From: | rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius) |
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Subject: | The Good, the Bad, and the stupid! |
Date: | Mon, 05 Aug 1996 01:23:09 -0600 (CST) |
>plays to have fun, not as an example of how fast I can crush their
>characters, not usually anyways. ;-)
In life, we are never sure if the gods that be might, just for
shit-n-giggles, drop a truck on my puny head. The same rules go for
Shadowrun. I am not for a powermonger gm throwing a cyberzombie at the
characters because he can, but if a character gets out of hand, the strange
occurance of a gun actually jamming in a firefight as an attitude
adjustment. Mind probes should take the place of SOME legwork, but not
replace it.
On related note, in SRII you have Good Karma and Karma. What about BAD
Karma? In our group we have been tooling around with a bad karma concept. It
comes from unjust killings, cyberware, abuse of power, and general
hate-mongering. It is only visible to those few trained to see it (only 2
can currently see it). Vampires, wendigos, etc. have Buku bad K. This can
eventually have an adverse affect on the characters (gm's discression).
Comments?