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Message no. 1
From: cm5323@***.ac.uk (J.W.Thomas)
Subject: The Speed Elf Project
Date: Wed, 27 Mar 1996 18:00:49 +0000 (GMT)
>
> From: Sascha Pabst <Sascha.Pabst@****.informatik.uni-oldenburg.de>
> Date: Tue, 26 Mar 1996 20:01:32 +0100 (MET)
> Subject: Re: Min/Max Characters
>
> David wrote:
> > Here's an idea. Who can make the most munchkineous character?
> What about the speed elf from... err... Gurth (?) and... errr...
> someone else?
Now thats an IDEA...
INTRODUCING the new and improved, FLIPPER IS DEAD, Jet propelled
SPEED ELF PROJECT...

Just how fast is your Elf? How munchkin can your initiative get?

Just mail your fastest possible character and we'll start
getting even worse...

CAN you get a character to break the sound barrier?

(i did it in Vamp:tM to prove its possible to a sucker GM)

Also coming Soon...
Stats for Harlequins Initiative!

Well, now i've got your attention, i'd just like to say...
Its good to be back...

And now the sensable comments.
Has anyone noticed that a toxin exhaler has glands that
naturally produce the toxin biologically, and that having these
glands in your body gives you an increased resistance to the
toxin?
I've been working on this line of thought and have several now
items of bioware based around bioengineered glands.
Anyone interested?

Also...
The body Overstress caused by bioware is only due to the systems
not being designed to work in sync with each other and with your
personal biosystem.
Thinking along these lines, i came up with the Clone as a race
CLONE
Clone are Human (priority E) and have Tech (A) but start with cash
equivalent to priority E.
They may not have Social Skills above 2.
They have the full 1,000,000 =Y= to spend on Bioware or
cyberware, with an overstress limit of TWICE there natural body.
They suffer no overstress or difficulty in healing magic.
All bioware is part of there DNA and will regrow at normal rates.
They start with HALF normal essence (3), and may only start the
game with 1 essence point of cyberware.

The clone has been artificially created by genetic and possibly
magical DNA manipulation. They were force grown in nutrient vats
by blank faced scientists.
(This is within SR scope, as clone limbs and organs require a
full body to be grown. The clone is normally lobotomised as soon
as it is decanted, and remains mindless untill 'Harvested'.)
The Moral and legal implications of a non-lobotomised clone
showing intelligence could cause public outcry and damage the
medical corporations and the value of organ banks.

Magically, clones have a weak life force as if the spirit has not
fully developed. (at Gm fiat they may get reduced Magic effects
like cybermanced individuals, and may attract wraiths and
horrors)

Comments? Reasoned Debate?
Gibbered howls?
MAil me

CHOPPER The god is absent
ChOpPeR His dead leaves are piling
cHoPpEr And all is deserted
chopper -Basho
Message no. 2
From: Tim Serpas <wretch@**.COM>
Subject: Re: The Speed Elf Project
Date: Wed, 27 Mar 1996 17:16:54 -0600 (CST)
On Wed, 27 Mar 1996, J.W.Thomas wrote:
> Thinking along these lines, i came up with the Clone as a race
> CLONE
> Clone are Human (priority E) and have Tech (A) but start with cash
>
> The clone has been artificially created by genetic and possibly
> magical DNA manipulation. They were force grown in nutrient vats
> by blank faced scientists.

I was thrashing around a vat growing concept. More of an NPC thing.
It started when I was thinking about the diference between normal
Bioware and the genetically matched kind (4x cost nuyen, 0.75x cost
body index). I figured, the first kind is some thing they just sew
on to the end of your kidney, say (my guy has a Nephritic Screen).
But the better kind is when they take you DNA, add a couple of
relevent bits, chemically tell the cells "you are in an embryo and
are a kidney. Start growing." Only it grows up as a whole kidney
with the extra abilities. Then the docs swap it out for your old
kidneys and your immune system is none the wiser.

So let's think about Enhanced Articulation (which I want to get).
By extension, genetically matched En.Art. would involve replacing
all of your bones and reattaching the ligaments, muscles, etc.

So I thought, how about incorporating plastic bone lacing while
they grow my new bones? And If they need to reattach all my muscles,
wouldn't it be easier if they just vat grew muscles (incorporating
muscle augmentation) and skin (including orthoskin) around said
new bones? Heck, there's nerves involved, so why not some kind
of reflex booster?

Pretty soon we're talking about a whole new body, based on my genes,
which they slap my brain into once they're done. We have cyberskulls
torsos and limbs, so why not a whole new biological body?

I was coming up with justifications for darn near avery bio and cyber system
being integrated while the new body grows.

I think I have a better idea than brain transplant: They stick you in
the vat and do surgery on the base of your brain to make a redundant
set of neural connections. The bits and pieces of your new body
would accumulate on this new branch while the old body attrophied
(and provides raw materials, most likely).

Far too much time invloved for an active runner and far too
much money without selling your cyber soul to the corps.

A bit more than two cents, eh?
Tim Serpas
BS Physics
II Dan Taekwon-do
wretch@**.com
Message no. 3
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: The Speed Elf Project
Date: Thu, 28 Mar 96 22:37:49 +1030
>CAN you get a character to break the sound barrier?

Don't forget that reinforced body to prevent things like arms, legs and
necks being broken by the wind shear...


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 4
From: tsbtal@********.com (Tal Kedem)
Subject: Re: The Speed Elf Project
Date: Fri, 29 Mar 1996 21:07:18 -0500
On Mar 28, 1996 22:37:49, 'Robert Watkins <robertdw@*******.com.au>' wrote:



>>CAN you get a character to break the sound barrier?
>
>Don't forget that reinforced body to prevent things like arms, legs and
>necks being broken by the wind shear...
>
>
>--
>Robert Watkins robertdw@*******.com.au
>Real Programmers never work 9 to 5. If any real programmers
>are around at 9 am, it's because they were up all night.

Well that's not the point, we're not saying he should necessarily maintain
or even SURVIVE the speed, just get there :)


--
-Lord Tallion <Tal Kedem>
GAT d- s: a--- C++++ ULC>+++ P+>+++ L+>++ E W+ N+ o !K-- w !O M--
V PS+ PE+ Y++ PGP t++ !5 X R+ tv+ b+++ DI++ D+ G+ e@ h@ !r y?
http://www.geocities.com/Tokyo/2161/ (Under Construction, but aren't they
all?)
- tsbtal@***.pipeline.com - tkedem@********.hchs.hunter.cuny.edu -
-tallion@******.net -
"Cthulhu in `96 - Why settle for a lesser evil?"
Finger me for my PGP public Key
Message no. 5
From: seb@***.ripco.com (Sebastian Wiers)
Subject: Re: The Speed Elf Project
Date: Fri, 29 Mar 1996 23:23:19 -0600 (CST)
This may seem obvious, but most riggers can bust mach 1. The next
cheesiest way is for a mage (elf, charisma 8) to get lots of dice on levitate
person and summon a spirit with movement- this can actually aproach mach 2.
--
--Seb
Message no. 6
From: tsbtal@********.com (Tal Kedem)
Subject: Re: The Speed Elf Project
Date: Sat, 30 Mar 1996 11:35:40 -0500
On Mar 29, 1996 23:23:19, 'seb@***.ripco.com (Sebastian Wiers)' wrote:


>This may seem obvious, but most riggers can bust mach 1. The next
>cheesiest way is for a mage (elf, charisma 8) to get lots of dice on
levitate
>person and summon a spirit with movement- this can actually aproach mach
2.
>--
>--Seb

Yeah, but is the rigger is in a vehicle! (and sorta the mage too, the
spirit moving it....)

-but-

If you want to get nitpicky, you can say that a cybered up elf isn't really
moving himself, just a small fraction of flesh is being propelled by metal
legs, and a MBW etc... :)

--
-Lord Tallion <Tal Kedem>
GAT d- s: a--- C++++ ULC>+++ P+>+++ L+>++ E W+ N+ o !K-- w !O M--
V PS+ PE+ Y++ PGP t++ !5 X R+ tv+ b+++ DI++ D+ G+ e@ h@ !r y?
http://www.geocities.com/Tokyo/2161/ (Under Construction, but aren't they
all?)
- tsbtal@***.pipeline.com - tkedem@********.hchs.hunter.cuny.edu -
-tallion@******.net -
"Cthulhu in `96 - Why settle for a lesser evil?"
Finger me for my PGP public Key
Message no. 7
From: Marc A Renouf <jormung@*****.umich.edu>
Subject: Re: The Speed Elf Project
Date: Sat, 30 Mar 1996 13:28:08 -0500 (EST)
On Fri, 29 Mar 1996, Sebastian Wiers wrote:

> This may seem obvious, but most riggers can bust mach 1. The next
> cheesiest way is for a mage (elf, charisma 8) to get lots of dice on levitate
> person and summon a spirit with movement- this can actually aproach mach 2.

...which is exactly why I run the Movement power as additive
instead of multiplicative.

Marc
Message no. 8
From: pbailey@***.ipswichcity.qld.gov.au (Peter Bailey)
Subject: Re: The Speed Elf Project
Date: Mon, 1 Apr 96 08:06:23
Hi Sebastian,

> This may seem obvious, but most riggers can bust mach 1. The next
> cheesiest way is for a mage (elf, charisma 8) to get lots of dice on levitate
> person and summon a spirit with movement- this can actually aproach mach 2.

Huh? How did you figure that out? I can't get a reasonable elf anywhere
above 300 meters/second even with a force 8 spirit helping. The speed of
sound at sea level is 660 meters/second.

Hmmmm

--

Internet: pbailey@*****.ipswich.gil.com.au Fidonet: 3:640/281.3

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Member Team AMIGA

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