From: | Eric Lemme e-lemme@***.cso.uiuc.edu |
---|---|
Subject: | Thunderbolts: How you might get them. |
Date: | Mon, 23 Aug 1999 18:21:19 -0500 |
thunderbolt depend on the skill and resources available to the runners.
If you look at the thing as one big puzzle.
you could steal it from the factory
you could steal it from the shipping company
you could steal it from a lone star cop assuming they carry them all the
time.
In each situation you could cover your self with a number of different
skills. If you were really clever you could ever set up your enemies to
take the fall for the theft. A good decker could even hide the fact
that a theft ever occured.
I do have a question for all you gms out there. what would you do if
your players had a construction guru and said they were just going to
build their own thunderbolts. What skills would you say are neccessary
and how difficult would you make the rolls?
Eric