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Message no. 1
From: shadowrn@*********.com (Daniel Powell)
Subject: Three Questions
Date: Tue Apr 9 16:00:01 2002
<html><div style='background-color:'><DIV></DIV>
<DIV></DIV>
<DIV>I have three quick questions which I'm sure have been answered a hundred times
but a quick direction would be appreciated.</DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=2>
<P>What is the cost for a dose of a dose of Narcojet? Four of us went through all
the rulebooks and couldn't find it for the life of us.</P>
<P>When building a character, does intelligence boosting bioware and cyberware
effect the calculation for beginning knowledge and language skills?</P>
<P>Can you take "Etiquette" without it being specialized? Can you take
multiple specialization of etiquette at character creation, if so what is the
cost?</P></FONT></DIV>
<DIV></DIV>
<DIV>Thanks,</DIV>
<DIV>&nbsp;</DIV>
<DIV>Daniel aka Izod</DIV></div><br clear=all><hr>Send and
receive Hotmail on your mobile device: <a href='http://g.msn.com/1HM505401/14'>Click
Here</a><br></html>
Message no. 2
From: shadowrn@*********.com (Augustus)
Subject: Three Questions
Date: Tue Apr 9 18:20:01 2002
>What is the cost for a dose of a dose of Narcojet? Four of us went through
all the rulebooks and couldn't
>find it for the life of us.

150¥ per dose

Though they left the narcojet ammo listed in the 'disease and toxins' rules
in SR3, they took out all the weapons and rules for it, they appeared later
in "Man and Machine"

>When building a character, does intelligence boosting bioware and cyberware
effect the calculation for
>beginning knowledge and language skills?

I've always said no, but I don't think there is anything in the rulebook
that says that officially...

I based my decision roughly around the acquisition of the item itself...
If the character was made today, and tomorow he/she acquired something that
gave a +1 INT, you wouldn't give them the knowledge skill points would you?
Would you give it to them the day after? Or the next week? Probably not.
So it sorta goes with the cyberware at character generation... you
would have to ask how long ago in the characters life they got it... and
then decide "Is that sufficient time to have elapsed for me to give them the
bonus skill points?" and then ask... if somebody got that cyberware next
week in my game and the same period of time elapsed, would I give them the
same free knowledge skill points?
(thats probably more of a confusing and muddled description of what I'm
thinking, but hopefully you get the gyst of what I was trying to say)

>Can you take "Etiquette" without it being specialized? Can you take
multiple specialization of etiquette at
>character creation, if so what is the cost?

Yes, you can take Etiquette without specializing it... a few of the sample
characters in the book have taken it (back in the days of SR2 though, you
had to 'concentrate' it into something and couldn't take it as a general
skill)

And no, you can't take multiple specializations (in etiquette or any other
skill) at character creation (SR3 p84)

Clint
Augustus
Message no. 3
From: shadowrn@*********.com (Keith Duthie)
Subject: Three Questions
Date: Tue Apr 9 22:00:01 2002
On Tue, 9 Apr 2002, Daniel Powell wrote:

> When building a character, does intelligence boosting bioware and
> cyberware effect the calculation for beginning knowledge and language
> skills?

Look at the character generation chapter of the main SR3 rulebook. The
order in which you do things is choose race, choose magical abilities,
choose attributes, assign skills, then assign resources. Therefore
cyberware (and bioware) don't come into play for assigning skills.

--
Madness takes its toll. Please have exact change ready.
http://users.albatross.co.nz/~psycho/ O- -><-
Message no. 4
From: shadowrn@*********.com (Gurth)
Subject: Three Questions
Date: Wed Apr 10 05:40:01 2002
According to Daniel Powell, on Tue, 09 Apr 2002 the word on the street was...

> <html><div style='background-color:'><DIV></DIV>
> <DIV></DIV>
> <DIV>I have three quick questions which I'm sure have been answered a
> hundred times but a quick direction would be appreciated.</DIV>

No problem, but first, a request: could you please turn off the HTML
encoding on your message? I hope it's obvious in the quoted bit above how
annoying those tags are to someone not using an HTML-capable mailer.

> What is the cost for a dose of a dose of Narcojet? Four of us went
> through all the rulebooks and couldn't find it for the life of us.

150 nuyen per dose -- see the table on page 158 of Man & Machine. This is in
addition to having to buy darts for your dart gun, BTW, at 200 nuyen for 10.

> When building a character, does intelligence boosting bioware and
> cyberware effect the calculation for beginning knowledge and language
> skills?

I'd say this is exactly the same as when you buy cyberware that changes your
Quickness, and then take a Quickness-based skill: use the natural Attribute
rating. So the bio- or cyberware wouldn't affect the skill points cost.

> Can you take "Etiquette" without it being specialized?

With SR3 rules, yes, you can -- it's not mentioned that you _can't_, unlike
in SR1 and SRII.

> Can you take multiple specialization of etiquette at character creation, if
> so what is the cost?

That makes five questions in all :) It says in SR3, on page 57, that you can
only have one specialization per skill at character generation. So the
answer here is: no, you can't, which makes the cost question irrelevant.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Dat is de kip voor het ei spannen.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: shadowrn@*********.com (Chris Shaffer)
Subject: Three Questions
Date: Sat Apr 13 20:05:01 2002
>I'd say this is exactly the same as when you buy cyberware that changes your
>Quickness, and then take a Quickness-based skill: use the natural Attribute
>rating. So the bio- or cyberware wouldn't affect the skill points cost.

Actually, attributes increased by Bioware count as 'natural and
unaugmented' (MM p77). I prefer the following explanation:

>Look at the character generation chapter of the main SR3 rulebook. The
>order in which you do things is choose race, choose magical abilities,
>choose attributes, assign skills, then assign resources. Therefore
>cyberware (and bioware) don't come into play for assigning skills.



-----
"I stand by all the misstatements that I've made." --Vice
President Dan Quayle to Sam Donaldson, 8/17/89

Chris Shaffer chris@*****.net
http://www.uic.edu/~shaffer/

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