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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Roadford)
Subject: The new and Improved
Date: Mon Jun 25 09:25:01 2001
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Hypothetically speaking, if you were to rewrite The rules book for shadow run, what would
you add, delete, improve, clarify, ect.......


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<DIV><FONT face=Arial size=2>Hypothetically speaking, if you were to
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Message no. 2
From: shadowrn@*********.com (robert frazine)
Subject: The new and Improved
Date: Mon Jun 25 09:50:01 2001
On Mon, 25 Jun 2001, Roadford wrote:

>
> Hypothetically speaking, if you were to rewrite The rules book for shadow run, what
would
> you add, delete, improve, clarify, ect.......

I'd bring back the skill web, and remove the link between attributes and
skills.

I think the link causes most shadowrun characters to have near perfect
attributes. I think natural aptitude will only carry a person until
they start to develop the aptitude into actual skill, then the field is
mostly levelled.

And I'd bring back grounding and spell locks.

I've always enjoyed the fireball through stupid mage's spell lock as a
method ruining somebody's day.

Shade

"God loves excessive violence" -- Warren Ellis.
Message no. 3
From: shadowrn@*********.com (Damion Milliken)
Subject: The new and Improved
Date: Mon Jun 25 10:25:01 2001
Roadford writes:

> Hypothetically speaking, if you were to rewrite The rules book for shadow
> run, what would you add, delete, improve, clarify, ect.......

Er, I've 15 pages of house rules, so I won't start on what I think should be
improved or fixed... <grin> Lots of little things, and a few big things.

(If you're really _that_ interested, I'll mail you a copy, or stick them up
on a www or ftp site. ;-))

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 4
From: shadowrn@*********.com (Steven Ratkovich)
Subject: The new and Improved
Date: Mon Jun 25 10:30:01 2001
>> robert frazine <shade@*****.edu> 06/25/01 08:53AM >>>
On Mon, 25 Jun 2001, Roadford wrote:

>
> Hypothetically speaking, if you were to rewrite The rules book for shadow run, what
would
> you add, delete, improve, clarify, ect.......

I'd bring back the skill web, and remove the link between attributes and
skills.

I think the link causes most shadowrun characters to have near perfect
attributes. I think natural aptitude will only carry a person until
they start to develop the aptitude into actual skill, then the field is
mostly levelled.

And I'd bring back grounding and spell locks.

I've always enjoyed the fireball through stupid mage's spell lock as a
method ruining somebody's day.
<<<<<

No offense dude, but you just listed about half the stuff that caused problems, arguments,
and house rules galore in 2nd edition :]

And I find it more fun to simply break their sustaining foci now :]
Pain heals. Chicks dig scars. Karma Loss if forever. (With apologies to Keaneu Reeves
:))

Bull




--
The Best Ork Decker You've Never Met!
http://bull.dumpshock.com

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.