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Message no. 1
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: The Saint
Date: Mon, 26 May 1997 14:46:11 +1000
This weekend I went to see The Saint (twice. Okay, so I liked the movie.
Val Kilmer. *drool*) I noticed one interesting thing: The Saint, despite
being somewhat of an action hero, never carried a gun (and only *used*
one once, no spoilers for those who haven't seen the movie yet).

I was wondering if anyone had done that with an SR character - make a
non-mage character who just doesn't use guns (and I don't mean the
physad kickboxer martial arts god, either). Someone who actually gets
things done by their wits... anyone ever done this?


Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 2
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: The Saint
Date: Mon, 26 May 1997 08:37:11 +0100
> This weekend I went to see The Saint (twice. Okay, so I liked the movie.
> Val Kilmer. *drool*)

Well, this film was lousy... (sorry)

> Someone who actually gets
> things done by their wits... anyone ever done this?
>
> Lady Jestyr

One of my players has tried it once... A 'combat monk' Archetype...
He only used shuriken and other retro weapons... It didn't work...
He was ineffective during combat and not bright enough to use his
wits. (yes, I mean the player)
But if you carefully integrate the character into the team, it will
surely work.

ss
Message no. 3
From: Negative Pulse <NegativePulse@********.COM>
Subject: Re: The Saint
Date: Mon, 26 May 1997 03:40:32 -0400
> This weekend I went to see The Saint (twice. Okay, so I liked the movie.
> Val Kilmer. *drool*)
<<snip>>
> Someone who actually gets
> things done by their wits... anyone ever done this?
>
> Lady Jestyr


This is one of my first postings to the list, but I've been lurking for
quite sometime now. I think this is the perfect time and place for me to
begin speaking.

I myself currently use a character that has only fired his gun once in
combat, he is more likely to walk around the obstacle or think through it
than pull out his FN Five-sevN (heavy pistol) and start blasting, although
he does have a bo that he carries, he has only actually used it on the
rarest of occasions.

When I saw the trailers for the saint, before it came out, I new that some
of my group would see similarities in the two characters. To name a few
one) Only a handful of people know his True Name, and two he relies on
subterfuge and disguises. I didn't like the idea of someone calling me
'unoriginal'. Ask any of my friends, the ones on #Shadowrun on Undernet at
least, and they'll tell you I strive for originality.

My character is a con-artist of sorts, he has a multitude of disguises, and
uses them regularly. When it comes to violence he relies on his bo, but
would rather had not gotten into the conflict in the first place. He
usually tries to envolve other members of the group into the con's he
orchestrates. There are a million more things that I could say about him,
but isn't it the same with the characters of everyone else?

My First Posting
I hope it was a good one.
NegativePulse
Message no. 4
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: The Saint
Date: Mon, 26 May 1997 02:55:59 -0500
> This weekend I went to see The Saint (twice. Okay, so I liked the movie.
> Val Kilmer. *drool*)
> Someone who actually gets
> things done by their wits... anyone ever done this?
> Lady Jestyr

One of my characters I made, but rarely got to play was called The Prof.
He was, an ex-professor and a University in Seattle, and used a LOT of
skills. :) The only weapon he carried was a Pred. loaded with stun. (or
gel rounds, can't remeber which is which) He relied almost entirely on his
skills to get him out of jams. Lots of sciences. He was a prof of Chem,
and had a Chem Shop at home. :) He had just started, but was going to try
to get a Squirt, some DMSO, and have lots of fun with whatever he could
make up. :)
All in all, an enjoyable character, even though he only got to play a few
times.

-=Court

/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
gonna feel like hell tomorrow
so i won't go to sleep tonight
na na na na na na sorrow
everything's gonna be alright

i am invincible
i have no fear
i am benevolen
i am the king of beers
-Too Much Joy

***************************************************************************/
Message no. 5
From: Tuvyah@***.COM
Subject: Re: The Saint
Date: Mon, 26 May 1997 04:22:38 -0400
Lady Jestyr wrote:

>>Someone who actually gets things done by their wits... anyone ever done
this?

Yup. But our GM has gotten himself a 60-hr/wk job and the group is pretty
much dissolving, so I didn't get a chance to run "Alec" more than once or
twice.

In many ways Alec is like the Saint. He is a gentleman thief, as concerned
with panache as with loot. He has little cyber, with the exception of eyes,
ears, and a balance augmentor (see Cybertechnology). His M.O. is to case a
joint (using cyber-eye video playback), establish entrance and exit routes,
and then plant "surprises" -- smoke bombs, flash grenades, trap doors, etc.
-- along his escape route. The surprises are all activated by comm-link
commands, so that Alec can launch the laughing gas in his pursuer's face when
it will do the most good.

His main skill-sets involve "stage magic" a la Houdini, athletics (for
climbing), and security systems. Instead of a gun he uses a Narcoject pistol
molded to look like a Viper (for intimidation) and a set of the Eye-Lights
mentioned in Cybertechnology.

In all, he was a pleasant break from the super-fast killing machines and
combat mages we usually see. He even had a little wit, a little class. Ah
well...somewhere out there is a new SRII group that's just waiting for Alec.
They just don't know it yet.

Smilin' Ted
Message no. 6
From: tom Cone <Brother-1@*****.NET>
Subject: Re: The Saint
Date: Sun, 25 May 1997 23:59:58 -1000
>Someone who gets things done by their wits...
Yeah, although Dirk, whom I've mentioned before, is a villain, or more
apropriately "bad guy". Design was based a little on Hudson Hawk. He's a
physad with lots of skills. Started poor as dirt. Still working on him.

>Brother-1. Decker for hire.
>"Black IC!!! You bloated code! You sick little program! I will DELETE
YOU!!!!"
Message no. 7
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: The Saint
Date: Mon, 26 May 1997 16:26:10 +0100
On Mon, 26 May 1997 Tuvyah@***.com wrote:

> Lady Jestyr wrote:
> >>Someone who actually gets things done by their wits... anyone ever done
> this?
>
> In many ways Alec is like the Saint. He is a gentleman thief, as concerned
> with panache as with loot. He has little cyber, with the exception of eyes,
> ears, and a balance augmentor (see Cybertechnology). His M.O. is to case a
Sounds a little like my PhysAd cat burglar, he's only got a Firearms skill
to be able to fire his grappling gun :)

> His main skill-sets involve "stage magic" a la Houdini, athletics (for
Now this sounds a little like my new character Mirage who is a SFX guy and
spook - he also has a deck but it isn't much cop. He has a Make up skill
of 5 so he'd be very much like Simon Templar in that he'd have a set of
different identities.

My only other character whihc touches on this sort of thing was Cameron
MacDonnel a follower on the Path of the North (see Tir nA nOg). He never
carried guns and if he picked one up mid run he'd dispose of it almost
immediately after use. He used throwing knives but also gained a
reputation for improvised weapons e.g.

Whilst attempting to quickly and non-lethally take down a book store owner
Cameron asked to buy a book, requested some money off it as teh cover was
damaged and when the store owner looked close to see teh 'damage' Cameron
smacked the book hard from teh other side and stunned teh fellow nicely.

Cameron also took some guy out by offering some guy a drink from his jar
of Guiness and when the guy reached over to take a sip teh glass got
shoved into his face.

At a fancy dress party he went as a jester with a staff with a lightbulb
on the end, when caught in a fight the light bulb was smashed in a guy's
face and then teh broken remains used as a weapon.

Not particularly nice but all used unusual items as weapons :)


The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 8
From: Peter David Boddy <pdboddy@****.CARLETON.CA>
Subject: Re: The Saint
Date: Mon, 26 May 1997 11:59:54 EDT
Lady Jestyr writes:
>
> This weekend I went to see The Saint (twice. Okay, so I liked the movie.
> Val Kilmer. *drool*) I noticed one interesting thing: The Saint, despite
> being somewhat of an action hero, never carried a gun (and only *used*
> one once, no spoilers for those who haven't seen the movie yet).

Hehehehe, that was a really cool movie. Not only did he only use a gun
once, he couldn't fight worth beans, he ran away from most fights. The
only time he WON a fight was when he snuck up and sucker punched the person.
On the other hand, he was probably the best disguise expert...

Pete

Pete aka Spitfire
Test your might...
at http://www.geocities.com/TimesSquare/8920/index.html
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 9
From: andre eibel <eibel.andre@**.COMCITY.DE>
Subject: Re: The Saint
Date: Mon, 26 May 1997 16:22:56 -0500
At 25-Mai-97 wrote Lady Jestyr:


>I was wondering if anyone had done that with an SR character - make a
>non-mage character who just doesn't use guns (and I don't mean the
>physad kickboxer martial arts god, either). Someone who actually gets
>things done by their wits... anyone ever done this?


I`m doing it from time to time when I get tired of the usual.
Then I pull out my Corpsecretarian and entlighten the others with
the twisted ways of using intrique and manipulation to solve problems.

--
Barbie


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 10
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: The Saint
Date: Tue, 27 May 1997 07:57:33 +1000
> > This weekend I went to see The Saint (twice. Okay, so I liked the movie.
> > Val Kilmer. *drool*)
>
> Well, this film was lousy... (sorry)

In your humble opinion. *I* liked it.

> > Someone who actually gets
> > things done by their wits... anyone ever done this?
>
> One of my players has tried it once... A 'combat monk' Archetype...
> He only used shuriken and other retro weapons... It didn't work...

Sorry, I wasn't clear. I meant a character sans weaponry. (Eg the Saint
- the only fight scene was unarmed, and even then Ilya beat the crap out
of him.)

> But if you carefully integrate the character into the team, it will
> surely work.

It does also require a special type of campaign, I guess - the usual
violence-driven campaign wouldn't work.

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities..com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 11
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: The Saint
Date: Mon, 26 May 1997 20:23:06 -0400
>Lady Jester Asked:
>I was wondering if anyone had done that with an SR character - make a
>non-mage character who just doesn't use guns (and I don't mean the
>physad kickboxer martial arts god, either). Someone who actually gets
>things done by their wits... anyone ever done this?

I've got someone in my game now who's sorta along those lines, and
so far he's working out really well. It just takes a little more effort
on the GM's part to integrate them into a combat heavy group. {you know
who you are :-}

Have a good evening.

Victor
Message no. 12
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: The Saint
Date: Mon, 26 May 1997 08:43:48 +0100
|
|This weekend I went to see The Saint (twice. Okay, so I liked the movie.
|Val Kilmer. *drool*)

Heretic!

The one true Saint is Roger Moor...

How you can expect an uncooth collonial to be able to play a suave
Englishman is beyond me.....

Charterris is probably capable of powering a city, he'll be spinning in his
grave so fast.....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 13
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: The Saint
Date: Tue, 27 May 1997 08:22:33 -0600
Lady Jestyr wrote:
|
| This weekend I went to see The Saint (twice. Okay, so I liked the movie.
| Val Kilmer. *drool*) I noticed one interesting thing: The Saint, despite
| being somewhat of an action hero, never carried a gun (and only *used*
| one once, no spoilers for those who haven't seen the movie yet).
|
| I was wondering if anyone had done that with an SR character - make a
| non-mage character who just doesn't use guns (and I don't mean the
| physad kickboxer martial arts god, either). Someone who actually gets
| things done by their wits... anyone ever done this?

So far just one. A russian journalist in a CP2020 game. I decided
to see if I could play a character like that. It's going to be a
challenge :)

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 14
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: The Saint
Date: Wed, 28 May 1997 09:56:41 +1000
> So far just one. A russian journalist in a CP2020 game. I decided
> to see if I could play a character like that. It's going to be a
> challenge :)

What was his name, Klerk?

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
Message no. 15
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: The Saint
Date: Wed, 28 May 1997 19:43:29 +1000
>
> I was wondering if anyone had done that with an SR character - make a
> non-mage character who just doesn't use guns (and I don't mean the
> physad kickboxer martial arts god, either). Someone who actually gets
> things done by their wits... anyone ever done this?
>

That kind of character's not a bad idea, except for the first time that
you run out of inspiration in the middle of a run; You either fall back
on the 'shoot my way out' mentality or choke miserably.

Marty
Message no. 16
From: "Mark E. Manhardt" <droopy@**.NET>
Subject: Re: The Saint
Date: Wed, 28 May 1997 08:34:41 +0000
> From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
> Subject: The Saint

> I was wondering if anyone had done that with an SR character - make a
> non-mage character who just doesn't use guns (and I don't mean the
> physad kickboxer martial arts god, either). Someone who actually gets
> things done by their wits... anyone ever done this?

Yeah, I did that once. Cool dude...kinda MacGyverish <sp> except a
lot more usefull (and never carried a pocket knife.) He was a lot of
fun until he died horribly in the second or third session. He even
had a "MacGyver" skill (JOAT for those who remember...) that he could
use when he didn't have an applicable skill.


--Droopy
droopy@**.net
Message no. 17
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: The Saint
Date: Wed, 28 May 1997 19:22:44 +0100
> > Well, this film was lousy... (sorry)
>
> In your humble opinion. *I* liked it.
>
*swallowing down couple of nasty comments about the worst film I've
seen the last weeks*
Well, not only in my opinion... but let's skip that discussion.

> > One of my players has tried it once... A 'combat monk' Archetype...
> > He only used shuriken and other retro weapons... It didn't work...
>
> Sorry, I wasn't clear. I meant a character sans weaponry. (Eg the Saint
> - the only fight scene was unarmed, and even then Ilya beat the crap out
> of him.)

I never tried somebody entirely without weaponry. Lots of fun during
play results from fights, and the player of the unarmed char would
lose all that fun.

>
> > But if you carefully integrate the character into the team, it will
> > surely work.
>
> It does also require a special type of campaign, I guess - the usual
> violence-driven campaign wouldn't work.
>
> Lady Jestyr

But It could be fun to play him in a violence driven campain, too...
especially if the character has some unique skills totally necessary
for the group... Imagine how the couple of samurai would struggle to
protect the helpless prof or whatever.

ss
Message no. 18
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: The Saint
Date: Thu, 29 May 1997 08:34:25 +1000
> > > Well, this film was lousy... (sorry)
> >
> > In your humble opinion. *I* liked it.
> >
> *swallowing down couple of nasty comments about the worst film I've
> seen the last weeks*
> Well, not only in my opinion... but let's skip that discussion.

*grin* I'm sure we could find equal numbers of people who like and
disliked it - doesn't make either of us right. (My favourite film of
last year was Hackers, and I know plenty of people who'd spit on it
happily...)

> > > One of my players has tried it once... A 'combat monk' Archetype...
> > > He only used shuriken and other retro weapons... It didn't work...
> >
> > Sorry, I wasn't clear. I meant a character sans weaponry. (Eg the Saint
> > - the only fight scene was unarmed, and even then Ilya beat the crap out
> > of him.)
>
> I never tried somebody entirely without weaponry. Lots of fun during
> play results from fights, and the player of the unarmed char would
> lose all that fun.

Ah - that's where my personal views come in. I find combat to be
generally boring as hell. I'm at my happiest in a combat-free game. (Or,
at least, where the combat is done diceless to get it over with ASAP)

> > It does also require a special type of campaign, I guess - the usual
> > violence-driven campaign wouldn't work.
>
> But It could be fun to play him in a violence driven campain, too...
> especially if the character has some unique skills totally necessary
> for the group... Imagine how the couple of samurai would struggle to
> protect the helpless prof or whatever.

Hmph... some of the sams I can recall would say "Let the bastard die if
he can't fight" and then curse and swear later when they found they'd
needed him...

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 19
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: The Saint
Date: Fri, 30 May 1997 18:46:52 +0100
> Ah - that's where my personal views come in. I find combat to be
> generally boring as hell. I'm at my happiest in a combat-free game. (Or,
> at least, where the combat is done diceless to get it over with ASAP)
>
It depends on how you do it- sure, a combat that consists of 4 hours
of dice rolling is the 'Most Boring Thing Nr2' (The Saint is Nr1 ;)
but if you roleplay the fight, let the players struggle to keep each
other alive, have them care for the wounded or break a door under
full fire, have them hope for fire support that will never arrive, in
short: have them feel the heat of combat...

> > But It could be fun to play him in a violence driven campain, too...
> > especially if the character has some unique skills totally necessary
> > for the group... Imagine how the couple of samurai would struggle to
> > protect the helpless prof or whatever.
>
> Hmph... some of the sams I can recall would say "Let the bastard die if
> he can't fight" and then curse and swear later when they found they'd
> needed him...
>
> Lady Jestyr

Are you serious? Teammembers in your group would let each other die?
That would not be possible in my team.

ss
Message no. 20
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: The Saint
Date: Fri, 30 May 1997 13:56:31 -0400
Simon T.Sailor said:
>Are you serious? Teammembers in your group would let each other die?
That would not be possible in my team.

Unfortunately, a lot of players carry the loner/lone wolf to the
extreme, and form little 'cliques' within the team, only looking out for
themselves and frag the other guy. That's why it's so easy [in my game,
anyway] for special forces type groups to tear apart runners, because
they cover, anticipate, and support their teammates, as opposed to
ruuners who, to paraphrase a quote 'They're not really a team at all,
just a loose collaboration of warring tribes.".

>Makes it easy on the GM, but hard for the runners <evil grin>
Message no. 21
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: The Saint
Date: Fri, 30 May 1997 14:42:58 -0500
At 06:46 PM 5/30/97 +0100, Simon T. Sailer whispered:
>Are you serious? Teammembers in your group would let each other die?
>That would not be possible in my team.

There are teams, then there are groups of people. It depends on the people
playing. The ones that wouldn't care if someone dies are usually the same
under-developed "I'm a rebel with a mysterious past" loner character that
type of person plays. You know, no background thought of, hates the
corps/cops, is an orphan, has no emotions, "A" priority in Rescources,
chromed to the hilt... The character that nobody would care if he died.

Now then, there's a difference between wanting a character dead and not
caring if anyone lives or dies.


-Thomas Deeny
Your Guide to Shadowrun -- http://shadowrun.miningco.com -- updated every
Wednesday!
Thomas's World is http://telltale.hart.org -- come visit!

"One of these bullets has your name on it, and I'm going to keep firing
until I find it."
Message no. 22
From: tom Cone <Brother-1@*****.NET>
Subject: Re: The Saint
Date: Fri, 30 May 1997 18:39:46 -1000
>Are you serious? Teammembers in your group >would let each other die?
Wouldn't happen in our group. Too much fun to kill them ourselves.
Wouldn't consider letting the opposition have the pleasure.
Message no. 23
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: The Saint
Date: Sat, 31 May 1997 11:15:19 +0100
|
|At 06:46 PM 5/30/97 +0100, Simon T. Sailer whispered:
|>Are you serious? Teammembers in your group would let each other die?
|>That would not be possible in my team.
|
|There are teams, then there are groups of people. It depends on the people
|playing.

My character was murdered (well.... they tried) when I was rendered
unconscious with deadly wounds when the enemy attacked.

The B'stard helped someone else out first, and then shot me in the head....

(Fortunately, I had enough karma stored up to burn on auto successes to
survive it..... And after being captured.... Let's just say, he's dead if I
ever see him again....)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 24
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: The Saint
Date: Mon, 2 Jun 1997 08:04:50 +0100
> There are teams, then there are groups of people. It depends on the people
> playing. The ones that wouldn't care if someone dies are usually the same
> under-developed "I'm a rebel with a mysterious past" loner character that
> type of person plays. You know, no background thought of, hates the
> corps/cops, is an orphan, has no emotions, "A" priority in Rescources,
> chromed to the hilt... The character that nobody would care if he died.
>
> Now then, there's a difference between wanting a character dead and not
> caring if anyone lives or dies.
>
>
> -Thomas Deeny

It does'nt only depend on the characters. Roleplaying or not, I'd be
very angry at a player who let my character die...
And the one responsible for a death in the team would surely be
kicked out of it... (the character) If people work together, they
have to care for each other's life first.

ss

Further Reading

If you enjoyed reading about The Saint, you may also be interested in:

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