07:23 -0400
grahamdrew wrote:

> Ereskanti@***.com wrote:
> >
> > In a message dated 8/30/1999 12:41:28 PM US Eastern Standard Time,
> > gurth@******.nl writes:
> >
> > >
> > Gurth, that's an 11, not a 9...+3 for Serious, +2 for Moderate, +2 for
> > sustaining another (Barrier) spell...base 4 (10 - Essence)...Keep those in
> > numbers in LINE!!!
> > ;-P
> >
> > -K
>
> Nope
>
> Treat, not Heal, making the base TN a 2 (8-6) + 7 in penelties. Keep
> THOSE numbers in line.
>
>

In my friend's SRIII, I believe that both bases are 10-Essence. The difference
between Treat and Heal is the Drain Level (IIRC)

> :-)
> --
> If a device is designed to do one thing really well, it can be
> redesigned to do many things badly.
> -Paranoia R&D
> Datastore 8 - http://www.geocities.com/TimesSquare/Maze/1673/



--
--Strago

The gene pool in the 21st century needs a deep cleaning. I am the chlorine.

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+) gm+ M-
Message no. 24
From: Ray and Tamara macey@***.com.au
Subject: The Friggin' Healing Spell
Date: Tue, 31 Aug 1999 10:11:31 +1000
----- Original Message -----
From: Thomas <thomas041179@***.de>
To: <shadowrn@*********.org>
Sent: Monday, August 30, 1999 10:35 PM
Subject: The Friggin' Healing Spell


> How many Dice do you role, if you have sorcery 6 and a spell-power of
4??
> 4 + Pool, or 6 + Pool??
> Either way may mage has more dice to roll, than I can roll with one hand:
> 6 (Force or Sorcery-skill) + 2 (Totem) + 3 (Foki) + 6 Pool = 17!!
> Those who I run with are mages and Ki-Adepts ==> Ess:6, so i have a TN of
2
> Thats about 14 succeses... That way I can heal nearly every wound...

Well, most of this has already been answered. In 3rd Edition you use the
sorcery + pool. But the limit comes from the fact that in 3rd Edition,
both heal and treat make your target number 10-essence. So the minimum TN
is 4 (at least for a standard metahuman). Also, you can only heal a number
of squares equal to the force of the spell. ie no more than 4!

NightRain.

+--------------------------------------------------------------------+
| Whatever you do, don't vote! |
| It will only encourage them. |
| ============================== |
| http://nightrain.pagehub.com |
| http://earthdawn.pagehub.com |
| email:nightrain@***.com.au |
+--------------------------------------------------------------------+
Message no. 25
From: Cybertroll cybertroll@******.crosswinds.net
Subject: The Friggin' Healing Spell
Date: Tue, 31 Aug 1999 03:50:00 +0300
Dennis Steinmeijer wrote:
>
> Thanks for everyone replying...I knew there was something TERRIBLY wrong. As
> for which version we play,...SR3 and I just reread the rules for spell pool
> and the Heal spell,...and Mr UberMage has been playing a very mean trick on
> me.

Make him pay for it :-)
It's your duty as a Game Master :-)

Cybertroll

--

E-Mail : cybertroll@********.gr
ICQ# : 7483400 but u have to beg to get my authorization!! :-)))
Homepage: http://www.crosswinds.net/athens/~cybertroll - WOA98 Photos!
-----------------------------------------------------------------------
Do u really want to talk to me?? Come to #tavern in Othernet!
U'll find the servers in http://www.othernet.org and in
http://tavern.home.pages.de/ (#tavern's homepage made by Soth)
Message no. 26
From: Ereskanti@***.com Ereskanti@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 23:10:20 EDT
In a message dated 8/30/1999 6:44:56 PM US Eastern Standard Time,
grahamdrew@*****.com writes:

> Nope
>
> Treat, not Heal, making the base TN a 2 (8-6) + 7 in penelties. Keep
> THOSE numbers in line.
>
> :-)

I did Andrew...in SR3, they have the same target number.

so *THERE* ;-P

-K
Message no. 27
From: Ereskanti@***.com Ereskanti@***.com
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 23:15:49 EDT
In a message dated 8/30/1999 7:50:58 PM US Eastern Standard Time,
cybertroll@******.crosswinds.net writes:

>
> > Thanks for everyone replying...I knew there was something TERRIBLY
wrong.
> As
> > for which version we play,...SR3 and I just reread the rules for spell
> pool
> > and the Heal spell,...and Mr UberMage has been playing a very mean trick
> on
> > me.
>
> Make him pay for it :-)
> It's your duty as a Game Master :-)

Oh definitely...I agree with Cybertroll here ... come up with some kind of
nasty revenge trick ... make it playable though, and everyone will have fun
with it.

-K
Message no. 28
From: leisnj48@****.cis.uwosh.edu leisnj48@****.cis.uwosh.edu
Subject: The Friggin' Healing Spell
Date: Mon, 30 Aug 1999 23:20:12 -0600 (CST)
On Mon, 30 Aug 1999 Ereskanti@***.com wrote:

> > Make him pay for it :-)
> > It's your duty as a Game Master :-)
>
> Oh definitely...I agree with Cybertroll here ... come up with some kind of
> nasty revenge trick ... make it playable though, and everyone will have fun
> with it.

I've only been half-following this thread (ok, I stopped after the 3rd
post), but 'revenge' caught my eye. Looking for an idea? If you can adopt
a trick from D&D...

Have an NPC use a spell that unbuckles/snaps/zips/does all his clothes.
So, he goes from a very buff/pumped/armed guy to...well...naked on the
street. Make sure it's really cold, too. Then apply a few penalties for
movement. Untie his shoes, too.

Make 'em suffer.


-Jared Leisner
Message no. 29
From: Gurth gurth@******.nl
Subject: The Friggin' Healing Spell
Date: Tue, 31 Aug 1999 12:05:05 +0200
According to Ereskanti@***.com, at 16:08 on 30 Aug 99, the word on
the street was...

> > Yes, you can if you're not suffering from wounds or other distractions
> > yourself. Now imagine your supermage during a firefight, desperately
> > trying to cast Treat on him/herself after having taken a Serious phsyical
> > and a Moderate Stun wound, and sustaining that Physical Barrier spell to
> > keep out the bullets. Can you say "target number 9"? Sure you can :)
>
> Gurth, that's an 11, not a 9...+3 for Serious, +2 for Moderate, +2 for
> sustaining another (Barrier) spell...base 4 (10 - Essence)...Keep those in
> numbers in LINE!!!
> ;-P

Oh damn, yeah, that's right... Treat got upped to 10 - Essence in SR3. My
group still uses the old version of the spell: 8 - Essence, and (Wound
Level) Drain, because it makes more sense to us that way (sorry, Steve, I
don't buy your explanation for changing Treat :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
De plaag is terug...!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

If you enjoyed reading about The Friggin' Healing Spell, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.