From: | rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius) |
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Subject: | The Good, the Bad, and the lame |
Date: | Tue, 06 Aug 1996 08:50:19 -0600 (CST) |
of. Not a way for "gm's to screw players over with". A tool. It is used, by
those who wish to incorporate it, to add a new dimension to their games. I
offered a possible explainaion, including background and rationale. Just
because it didn't come from the GODS AT FASA is no reason to jettison the
idea. Play with it, see how it works before completely shitcanning the idea.
If you have a better concept for this idea, then tell me how YOU would do
it. I have been reading for the last 2 weeks the thread called "Problem
Player" and another called "Game Balance". You think that maybe there IS a
problem with the way the games are being played? Bad Karma does NOT equal no
fun. It means that characters need to decide what they do with more care and
create depth to the character's personality and motivations. Some players
would care, others wouldn't. Play with it and use it for added plot. APDS is
not a reqirement for most players and game masters. Panther assault cannons
may not be the most fun or creative solution to a problem. Yes, most
characters cam from an urban sprawl nightmare and are just trying to get
ahead, but why do they have to reflect the violence of the uncaring world
they came from. Play what you want, but don't slam on me for giving a new
idea a forum.
Ahzmandius