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Message no. 1
From: Bruce gyro@********.co.za
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 11:50:18 +0200
Chris Miller wrote

ObSR:

Question for the GM's and pure storytellers out there: What's your
most
creative methods of getting a team together for the first time? I'm
getting
tired of the ol' "Your fixer calls and..."

--Chris


Tell me about it. Thats pretty tired. Besides getting all your
players to agree to being united by a common employer (DocWagon,
orgcrime etc) or another common factor (race for eg.) its pretty tough
to get a convincing story together without it dragging on and on.

I too would love to hear some god ideas on this

- + - BRUCE <gyro@********.co.za> -

Dis die blond dis die blou
Dis die veld dis die lug
En n bomwerper draai bo
In eensame vlug
Dis al.
Message no. 2
From: Steve Collins einan@*********.net
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 99 09:04:47 -0400
On 10/1/99 5:50 am, Bruce said:

>Chris Miller wrote
>
>ObSR:
>
>Question for the GM's and pure storytellers out there: What's your
>most
>creative methods of getting a team together for the first time? I'm
>getting
>tired of the ol' "Your fixer calls and..."
>
>--Chris
>
>
>Tell me about it. Thats pretty tired. Besides getting all your
>players to agree to being united by a common employer (DocWagon,
>orgcrime etc) or another common factor (race for eg.) its pretty tough
>to get a convincing story together without it dragging on and on.
>
>I too would love to hear some god ideas on this
>
> - + - BRUCE <gyro@********.co.za> -
>
>Dis die blond dis die blou
>Dis die veld dis die lug
>En n bomwerper draai bo
>In eensame vlug
>Dis al.
>
>
>
>

I have a rule that all characters must know each other at least by sight
and rep before play starts and it is their job too work it into their
character histories how they met each other. Thereby circumventing the
problem.

Steve
Message no. 3
From: Kevin Langevin kevinl@******.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 09:09:19 -0400
> -----Original Message-----
> From: Steve Collins [mailto:einan@*********.net]
> Sent: Friday, October 01, 1999 9:05 AM
> To: Shadowrun List
> Subject: Re: the ol' "Your fixer calls and..."
>

> I have a rule that all characters must know each other at
> least by sight
> and rep before play starts and it is their job too work it into their
> character histories how they met each other. Thereby
> circumventing the
> problem.

In a game I'm playing in, we were required to create detailed backgrounds
for our characters (mine was a mini-novella). What we did was each of us
built at least one other character from he group into our backgrounds, so
that when we were all done, it was easy for us to pull together as a team.
A couple of the characters were known by only one member, so you still get
the excellent RP opportunity of a stranger coming into the group and having
to feel them out, but it worked quite nicely, and we were very quickly past
the introductions and on to working out team member's responsibilities.

-Kev
Message no. 4
From: Wildfire Wildfire@*************.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 01 Oct 1999 09:21:15 -0400
Bruce wrote:

> Chris Miller wrote
>
> ObSR:
>
> Question for the GM's and pure storytellers out there: What's your
> most
> creative methods of getting a team together for the first time? I'm
> getting
> tired of the ol' "Your fixer calls and..."
>
> --Chris
>
> Tell me about it. Thats pretty tired. Besides getting all your
> players to agree to being united by a common employer (DocWagon,
> orgcrime etc) or another common factor (race for eg.) its pretty tough
> to get a convincing story together without it dragging on and on.
>
> I too would love to hear some god ideas on this
>

<nudge><nudge>
Okay, Dave, I know you're lurking out there somewhere. Post your
manufactured intro for the campaign you guys started up. I think its a
really cool one.

From personal experience:

I'm playing a physad, whos minding her own business in an apartment
building. GM is roleplaying with the other player, a demolitions street
sam, getting into a fight with some gangers who chase him quite a ways.
He is looking for cover, and dives into my apartment building. The
gangers follow. He tells me that I hear quite a comotion in the hallway,
and since this is usually a quiet place, I stick my head out to
investigate, accidentally whacking a ganger with the door. Fight ensues.
The street sam and I eventually kick their asses. Gangers who survive,
run off, hire some guy to knock us off. I forget how, but we get rid of
him, and some guy who watched us says he's impressed asks if we need a
job. We need money to fix up what we broke in the apartment building, or
we're garunteed not to feel real good. We say yeah, first shadowrun
commences.

Wildfire
Message no. 5
From: Daniel A. Brace dbrace@**********.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 11:53:22 -0400
>Question for the GM's and pure storytellers out there: What's your
>most creative methods of getting a team together for the first time?
>I'm getting tired of the ol' "Your fixer calls and..."
>--Chris

A way in which I found to be interesting is to take one of your better
role-players and have him put together the team. Hold interviews and
tryouts, then the GM and maybe a couple of one time friends can join in as
other interviewees. It can be a lot of fun and puts more of the work on the
players to role play it out.

BlackWidow-
"You finish sixteen Runs and what do get?
Another bullet wound and a lot more ta fret."
-For Phantom
Message no. 6
From: Ereskanti@***.com Ereskanti@***.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 13:11:54 EDT
In a message dated 10/1/1999 5:23:25 AM US Eastern Standard Time,
gyro@********.co.za writes:

> Tell me about it. Thats pretty tired. Besides getting all your
> players to agree to being united by a common employer (DocWagon,
> orgcrime etc) or another common factor (race for eg.) its pretty tough
> to get a convincing story together without it dragging on and on.
>
> I too would love to hear some god ideas on th

For a long time now, that wasn't a big thing for us here. For the most part,
it was all very simple actually. The group members themselves usually
wandered around "checking out" job leads and other tidbits of information.
Legwork on the PC's part seemed to be a big help.

Then, low and behold, the group suddenly gets cold feet, or else a severe
stroke of sheer laziness (I think the latter), and they want everything
handed to them of late. Its' going to be interesting to watch, as me
personally, I'm *not* going to be a part of it for a while. Mike B. has
discussed stuff with me that is going to become the head on collision of
"Life in the Shadows" for the players and their characters. For so long,
because of how the group "decided they needed something, went out and found
and 'aquired it' all on their own". Now they aren't going to do that, which
means the ol' Etiquette and "Aquisitions" skills (house rules on the latter)
are going to come into play really fast now. And the funny thing, none of
them have really ever used that.

-K
Message no. 7
From: Richard Swen rswen@********.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 01 Oct 1999 10:33:14 -0700
In a message dated 10/1/1999 5:23:25 AM, gyro@********.co.za writes:

> Tell me about it. Thats pretty tired. Besides getting all your
> players to agree to being united by a common employer (DocWagon,
> orgcrime etc) or another common factor (race for eg.) its pretty tough
> to get a convincing story together without it dragging on and on.
>
> I too would love to hear some god ideas on th

Another option is to list the other members of the team as
contacts with one person knowing at most two others. Then
the fixer calls one of the team members. From there, it
may be a manner of calling on old contacts to put together
a team to accomplish the contract. After the run is
complete, the team may choose to stay together or disband.

Sincerely,
Richard Swen
Message no. 8
From: 00DNA mcmanus@******.albany.edu
Subject: the ol' "Your fixer calls and..."
Date: Fri, 01 Oct 1999 14:03:51 -0400
>Chris Miller wrote
>
>ObSR:
>
>Question for the GM's and pure storytellers out there: What's your
>most
>creative methods of getting a team together for the first time? I'm
>getting
>tired of the ol' "Your fixer calls and..."
>
>--Chris

One that I've used successfully on more than one occasion is the revenge thing.
The first run is a set up run...Mr. X hires both A and B to do something
that will get A and B killed...usually this is not personal but if you can
add the personal bit it works even better. A and B foil X's plans and
after having near death experiences with each other realize it might be a
good idea to stick together and watch each other's backs. Mr X escapes and
now is a reoccurring nemesis that keeps them tied to that past event.

I've done this successfully on many occasions and not successfully on a few
as well...all depends on the characters and the players.


--00DNA
"...user connection terminated."
Message no. 9
From: Strago strago@***.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 01 Oct 1999 14:45:40 -0400
00DNA wrote:

> >Chris Miller wrote
> >
> >ObSR:
> >
> >Question for the GM's and pure storytellers out there: What's your
> >most
> >creative methods of getting a team together for the first time? I'm
> >getting
> >tired of the ol' "Your fixer calls and..."
> >
> >--Chris
>

In our games, the characters live together (the Face always takes Priority A and
so has tons of money to spend on a decent house, so we all mooch off of him) to
save money, and the backstory for the group is that they knew each other from way
back when so they naturally are a team. As for creative beginnings, ask Dave
Mowbray about the beginning of either the Thorin Skullcrusher campaign or the one
in Boston. Those were creative, to tell the truth.


--
--Strago

The gene pool in the 21st century needs a deep cleaning. I am the chlorine.

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+) gm+ M-
Message no. 10
From: Steven A. Tinner bluewizard@*****.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 16:28:00 -0400
>Question for the GM's and pure storytellers out there: What's your
>most creative methods of getting a team together for the first time? I'm
>getting tired of the ol' "Your fixer calls and..."

Lessee ... I've hired them to kill each other, and then made sure they
discovered that the contracts were all taken out by the same guy. Nothing
like a common enemy to unify a team.

I've made them all former childhood buddies. They all went to school
together, etc. This whole campaign was based on the camraderie seen in the
film "Good Will Hunting"

many more

Steven A. Tinner
bluewizard@*****.com
http://listen.to/tinner
"Half of All Gamers Never Read the Rules, Half of All Gamers Argue About the
Rules, Unfortunately, Its the Same Half."
Message no. 11
From: Sebastian Wiers m0ng005e@*********.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 14:40:35 -0500
:> Tell me about it. Thats pretty tired. Besides getting all your
:> players to agree to being united by a common employer (DocWagon,
:> orgcrime etc) or another common factor (race for eg.) its pretty tough
:> to get a convincing story together without it dragging on and on.
:>
:> I too would love to hear some god ideas on th


In our current game, all the players agreed that we had to know each
other, so we decided on a "theme". It ended up that enough players wanted
to be members of a struggling rock group that the rest of us went with it
willingly. Its been used as a backdrop or motivator for 2 of our 3 runs so
far, although it doesn't impact the runs themselves, and it does add an
amusing subtext and something to do during downtime.
When we recently got a new player the band "decided to hold auditions"
for a new drummer. This didn't go quite as expected, since nobody told him
we were runners (and vice versa) till after he followed us to a meet and
almost blew it for us- especially since I was the only one besides the
Johnson who spotted him and "fumbled the ball" (according to my teammates)
by telling them all that we had just been joined by our "newly recruited
team member". They all said "But you didn't say it was THE DRUMMER!"
Gees,
I'm sorry! But since nobody got the clue, I guess I may have somehow been
to subtle.
It is cheesy as all get out, but what they heck. Actually, it helps to
keep the game somewhat light, which in our case is probably a good thing.

Mongoose
Message no. 12
From: Andrew Murdoch toreador@***.bc.ca
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 16:41:23 -0700 (PDT)
On Fri, 1 Oct 1999, Bruce wrote:

> Chris Miller wrote
>
> ObSR:
>
> Question for the GM's and pure storytellers out there: What's your
> most
> creative methods of getting a team together for the first time? I'm
> getting
> tired of the ol' "Your fixer calls and..."
>
> --Chris
>
>
> Tell me about it. Thats pretty tired. Besides getting all your
> players to agree to being united by a common employer (DocWagon,
> orgcrime etc) or another common factor (race for eg.) its pretty tough
> to get a convincing story together without it dragging on and on.
>
> I too would love to hear some god ideas on this

Different Game, but...

In a MechWarrior Campaign I ran, the characters started off after one
common item which had been neatly dropped (from a bloody corpse) into the
hands of one of the characters. Since I had a variety of characters
working for a variety of people (including one ROM agent >=) It was a load
of fun watching them play off each other while they decided how they were
going to get it and how they were going to get rid of it. (At one point,
one of the characters used a stun weapon on one of the others. It was
great!)

--
Raven
Sometimes known as Andrew C. Murdoch
toreador@***.bc.ca
http://members.xoom.com/corvisraven
Message no. 13
From: david luebke luebkedw@***********.Edu
Subject: the ol' "Your fixer calls and..."
Date: Fri, 01 Oct 1999 18:52:52 -0500
-----Original Message-----
From: Wildfire <Wildfire@*************.com>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: Friday, October 01, 1999 8:32 AM
Subject: Re: the ol' "Your fixer calls and..."




Bruce wrote:

> Chris Miller wrote
>
> ObSR:
>
> Question for the GM's and pure storytellers out there: What's your
> most
> creative methods of getting a team together for the first time? I'm
> getting
> tired of the ol' "Your fixer calls and..."
>
> --Chris
>
> Tell me about it. Thats pretty tired. Besides getting all your
> players to agree to being united by a common employer (DocWagon,
> orgcrime etc) or another common factor (race for eg.) its pretty tough
> to get a convincing story together without it dragging on and on.
>
> I too would love to hear some god ideas on this
>

<nudge><nudge>
Okay, Dave, I know you're lurking out there somewhere. Post your
manufactured intro for the campaign you guys started up. I think its a
really cool one.

Wildfire

Okay. My GM graduated so I was the one to pick up the job. I decided since
my other games had been "you bump into some one and decide to let them join
the team
deals" that none of the four characters would know the others. 2 had just
arrived in Seattle
2 weeks before. I let the players roleplay and they destroyed the whole
plan I had set up
for them to meet. Basically a "bad small time corp" was the focus. One guy
(playing a girl)
bumped into a suspicious character on the street(the physmag), got hit on by
someone in a bar(the company man) and started working with the last
character. The physmag has the stealth and improved invisibility and
traceless walk. Hence one character tried to take magic pot shots at him.
The next night the girl gets into a fight with the physmag. Each character
knows one other character so it should be interesting.
Message no. 14
From: vocenoctum@****.com vocenoctum@****.com
Subject: the ol' "Your fixer calls and..."
Date: Fri, 1 Oct 1999 21:50:58 -0400
On Fri, 01 Oct 1999 14:45:40 -0400 Strago <strago@***.com> writes:
> In our games, the characters live together (the Face always takes
> Priority A and
> so has tons of money to spend on a decent house, so we all mooch off
> of him) to
> save money, and the backstory for the group is that they knew each
> other from way
> back when so they naturally are a team. As for creative beginnings,
> ask Dave
> Mowbray about the beginning of either the Thorin Skullcrusher
> campaign or the one
> in Boston. Those were creative, to tell the truth.
>
I also used to have such a PC, called the Arranger, sometimes an NPC.
Contacts and the groups base.

In my current campaign, I had all the players invited seperatly to a
meet, when they show up (it was at an abandoned Water Department
building) there is a sign saying "Shadowrunners, this way" with an arrow.
At the end of the hall, is a meeting room, and about 20 other runners.

They sit, and hear the spiel about how they will break into Renraku's
Arcology, then are asked to sign a "contract" (Intel check for those that
didn't figure out it was a confession)

When Lone Star sprang the trap, only the players and one NPC (who led the
way through the under water tunnel) escaped, to go into hiding. The next
game took the whole group from there to a city far away.

Woulda worked great, but during the next run (the Arkham Run) two players
left, three joined, and the continuity was stretched near breaking.

Vocenoctum
"It is a known fact, when Animatronic Cthulhu is hit with a missile, he
will invariably fall into a conveniently placed gas truck, blowing up the
city and freeing the super powered wendigo, Ithaqua."
"Of course"
<http://members.aol.com/vocenoctum>;

___________________________________________________________________
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Message no. 15
From: Ignacio De Lucas morrisjila@*******.com
Subject: the ol' "Your fixer calls and..."
Date: Mon, 04 Oct 1999 04:56:25 GMT
>Question for the GM's and pure storytellers out there: What's your
>most
>creative methods of getting a team together for the first time? I'm
>getting
>tired of the ol' "Your fixer calls and..."

Hmmmm
Im not a GM myself, but our master has some prety good ideasto put teams
together. he usually uses each temate personal backgroud to place him into
the story.

For example, my characer. An elf Cat Shaman, member of the metahuman rights
activists wasinvolved in a run in which he had to take down a Sub orbital
flight, in which was another member of the team, then another player joins,
so my gm has to make him an entrance, so one of the books we are traking
hapens to be in his store, and while we are purchsing it every thing turns
wrong and he is in, his girlfriend also jins the party and runs in the store
while aviding a persuer from her past run. So as you can see the only one
contacted by his fixer was me, and the other members were sucked in while
doing their regular lives.

Hope it helps,
ATTE el MORRIS.

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Message no. 16
From: The Phantom phantom023@*******.com
Subject: the ol' "Your fixer calls and..."
Date: Mon, 04 Oct 1999 20:56:40 GMT
Just think folks. If none of this works, you can always revert back to the
ol, "There you are. In a bar..."

~~~~~~~~~~~~~~~~~~~~~~~~The Phantom~~~~~~~~~~~~~~~~~~~~~~~~~~
"A decker with a shotgun beats four aces anyday."
~~~~~~~~~~~~~Evil Geniuses for a Better Tomorrow~~~~~~~~~~~~~

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 17
From: David Yiannakos yiannako@*******.edu
Subject: the ol' "Your fixer calls and..."
Date: Mon, 4 Oct 1999 17:48:00 -0400
Phantom said:

| Just think folks. If none of this works, you can always revert back to
the
| ol, "There you are. In a bar..."
|

.....and a Troll, an Ork and a Fixer walk in....


---Dave ('s not here man)
Message no. 18
From: Sommers sommers@*****.edu
Subject: the ol' "Your fixer calls and..."
Date: Mon, 04 Oct 1999 19:35:31 -0400
At 05:48 PM 10/4/99 -0400, you wrote:
>Phantom said:
>
>| Just think folks. If none of this works, you can always revert back to
>the
>| ol, "There you are. In a bar..."
>|
>
>.....and a Troll, an Ork and a Fixer walk in....

... the fixer walks over to the bartender and asks for a Mr Johnson...


Sommers
Insert witty quote here.
Message no. 19
From: Rand Ratinac docwagon101@*****.com
Subject: the ol' "Your fixer calls and..."
Date: Mon, 4 Oct 1999 17:52:09 -0700 (PDT)
> >| Just think folks. If none of this works, you can
> always revert back to
> >the
> >| ol, "There you are. In a bar..."
> >|
> >
> >.....and a Troll, an Ork and a Fixer walk in....
>
> ... the fixer walks over to the bartender and asks
> for a Mr Johnson...
> Sommers

...the bartender turns around and fiddles for a
moment, before turning back, a vaguely phallic-looking
drink in one hand. "Here you are. One Mr. Johnson.
That'll be ten nuyen..."

Heh heh heh...sorry about that, but really. The amount
of people who go into bars asking for a "Mr. Johnson",
there'd almost HAVE to be a drink called that.

*Doc' sips his Mr. Johnson. The drink is tart and
uptight, with a bitter aftertaste. It leaves him with
a terrible headache and a stabbing pain in the back...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
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Message no. 20
From: Strago strago@***.com
Subject: the ol' "Your fixer calls and..."
Date: Mon, 04 Oct 1999 21:36:46 -0400
Rand Ratinac wrote:

> > >| Just think folks. If none of this works, you can
> > always revert back to
> > >the
> > >| ol, "There you are. In a bar..."
> > >|
> > >
> > >.....and a Troll, an Ork and a Fixer walk in....
> >
> > ... the fixer walks over to the bartender and asks
> > for a Mr Johnson...
> > Sommers
>
> ...the bartender turns around and fiddles for a
> moment, before turning back, a vaguely phallic-looking
> drink in one hand. "Here you are. One Mr. Johnson.
> That'll be ten nuyen..."

The fixer turns around, and his eyes land on you. The Ork and the
Troll walk over to you and pull another table against yours. They set up
three chairs. The fixer sits down in front of you, the Ork and Troll
flanking him.

<SNIP Doc's silliness>



--
--Strago

The gene pool in the 21st century needs a deep cleaning. I am the
chlorine.

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+)
gm+ M-
Message no. 21
From: The Phantom phantom023@*******.com
Subject: the ol' "Your fixer calls and..."
Date: Tue, 05 Oct 1999 04:28:06 GMT
>From: Rand Ratinac <docwagon101@*****.com>
>Reply-To: shadowrn@*********.org
>To: shadowrn@*********.org
>Subject: Re: the ol' "Your fixer calls and..."
>Date: Mon, 4 Oct 1999 17:52:09 -0700 (PDT)
>
> > >| Just think folks. If none of this works, you can
> > always revert back to
> > >the
> > >| ol, "There you are. In a bar..."
> > >|
> > >
> > >.....and a Troll, an Ork and a Fixer walk in....
> >
> > ... the fixer walks over to the bartender and asks
> > for a Mr Johnson...
> > Sommers
>
>...the bartender turns around and fiddles for a
>moment, before turning back, a vaguely phallic-looking
>drink in one hand. "Here you are. One Mr. Johnson.
>That'll be ten nuyen..."
One part vodka
One part tequilla
One part Sloe Gin
Spalsh of club soda
Garnish with Lemon and Lime wedges

Not that anyone's keeping score or anything...


~~~~~~~~~~~~~~~~~~~~~~~The Phantom~~~~~~~~~~~~~~~~~~~~~~~~~~
Human Bonk Champion. Trolls everywhere beware!
~~~~~~~~~~~~~Evil Geniuses for a Better Tomorrow~~~~~~~~~~~~~

______________________________________________________
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Message no. 22
From: Carsten Gehling alvion@****.uni2.dk
Subject: the ol' "Your fixer calls and..."
Date: Tue, 5 Oct 1999 07:50:38 +0100
From: Strago <strago@***.com>
Sent: Tuesday, October 05, 1999 2:36 AM

> Rand Ratinac wrote:
>
> > > >| Just think folks. If none of this works, you can
> > > always revert back to
> > > >the
> > > >| ol, "There you are. In a bar..."
> > > >|
> > > >
> > > >.....and a Troll, an Ork and a Fixer walk in....
> > >
> > > ... the fixer walks over to the bartender and asks
> > > for a Mr Johnson...
> > > Sommers
> >
> > ...the bartender turns around and fiddles for a
> > moment, before turning back, a vaguely phallic-looking
> > drink in one hand. "Here you are. One Mr. Johnson.
> > That'll be ten nuyen..."
>
> The fixer turns around, and his eyes land on you. The Ork and the
> Troll walk over to you and pull another table against yours. They set up
> three chairs. The fixer sits down in front of you, the Ork and Troll
> flanking him.

...The Fixer scans you and your team over, while the Ork gives you all the
Evil Eye and the Troll picks his teeth with a 20-inch Bowie. He contemplates
for a moment who might be the leader, turns to you and, after a short pause
that seems to last for an eternity, says:
"Have you ever heard of a certain Mr. Enterich?"

- Carsten

Offlist email: carsten@*******.dk

"Some day, when I become Supreme Ruler of Earth, I'll order everybody to go
outside once a day, and run around with their mouths open."
"Because you support fresh air and exercise?"
"No, because I hate flies."
(Dogbert)

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Message no. 23
From: Martin Steffens (Berlitz) v-marts@*********.com
Subject: the ol' "Your fixer calls and..."
Date: Tue, 5 Oct 1999 08:00:47 -0700
From: Carsten Gehling [mailto:alvion@****.uni2.dk]

[snip previous entries]
> ...The Fixer scans you and your team over, while the Ork gives
> you all the Evil Eye and the Troll picks his teeth with a 20-inch
> Bowie. He contemplates for a moment who might be the leader, turns
> to you and, after a short pause that seems to last for an eternity,
> says: "Have you ever heard of a certain Mr. Enterich?"

You spit out your Dunkie Dakari and drench mr. Johnson's 2000 nuyen
suit with it. The last thing he sees of your team, after he gets the
alcohol out of his eyes, are the rapidly retreating backs of your team
members.


Martin Steffens
e-mail: v-marts@*********.com
phone: 70 666 44
Message no. 24
From: Starrngr@***.com Starrngr@***.com
Subject: the ol' "Your fixer calls and..."
Date: Tue, 5 Oct 1999 12:19:40 EDT
In a message dated 10/5/99 08:03:43 Pacific Daylight Time,
v-marts@*********.com writes:

> > ...The Fixer scans you and your team over, while the Ork gives
> > you all the Evil Eye and the Troll picks his teeth with a 20-inch
> > Bowie. He contemplates for a moment who might be the leader, turns
> > to you and, after a short pause that seems to last for an eternity,
> > says: "Have you ever heard of a certain Mr. Enterich?"
>
> You spit out your Dunkie Dakari and drench mr. Johnson's 2000 nuyen
> suit with it. The last thing he sees of your team, after he gets the
> alcohol out of his eyes, are the rapidly retreating backs of your team
> members.
>

You go to ground using one of your backup ID's, and a week later you hear
that the bar (Which btw was owned by your beloved brother) was the target of
a firebombing.. You start doing some carefull checking through you rother
contacts and find that most of them look at you puzzled and say "Do I know
you?", save for a your (lvl 3) best buddy ex cop/ Private detective who warns
you that its not safe to know you cause some Johnson wants your hide, and he
had the feeling it wasn't because of the ruined suit....
Message no. 25
From: Chris Miller poettech@*********.net
Subject: the ol' "Your fixer calls and..."
Date: Wed, 6 Oct 1999 05:06:33 -0400
Why do I see a joke coming in here?

"A Troll, an Ork, and a Fixer walk into a bar..."

-----Original Message-----
From: shadowrn-admin@*********.org [mailto:shadowrn-admin@*********.org]On
Behalf Of David Yiannakos
Sent: Monday, October 04, 1999 5:48 PM
To: shadowrn@*********.org
Subject: Re: the ol' "Your fixer calls and..."

Phantom said:

| Just think folks. If none of this works, you can always revert back to
the
| ol, "There you are. In a bar..."
|

.....and a Troll, an Ork and a Fixer walk in....


---Dave ('s not here man)
Message no. 26
From: Wildfire Wildfire@*************.com
Subject: the ol' "Your fixer calls and..."
Date: Wed, 06 Oct 1999 08:24:41 -0400
Chris Miller wrote:

> Why do I see a joke coming in here?
>
> "A Troll, an Ork, and a Fixer walk into a bar..."
>

<bad joke>
, the Dwarf walks under it.
</bad joke>

Wildfire
Message no. 27
From: Dave Mowbray dave_mowbray@*****.com
Subject: FW: the ol' "Your fixer calls and..."
Date: Wed, 13 Oct 1999 15:11:34 -0400
Sorry about the lack of response from me for a while there. Things have
been busy at work...
Anyway... to readdress this... as Strago said, I often have my runners
already know each other. The Thorin Skullcrusher escape to which he refers
was an intro wherein the players were all just hanging out in a dance
club... a large man with a cool dragon tatoo on his shaven scalp (the wings
wrapping around his head) has a young woman by the arm and appears to be
forcing her to dance? with him. The players, some of whom initially try
not to get involved and some of whom just can't resist a damsel in
distress, rush to the rescue... The phys. ad. goes flying into the fray...
and just as promptly comes flying right back out... impacting a wall as I
recall... the large man holds the struggling young woman in one hand and
fends off the runners (a troll sam, an elven phys ad, another sammy, and
someone else...) with the other hand. One of the sams finally drops him by
direct application of a dikotate (as I recall) baseball bat to the back of
the skull, using his mad bat skill of like 17 or so... They rescue the girl
who just happens to be... well... you get the idea...
-Dave

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