From: | seb@***.ripco.com (Sebastian Wiers) |
---|---|
Subject: | Re: Those bugs..../ hard combat |
Date: | Fri, 23 Feb 1996 18:15:10 -0600 (CST) |
> Mykul,
>
> As far as I can tell Bug City contains the most current rules for using
> "Bugs" in your SR games. the first supplement to have bugs was Universal
> Brotherhood....not a fun module for the players about the same time Queen
> Euphoria also came out. I was playing SR at that time and we had the
> ....honor...i guess of playing them back to back. We lost 2 out of 9 players
> during the final scene of Queen Euphoria. That scene is also the longest
> combat I have seen. Most players actually ran through multiple clips and had
> to reload or go hand to hand with ant flesh form and true form spirits. the
> Awakenings sourcebook contains some Bug-specific spells in its Grimoire and
> has some other way nifty neeto spells in it.
+>
> Happy Motoring
Aw, vwee vwee vweeee vwee (violins). We just ran Iomago, or some
such. Our Gm fels the need to "upgrade" npcs. Mostly, my pc ended up
chucking guns and picking up the heavieast thing he could find to bash armored
figures with..... Guns-(armor+cover)=no damadge. :)
We lost one caracter out of 7 in what was otherwise a BREEEZE of an
adventure (well except the helicopter asualt theat trashed out car and
luggagge...) Almost lost 3, though- 1 unconcious from chemicals, 2 just luck
of initiative.
Party in joke- the asbestos condom, for when yer jhonson is a flaming
asshole....
--
OOPS, AOL
--Seb