From: | snicker@*********.net (snicker@*********.net) |
---|---|
Subject: | The Gun to the Head scenario (was Re: Degenerate players |
Date: | Thu, 24 Aug 2006 04:19:26 +0000 |
> From: Mightyflapjack [mailto:mightyflapjack@*****.com]
> Sent: Thursday, August 24, 2006 04:06 AM
> To: 'Shadowrun Discussion'
> Subject: Re: The Gun to the Head scenario (was Re: Degenerate players
and tactics)
>
> Low level grunt in 3rd edition with a firearms of 7?
>
> Even back in 3rd this is unlikely... Even for a weapon spec or a merc.
My players generally had Firearms of 7 by the third or fourth session, if that was their
primary skill. I consider that low level.
> More likely I would say low level grunt should have a 'pistol' skill around
> 4, maybe 5 for a grunt combat guy (like merc).
Okay... make it 5. Make it 8 successes out of 10 dice rolled. End result is still the
same. Dead character.
> So lets use the Street-Sam pre-generated as our attaker :
> In 4th that would be Agility (7) + Pistols (4) = 11 dice (4 successes?
> -rounded up)
> defender rolls reaction (4) = 1 success
>
> Pistol generally is a 5p + 3 net success = 8 physical.
>
> In 4th edition, even weaklings have a 9 box health meter, so the weakling is
> still alive and well... 8 damage on a 9 box meter after a pistol to the
> head, and still ticking...
Ewww... Not to start another 4th vs "other" war, but any game I *can't* kill my
players in... Bleurgh! If they have no fear of dying, it turns into the Matrix, with
players doing all kinds of crazy-stupid shit. Trust me - when players first discovered
'the power of Karma', our game went to Wachowski-land for a few weeks.
I guess I need to read that book to understand, though., Thanks for the clarification.
Snicker