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Mailing List Logs for ShadowRN

Message no. 1
From: Dale Talbert <LuvsAmanda@***.COM>
Subject: the otaku...
Date: Sat, 10 May 1997 00:25:17 -0400
I have a question that some of you might have an answer for. I was thinking
about playing an otaku character in the future and in the VR 2.0 sourcebook,
it gives some good information onhow to create them and all but they left out
one critical thing. What is an otaku's storage capacity for downloads? Any
comments or suggestions would be appreciated.
Message no. 2
From: tom Cone <Brother-1@*****.NET>
Subject: Re: the otaku...
Date: Sat, 10 May 1997 00:07:56 -1000
>What is an otaku's capacity for downloads?
It's not in the book? They don't have one. Must use an "external" memory
device (cyber, or one of those external memory things), Heck, they can
run with a deck, if they want to. Null sweat.
Cheap stuff.

Brother-1. Decker for hire.
>Visit Dot's Deck Technologies! Just north of the Sea-TAC!
Message no. 3
From: "Boyd Stephen Smith, Jr." <gilmeth@*********.COM>
Subject: Re: the otaku...
Date: Sun, 11 May 1997 00:33:55 -0500
From: Dale Talbert [SMTP:LuvsAmanda@***.COM]
Subject: the otaku...

| I have a question that some of you might have an answer for. I was =
thinking
| about playing an otaku character in the future and in the VR 2.0 =
sourcebook,
| it gives some good information onhow to create them and all but they =
left out
| one critical thing. What is an otaku's storage capacity for =
downloads? Any
| comments or suggestions would be appreciated.

I would say unlimited...
They store everything in their mind and (supposedly) there is
no limit to the storage capacity they have up there. VR 2 seems
to assume this by allowing otaku to completely ignore the size
of a program except for time-requirements. Does anyone know
the I/O speed of an otaku? I guess just use max right? (MPCPx
Sensorx10Mp)


Twinkie
gilmeth@*********.com
http://www.geocities.com/SiliconValley/Pines/3759/
ICQ UIN: 514984
Sitebuilder Number: 531896

Do NOT use this or any other of my e-mail addresses in a for-profit =
e-mail database. The usage of such an address is bound by the terms =
listed at http://www.rahul.net/starowl/email.html
Message no. 4
From: Harlequin <harlequin@*********.CA>
Subject: Re: the otaku...
Date: Sun, 11 May 1997 10:17:46 -0400
> Does anyone know the I/O speed of an otaku? I guess just use max right?
(MPCPxSensorx10Mp)

The i/o speed of otaku's is Intelligence X 100 Mp as stated in p.145 of
matrix 2.0
Message no. 5
From: L Canthros <lobo1@****.COM>
Subject: Re: the otaku...
Date: Sun, 11 May 1997 20:50:37 EDT
On Sat, 10 May 1997 00:25:17 -0400 Dale Talbert <LuvsAmanda@***.COM>
writes:
>I have a question that some of you might have an answer for. I was
thinking
>about playing an otaku character in the future and in the VR 2.0
sourcebook,
>it gives some good information onhow to create them and all but they
left out
>one critical thing. What is an otaku's storage capacity for downloads?
Any
>comments or suggestions would be appreciated.

I'm betting that since they don't have to worry about the size of
anything else stored in their skull (like programs, aka complex forms),
they can store a pretty much limitless amount of data in their head. As
for game terms, it's probably easiest not to worry about it.

--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.