From: | Gurth gurth@******.nl |
---|---|
Subject: | Thwaps and initiative rolls (Re: Condition Monitoring) |
Date: | Fri, 24 Mar 2000 10:39:09 +0100 |
was...
> > Is that the one in the bar with the Elastica song playing? Or am I
> > thinking of someone else I thwapped back then? :)
>
> That's the one. IIRC, <ducking> you were a bit handy with the thwaps,
> perhaps explaining your inability to remember ;o)
At the time, we had far too many quick thwaps that consisted of nothing
more than the same old ASCII art (these days, we have too few, IMHO...) so
I tried to steer things back to the way it was in the old days by turning
the thwap into a little story. I don't think it caught on :(
> In Feng Shui (great game, BTW) I made the players sit in decreasing
> initiative order, threw away initiative rolls, and went around the circle.
> Worked well.
I prefer to have players roll for initiative, because that gives a chance
of characters acting in a different order from turn to turn. IMHO gets too
predictable if they know who goes first every turn.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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