From: | dbuehrer@****.org dbuehrer@****.org |
---|---|
Subject: | The quantum Matrix |
Date: | Fri, 08 Oct 1999 12:25:44 -0600 |
\ > \ Interestingly, Mr. Adams describes the world of a video game, where both
\ > \ time and space is quantized.
\ >
\ > Does that mean that both time and space are quantized in the Matrix?
\
\ I would think it would have to be. It is likely quantized small enough as to
\ be perceived as continuous, like, say CD music is. To be run by what is
\ currently defined as a computer, it would need to have both discrete time
\ and position.
\
\ Two things. One: Computers have different quantized limits at different
\ times and for different reasons. For example, a computer could track the
\ actual position of a rocket with great accuracy (as much as its floating
\ point system would allow). On the other hand, to paint a rocket, a computer
\ is limited to the number of pixels available, which will have much less
\ resolution than the floating point number would.
I now have a question (and it's been a while since I read VR2, so forgive
me if this is a stupid question).
How can a cyberdeck allow a decker to perceive a UV system? It would be
like using a CGA video card to display a 32 bit SVGA image. I'm assuming
that a UV system is running on one hell of a mainframe.
Or should one assume that simsense technology has reached the point that
it's pretty much topped out and the the difference between a decker's deck
and a UV host is like the difference between a 32 bit image and a 128 bit
image (i.e., the decker can't tell the difference).
\ Second: It would be interesting to think of what it would mean if the Matrix
\ was not quantized. A truly infinite computer system would be... interesting.
At that point I figure magic would be possible in the Matrix.
-Graht
--
"If we fill our hours with regrets of yesterday
and with worries of tomorrow,
we have no today in which to be thankful."