From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Thermo vision and flare compensation |
Date: | Mon, 21 Oct 1996 11:50:35 +0100 |
> > > Granted, on the others Thermo is probably better. But just think about
> > > being a Thermo user when that hell-blast goes off. ;o)
> > >
> > Flare comp works against that.
>
> How, pray tell? flare comp won't change the heat levels caused by
> the hellblast.
I believe you can, however, filter out IR light in much the same way you
filter out "visible" light. All you need for flare compensation is a
filter that responds to light intensity fast enough for the viewer to be
more or less shielded from the glare. The simplest way is to completely
black out vision until the flash is over (used in tank fire control
systems -- pull the trigger and the sight goes black just before the gun
fires) although this is somewhat of a disadvantage when looking at a
continual light source. A halogen flashlight under the barrel of your
weapon would absolutely blind everyone with this kind of flare
compensation, while those without can at least see where the light is
coming from, and shoot at that :)
Although since modern image intensifiers tone down bright lights to
prevent damage to the device and/or the user's eyes, it should be easy
enough to implement this in cybereyes as well.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I've got nothing to say.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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