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Message no. 1
From: Mr Bob Sagittarian <habelmon@********.CS.ADELAIDE.EDU.AU>
Subject: The Kama Gelrounda - Simply Stunning
Date: Thu, 27 Jul 1995 18:33:11 +0930
Why I love gel rounds.

by Hagbutt.


Ok, now most of you people out there when you're loading up your
firearms think along the lines of "Hmm, cool, if I use burst fire and explosive
tipped bullets, then I can destroy most people with one hit. Cool." Then the GM
gleefully goes on to give a lesson on the flammability of phosphorus. Heehee.

The fact is that having an enemy knocked out is much more useful than
having them dead. For example, I play a doctor character in my group (hell,
variety is essential) and the really nice thing is that he has a wonderful
device called an "event programmer" (See Shadowbeat) Weeelll, on a recent
contract at an unnamed mansion, there was a sabotage attempt. Fortunately, I
had my GEL ROUNDS loaded in my shotgun, and I was ready to rock. BAM wid da
Remington 950 (love that Remington!).

End result; I manage to pump his brain to see who put him up to it, and
then had fun in convincing him that he was a chicken afterwards. Ahh. NONE OF
THIS WOULD BE POSSIBLE IF HE WAS DEAD. This is why I love gel rounds.

#2. They are great for subduing overeager colleagues. Hunting a wild boar
that regenerates, Mr. Decker decides to whip out the Uzi and the semi-ballistic
armor. Duh. Whereas Dr. Doctor decides to climb a tree and wait with a loaded
GEL ROUND shotgun. Heh. Well, Mr. Decker managed to get the boar on the ground
and regenerating, but Mr. Doctor managed to whack a round of Gel into his neck
and knock him out, closely followed by chopping off Mr. Boar's gristly head.
Mmmmm.....crackling.


#3. My character is generally allowed to carry the 950 around most places
due to a reputation for using only gel rounds. This is a win-win situation
because if someone takes a shot at me, I can probably down them quickly, and
club owners can expect to get a good answer from any troublemakers as a
result. Tada. Great deterrent.

CONCLUSION: Gel rounds Gooood.
--

Bob Sagittarian Odds & Ends
habelmon@********.cs.adelaide.edu.au
stimpy@****.student.adelaide.edu.au

Also: a homepage of sorts:
http://smug.student.adelaide.edu.au/~stimpy/
Message no. 2
From: Andre' Selmer <031SEA@******.WITS.AC.ZA>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Thu, 27 Jul 1995 12:23:17 +0200
<DATA CORRUPT: 254.56 MP LOST>
:->
:->CONCLUSION: Gel rounds Gooood.

Umm, what about those nasty little things with mandebles, paranormals
etc al ??? Are you a Vet. too ?????

Andre'



Man is a teller of stories, he lives by and is surrounded by his
own stories and those of other people, he sees everythings that
happens to him in terms of these stories and thus has to live
enacting them
-Sarte

GARFIELD !
-Jon
Message no. 3
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Thu, 27 Jul 1995 13:56:00 GMT
> From: Mr Bob Sagittarian <habelmon@********.CS.ADELAIDE.EDU.AU>

> Why I love gel rounds.
>
> by Hagbutt.
>
[long section trimmed]

>
> CONCLUSION: Gel rounds Gooood.
> --
very, prisoners can be downright useful. Never mind the fact that gel
rounds are only -2 power and operate vs impact armour, which when you
see the armour stacking maniacs loose with a difference of more than
2 between thier ballistic and impact armour rating actually makes
them as effective as explosive ammo! (or even ex explosive).

I got very fond of a 'stun cannon' spell. 'D' stun takes things out
in 1 hit nearly every time, aquires them in interogateable condition
(or avoids killing corporators that were 'only doing their job'
something that gets you a good rep, if they know fighting you will
gain a headache at worst [usually] not a grave). Never mind that -1
drain target for force 6 with target 2 for drain!!! (and no fetishes
to lose /run out or exclusivity to be a pain either).

Stun damage = supurb. ok if down is the requirement APDS is better
but. (also killing attacks are usually faster if you do want dead)

Mark
Message no. 4
From: "Brian A. Stewart" <bstewart@***.UUG.ARIZONA.EDU>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Thu, 27 Jul 1995 10:38:16 -0700
Bob writes:
> Why I love gel rounds.
>
> by Hagbutt.
>
>
> Ok, now most of you people out there when you're loading up your
>firearms think along the lines of "Hmm, cool, if I use burst fire and
>explosive tipped bullets, then I can destroy most people with one hit.
>Cool." Then the GM gleefully goes on to give a lesson on the flammability
>of phosphorus. Heehee.
>
>The fact is that having an enemy knocked out is much more useful than
>having them dead. For example, I play a doctor character in my group (hell,
>variety is essential).
--<big snipit>---
>CONCLUSION: Gel rounds Gooood.
>--
A doctor, very cool. The last group I ran was called Medic 1, it consisted
of a nurse/phys adapt, a couple of doctors sams, a psychiatrist shaman, a
healer adapt, and a mechanic/rigger. They incapacitating people: gel
rounds, narcojet, stun spells, tasers, HTH combat. They only killed when
absolutely necessary. They really kicked butt, npc's do not tend to be
prepared for non-lethal combat and a well placed narcojet dart or stun
spell, often takes out the enemy quicker than bullets. They also had the
opportunity to gain mucho-info from their captives, and avoid those nasty
traps and paranormal critters, sometimes (evil gm laugh).

CONCLUSION: Non-lethal combat is very effective and informative.

Enjoy.
Brian
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Next on Entertaining Today/Tomarrow?Tosometimes:
The movie everyone has been waiting for...
Without a Clue in Tucson
^^^^^^^^^^^^^^^^^^^^^^^^
Staring that blondest of blonds, Nurse Wratchet, with co-stars
I'll Never Tell and Dirty Little Secret.

Stay Tuned for the chill, next, after these messages.
**************************************************************************
"Nurse Wratchet" aka bstewart@***.uug.arizona.edu aka
brian-stewart@**.arizona.edu
**************************************************************************
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Fri, 28 Jul 1995 11:13:21 +0200
>They incapacitating people: gel
>rounds, narcojet, stun spells, tasers, HTH combat. They only killed when
>absolutely necessary.

I've got one of those kind of people in my PBEM.

>They really kicked butt, npc's do not tend to be
>prepared for non-lethal combat and a well placed narcojet dart or stun
>spell, often takes out the enemy quicker than bullets. They also had the
>opportunity to gain mucho-info from their captives, and avoid those nasty
>traps and paranormal critters, sometimes (evil gm laugh).

Another possibility is to shoot the NPCs dead, then pick out one that looks
important, and slap a Treat spell onto him...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Expect nothing
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 6
From: Stephanos Piperoglou <sneakabout@**********.HOL.GR>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Fri, 28 Jul 1995 16:39:43 +0200
On Fri, 28 Jul 1995, Gurth wrote:

> >They incapacitating people: gel
> >rounds, narcojet, stun spells, tasers, HTH combat. They only killed when
> >absolutely necessary.
>
> I've got one of those kind of people in my PBEM.

A good thing about Narcoject (Ares Squirt, to be precise, with several
clips of different ammo heh heh heh) is that it's perfectly silent. I had
a player (munchkinous, Okay) who had a 6(8) in Firearms(Squirt) and Level
3 Wired. One run, he went into a building, immobilsed 15 guard and
traversed two levels in a total of 3 rounds. That's ten seconds, give or
take a few. And as if that wasn't enough, nobody heard him do it.
_________________________ ______________________________
______/ Stephanos J. Piperoglou \____/ sneakabout@**********.hol.gr \______
Aspiring Linux hacker, computer nut, RP gamemaster, sci-fi fan, High School
student, amateur writer, forensics champion, A-level candidate, math adept,
science geek, rave fan, people person, pleasantly plump, or in other words:
GCS/S/M/L/PA d- s++:++ a16 C++++ UL++>++++ P+ L+++>++++ E- W++ N+ K w--- O-
M+ !V PS+ PE++ Y+ PGP++ t+ 5++ X+ R+++ tv b++ DI? D+ G++ e->++++ h! r y?

...QED
Message no. 7
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Mon, 31 Jul 1995 18:19:48 +0930
Stephanos Piperoglou wrote:
>
> A good thing about Narcoject (Ares Squirt, to be precise, with several
> clips of different ammo heh heh heh) is that it's perfectly silent. I had
> a player (munchkinous, Okay) who had a 6(8) in Firearms(Squirt) and Level
> 3 Wired. One run, he went into a building, immobilsed 15 guard and
> traversed two levels in a total of 3 rounds. That's ten seconds, give or
> take a few. And as if that wasn't enough, nobody heard him do it.

Hold on... they're not _totally_ silent. There's that squirting sound as
they fire, for starters. :) And if they're like the water guns you see
around these days, they've got little noise-makers in them that go off when
you pull the trigger. :)

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 8
From: Mr Bob Sagittarian <habelmon@********.CS.ADELAIDE.EDU.AU>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Tue, 1 Aug 1995 18:23:31 +0930
> Hold on... they're not _totally_ silent. There's that squirting sound as
> they fire, for starters. :) And if they're like the water guns you see
> around these days, they've got little noise-makers in them that go off when
> you pull the trigger. :)
>

Golly gee, you know, you're right! I never thought of that little
<gwidgy> noise they make. Shit, theat'll alert the whole fuckin' corp!
Man, that little <gwidgy>'ll alert the fuckin PENTAGON from Lagos! Wooh.
I ain't never touchin' those narcs again man, blew my fuckin eardrum last time
I was near one.

Yeah right. Go away. Leave me alone. What did I do?

--

Bob Sagittarian Odds & Ends
habelmon@********.cs.adelaide.edu.au
stimpy@****.student.adelaide.edu.au
Message no. 9
From: Andre' Selmer <031SEA@******.WITS.AC.ZA>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Tue, 1 Aug 1995 11:03:20 +0200
:->> Hold on... they're not _totally_ silent. There's that squirting sound as
:->> they fire, for starters. :) And if they're like the water guns you see
:->> around these days, they've got little noise-makers in them that go off when
:->
:->> you pull the trigger. :)
:->>
:->
:-> Golly gee, you know, you're right! I never thought of that little
:-><gwidgy> noise they make. Shit, theat'll alert the whole fuckin' corp!
:->Man, that little <gwidgy>'ll alert the fuckin PENTAGON from Lagos! Wooh.
:->I ain't never touchin' those narcs again man, blew my fuckin eardrum last tim
:->e
:->I was near one.
:->
:->Yeah right. Go away. Leave me alone. What did I do?

Attach one of those button white noise generators to the barrel.
Squirt sound gone, now as to the splashing on the unwilling
recipient, Mage and exclusive silence spell
Force: 1
Drain: L
Effect: Silences only the noise of liquids splashing and
sloshing...

Say good for water ops....

Andre'
Man is a teller of stories, he lives by and is surrounded by his
own stories and those of other people, he sees everythings that
happens to him in terms of these stories and thus has to live
enacting them
-Sarte

GARFIELD !
-Jon
Message no. 10
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: The Kama Gelrounda - Simply Stunning
Date: Tue, 1 Aug 1995 18:45:47 +0930
Andre' Selmer wrote:
>
> Attach one of those button white noise generators to the barrel.

White noise generators MAKE noise, not reduce it... they simply lower the
chances someone will be able to make out a conversation amongst all the
background, or "white" noise. Kinda like having a serious conversation at a
party.

(BTW, I was joking before... a player wanted to use a squirt gun in a
"silence" zone (one where a silence spell is required, 'cause of all the
noise/security dectectors... they went off when the squirt hit the wall. :)
) )
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***

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