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Message no. 1
From: Scott Wheelock iscottw@*****.nb.ca
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 13:28:16 -0300
Nunchucks. I'll use the bastardized version of the word, since I
can't be sure how to spell the real thing. I'm sure ya'll will be
happy to correct me :)

One of the players in a campaign I'm trying to get going again wants
to use nunchucks (quick, someone tell me how to spell it!). I don't
have a problem with this, but there's no hint of them in the
sourcebooks I have, so I have to make it up. And so, a list of questions.

1) What skill would they use? Clubs? Whips? A new Flails skill?
2) What would they do for damage?
3) Can they entangle? Is that just a movie thing? If they could, what
would one use for the test, a Called Shot?

Thanks in advance!

-Murder of One
Message no. 2
From: Sebastian Wiers m0ng005e@*********.com
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 13:12:42 -0500
: Nunchucks. I'll use the bastardized version of the word, since I
:can't be sure how to spell the real thing. I'm sure ya'll will be
:happy to correct me :)

The correct spelling is a nipponese kanji. I've seen many english
translations; I like "nunchaku", myself.


:1) What skill would they use? Clubs? Whips? A new Flails skill?

They are flails. Whips / flails was one skill concentration in Sr2, so
whip skill would likely cover using nunchucks in Sr3. Maybe they will cover
this in "The Cannon Companion."

:2) What would they do for damage?

About the same as a club. Maybe str+2 m (stun) instead.

:3) Can they entangle? Is that just a movie thing? If they could, what
:would one use for the test, a Called Shot?


They would be good for subduing combat (if Sr3 still had that). Yes,
I'd say you could make a called shot to entangle; that is about the same as
subduing in Sr2.

Mongoose
Message no. 3
From: Gurth gurth@******.nl
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 20:04:38 +0200
According to Scott Wheelock, at 13:28 on 14 Jul 99, the word on
the street was...

> One of the players in a campaign I'm trying to get going again wants
> to use nunchucks (quick, someone tell me how to spell it!). I don't
> have a problem with this, but there's no hint of them in the
> sourcebooks I have, so I have to make it up.

I consider them very much like clubs. Stats for my take on them are in
another Plastic Warriors CP2020 conversion, to be precise Blackhand's
Street Weapons 2057.

> And so, a list of questions.
>
> 1) What skill would they use? Clubs? Whips? A new Flails skill?

Either Clubs or Whips, depending on your perception of them. I'd go with
Whips, because that skill seems to best take into account that the other
end of the weapon is not always in the same place, relative to the end you
hold onto :)

> 2) What would they do for damage?

IMHO, (Str+2)M Stun.

> 3) Can they entangle? Is that just a movie thing? If they could, what
> would one use for the test, a Called Shot?

They can. I've seen someone, who was pretty good with them, entangle
another person's wrist, mainly to show (to me) that they can be used for
more than just hitting with them. I also once disarmed someone holding a
blunt katana with some practice nunchakus (the kind with foam grips), by
hitting the blade with the cord between the two grips, and then grabbing
the free grip and pulling. Perhaps I should add that that was just about
the only time I ever used them, and I wouldn't be able to do it in a
combat situation :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Cooking with the devil, frying down in hell.
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: Geoffrey Haacke knight_errant30@*******.com
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 12:16:16 CST
That reminds me, what are rules for "brass knuckles" and the other
variants???

>
> Nunchucks. I'll use the bastardized version of the word, since I
>can't be sure how to spell the real thing. I'm sure ya'll will be
>happy to correct me :)
>
> One of the players in a campaign I'm trying to get going again wants
>to use nunchucks (quick, someone tell me how to spell it!). I don't
>have a problem with this, but there's no hint of them in the
>sourcebooks I have, so I have to make it up. And so, a list of questions.
>
>1) What skill would they use? Clubs? Whips? A new Flails skill?
>2) What would they do for damage?
>3) Can they entangle? Is that just a movie thing? If they could, what
>would one use for the test, a Called Shot?
>
> Thanks in advance!
>
>-Murder of One
>
>


Geoff Haacke
"If you not part of the solution then you are part of the precipitate."
"Never underestimate the power of stupid people in large groups."


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 5
From: Mark A Shieh SHODAN+@***.EDU
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 14:37:50 -0400 (EDT)
Scott Wheelock <iscottw@*****.nb.ca> writes:
> Nunchucks. I'll use the bastardized version of the word, since I
> can't be sure how to spell the real thing. I'm sure ya'll will be
> happy to correct me :)

I'm pretty sure the Japanese call it nunchaku.

> 1) What skill would they use? Clubs? Whips? A new Flails skill?

They don't really feel like any of the existing skills (never
used a flail, but suspect it wouldn't feel like one), though for
simplicity's sake you may want to just toss it in with clubs.

> 2) What would they do for damage?

One of the netbooks I saw listed damage as (QUI+2)M, reach 1.
Also, from what I've seen, they don't deal with armor as well as some
other weapons.

> 3) Can they entangle? Is that just a movie thing? If they could, what
> would one use for the test, a Called Shot?

I guess (keep in mind that movie thing is how I prefer
combat), but there are probably better things to be doing with them.
As a GM, I'd rule that as a typical disarming test, rather than any
special ability of the weapon. (probably called shot, possibly with
extra penalty)

Mark
Message no. 6
From: Lloyd Vance ljvance@*******.edu
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 11:52:04
At 01:28 PM 7/14/99 -0300, you wrote:
> Nunchucks. I'll use the bastardized version of the word, since I
>can't be sure how to spell the real thing. I'm sure ya'll will be
>happy to correct me :)
>

Nunchaku is good for spelling. I usually don't get that picky on
translations, though.

> One of the players in a campaign I'm trying to get going again wants
>to use nunchucks (quick, someone tell me how to spell it!). I don't
>have a problem with this, but there's no hint of them in the
>sourcebooks I have, so I have to make it up. And so, a list of questions.
>
>1) What skill would they use? Clubs? Whips? A new Flails skill?
>2) What would they do for damage?
>3) Can they entangle? Is that just a movie thing? If they could, what
>would one use for the test, a Called Shot?
>

They are a flail, so I'd use flail. You could use the same damage of a
club, or at +1 for the fact that it is your strength and the accelleration
of the endpoint as it spins in a somewhat circular fashion.

Yes, they can entangle. I've used them to grab, disarm, and throw people.
Lots of fun.
But, yes, that would be a called shot or a special test of some kind, since
it is a quite different movement than striking.

> Thanks in advance!
>
>-Murder of One

The Hamm
aka Lloyd Vance
Message no. 7
From: Paul J. Adam Paul@********.demon.co.uk
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 19:24:17 +0100
In article <19990714181616.65879.qmail@*******.com>, Geoffrey Haacke
<knight_errant30@*******.com> writes
>That reminds me, what are rules for "brass knuckles" and the other
>variants???

I include them in under saps and the like: basically, small concealable ways
to add more weight to your punch.

--
Paul J. Adam
Message no. 8
From: Ereskanti@***.com Ereskanti@***.com
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 21:38:32 EDT
In a message dated 7/14/1999 11:30:15 AM US Eastern Standard Time,
iscottw@*****.nb.ca writes:

> Nunchucks. I'll use the bastardized version of the word, since I
> can't be sure how to spell the real thing. I'm sure ya'll will be
> happy to correct me :)

Sure, fine, go and tempt me....

> One of the players in a campaign I'm trying to get going again wants
> to use nunchucks (quick, someone tell me how to spell it!). I don't
> have a problem with this, but there's no hint of them in the
> sourcebooks I have, so I have to make it up. And so, a list of questions.
>
> 1) What skill would they use? Clubs? Whips? A new Flails skill?

IF we were to use a skill in the books, I'd say Whips in all honesty.
However, the consideration of "Flails" as a new skill isn't entirely bad.

> 2) What would they do for damage?

I'd say the same as for clubs actually, but give them a +1 reach.

> 3) Can they entangle? Is that just a movie thing? If they could, what
> would one use for the test, a Called Shot?


Called shot sounds good if it is intended to happen. I also believe there
are rules now for whips and entanglement. Am I wrong here folks?

-K
Message no. 9
From: Michael & Linda Frankl mlfrankl@*****.msn.com
Subject: "Throw it here, Sister!"
Date: Wed, 14 Jul 1999 21:54:32 -0400
Murder of one asketh:
> Nunchucks. I'll use the bastardized version of the word, since I
>can't be sure how to spell the real thing. I'm sure ya'll will be
>happy to correct me :)


Nunchaku


>1) What skill would they use? Clubs? Whips? A new Flails skill?


Nunchaku, possibly a flail specialization, but the moves are typically more
involved than just whacking someone. In fact you can really hurt yourself on
rebound if you don't learn how to do it right.

>2) What would they do for damage?

+1 one more to whatever clubs do (simluates the swinging action).

>3) Can they entangle? Is that just a movie thing? If they could, what
>would one use for the test, a Called Shot?


Not like bolas, but around a wrist could be nasty from the compression. I
would examing the rules for grabbing in combat as a good parallel. The whip
entanglement rules would really apply to this weapon.

> Thanks in advance!


:)

Mike, aka Smilin' Jack
Message no. 10
From: Geoffrey Haacke knight_errant30@*******.com
Subject: "Throw it here, Sister!"
Date: Thu, 15 Jul 1999 09:16:01 CST
>From: "Paul J. Adam" <Paul@********.demon.co.uk>
>In article <19990714181616.65879.qmail@*******.com>, Geoffrey Haacke
><knight_errant30@*******.com> writes
> >That reminds me, what are rules for "brass knuckles" and the other
> >variants???
>
>I include them in under saps and the like: basically, small concealable
>ways
>to add more weight to your punch.

I assume though that instead of the clubs skill (or Armed combat in SR2) it
would use Unarmed Combat??

>
>--
>Paul J. Adam
>
>


Geoff Haacke
"If you not part of the solution then you are part of the precipitate."
"Never underestimate the power of stupid people in large groups."


______________________________________________________
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Message no. 11
From: Lloyd Vance ljvance@*******.edu
Subject: "Throw it here, Sister!"
Date: Thu, 15 Jul 1999 12:58:59
At 09:16 AM 7/15/99 CST, you wrote:
>>From: "Paul J. Adam" <Paul@********.demon.co.uk>
>>In article <19990714181616.65879.qmail@*******.com>, Geoffrey Haacke
>><knight_errant30@*******.com> writes
>> >That reminds me, what are rules for "brass knuckles" and the other
>> >variants???
>>
>>I include them in under saps and the like: basically, small concealable
>>ways
>>to add more weight to your punch.
>
>I assume though that instead of the clubs skill (or Armed combat in SR2) it
>would use Unarmed Combat??
>
>Geoff Haacke


Not at all. The skill for nunchaku is as independant from unarmed as any
other armed combat weapon. At least. I would even be reluctant to allow
defaulting at the same penalty for nunchaku, because it is so different.
Unlike the sword, which is a continuation of your arm, and a logical one at
that. The nunchaku do not move in a way that is logical, at first, and the
sword does. That makes it much easier for someone who can swing their
fists to swing a sword, and the corrolation doesn't apply as well with
nunchaku.
I would not use clubs, though. I don't have the book in front of me, but
someone said that whips and flails are in the same group. I would allow
that, or create a special combat skill of Nunchaku.

The Hamm
aka Lloyd Vance

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