Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Manx timburke@*******.com.au
Subject: The Good, the Bad and the Ugly
Date: Fri, 19 Feb 1999 22:38:00 +1000
I'm really bored at the moment so I thought that I'd
share a few little anecdotes with you all from my
experiences of playing a Shadowrun campaign
that ran from early 1994 to mid 1997.
Some of them are good, some bad and some ugly.

1) Whilst playing "Queen Euphoria" my character
was killed in the final showdown with 30 bug spirits.
No what pissed me of was not that my character of
two and a half years was killed but that he was
killed by the last bug standing. 29 out of 30 is _not_
good enough in this instance. To add insult to
injury it (bug 30) was on 9 boxes of physical.
Needless to say combat adventures are not a
favourite of mine.
*****************************************************
2) When Rigger 2 was released I choose to play
a rigger character and thankfully due to the events
in 1) I was able to. I spent a week designing the
most incredible custom van that ended up costing
900,000Y only to have the GM blow it up in nine
seconds of game time by one goon with an AK-97.
The name of the adventure "A Killing Glare" summed
up my feelings towards the GM. Needless to say
I've never played a rigger since.
******************************************************
3) Whilst playing one of the subadventures in
Harlequin our party visited the building that
housed the 'Young Elven Technologists'. Upon
entering we all made perception tests followed
by initiative rolls. Rolling great in both the GM
preceeded to tell me that I noticed that the building
was wired with explosives and what was I going
to do. Being the good old team spirit guy I used
my first action to shout a warning to the party only
to find that they had all ran from the building without
saying anything. Needless to say the building exploded
as I got my second action. My entire group thought that
this was quite funny.

"The building is wired GET....."
<sound of booted feet running out doors like Homer Simpson>
BOOOM!!!!
"......OUT!.....ouch I'm hurting......I'll just bleed now."

The lesson that session was: when given the chance run!
******************************************************************
4) Another weird thing happened when we were surrounded
by 20 gun toting gangers. There were three of us and twenty
of them. We just wanted to talk the the gang leader to make
him an offer for some data. Player three (a bear shaman) was
being a bit weird and started to interrupt player two (a sam/decker)
as he talked with the gang leader. Things were going fine before
player three was overcome by testosterone and just had to start
insulting the gang leader. The GM asked us for initiative rolls.
Player one (my sam) got first drop and after experiencing
the events of 3) and months of healing decided that this
time he would run away. Frag em all. As I ran away player
two had his go. Quickdrawing his Savalette and scoping the
room of gangers sighting their guns he turned and shot the
only target that he could.......player three. This resulted in a quite
a few laughs and the successful negotiation of the data deal.
Player two then got a rep as a bit of a psycho and gang credibility.
Player three got to roll up a new character.
******************************************************************
5) Whilst playing the finale of Harlequin we were at the point
where we entered the caves in IIRC Mt Ranier. Upon being
discovered by the butler type guy in the opulent area of the
caves and having things explained to us our host made a
quite generous offer. The resulting conversation is still laughed
about to this day.

<GM> "If there is anything at all that I could get for you gentlemen
please do not hesistate to ask"

<Player Two - Sam/Decker> "Really....Anything at all?

<GM> "Absolutely anything. I am at your complete disposal."

<Player Two> "Then I want a crystal bowl to piss in."

After we pulled ourselves off the floor from laughter player
two failed to see what was funny. He was deadly serious
in his request and wanted to test the truth of the butler's
statement.

He always was a paranoid slot.

**************************************************************

Anyone else got any anecdotes that could come under the
heading of The Good, The Bad and the Ugly. If so share them
with us. Lots of things have changed since those days but
we all remember these anecdotes with a fond laugh.

Manx
timburke@*******.com.au
#950 of 1000

Further Reading

If you enjoyed reading about The Good, the Bad and the Ugly, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.