From: | snicker@*********.net (snicker@*********.net) |
---|---|
Subject: | The Gun to the Head scenario (was Re: Degenerate players and |
Date: | Wed, 23 Aug 2006 22:20:41 +0000 |
> From: Gurth [mailto:gurth@******.nl]
> Sent: Wednesday, August 23, 2006 06:28 PM
> To: 'Shadowrun Discussion'
> Subject: Re: Degenerate players and tactics
>
> He means that in SR, you can put a pistol to someone's head and pull the
> trigger, and it's not going to kill the target. So, if someone does that
> to you, you can say that your action is to draw your own weapon and
> shoot your attacker, instead of submitting to his will.
I don't know if that is all that bad - it seems kind of similar to action movies. We see
it all the time where the hero (or villain) has a gun to his head and he makes a sudden
move surprising his opponent, putting him in the position of advantage.
My question is - what are the players depending on to not die? How would you run the
scenario? Here's what I picture (3rd edition. Feel free to update to 4th), and it's not
so pretty. *I* sure wouldn't risk it...
Player is a standard low-level grunt: B:6(8), Q:4, R: 4(8) Init: 3d6, Armour = 5/3
(Jacket), Wired Reflexes 2, dermal plating 2
NPC is also a low-level grunt: B:4 Q:5, R:4(6), Init: 3d6, Armour = 4/2 (Long coat),
Smartlink, Boosted Reflexes, Firearms 7.
Player lost initiative and NPC got the drop on him putting his Ares Predator (9M) against
the player's head. "Reach for the sky!"
If the player chose to try to turn and draw instead, I'd make it an opposed reaction test
between the two. In this example, it might be pretty close, but the odds are in the
player's favor. But let's say the player fails....
GM: "...and you rolled... 2 successes. Sorry, the NPC got the drop again. You've
been shot in the head, point-blank range. Roll to resist.... (dice rolling) 9M damage
with 12 successes."
Player: "Okay, well, I stage the damage down with my armour..."
GM: "No you don't. That was a called shot. To the head. No armour there."
Player: "WHAT?! How come he didn't have any called-shot penalties?!"
GM: "He... had a gun..... to your head. It's kind of hard to miss. Not impossible,
mind you. He *could* have rolled all 1's, but with 14 dice (Firearms 7, +combat pool), he
didn't. He has 12 successess. Your target number is 9. Roll."
Player rolls 8 dice and gets 4 successess. Not bad. Not good enough, but not bad...
GM: "Okay, so 12 minus 4 is 8... stages the damage up to Deadly +2... Okay, well, the
good news is, you don't have to worry about making the payment on your lifestyle this
month. The bad news is, even DocWagon(tm) can't help you now. Your body bag is going to
include a lot of sponges."
Did I miss anything?
Snicker