From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Ties |
Date: | Wed, 30 Apr 1997 07:57:08 -0600 |
| >successes as the target.
Okay, here's another house rule of mine, and this one is actually
tested by time and works.
If a resisted test results in a tie both sides fail.
For example, if it's for melee combat both sides attack eachother in
a flurry of strikes and kicks but neither one gets a clean hit on the
other. If its arm wrestling both sides grunt and strain as sweat
pours from their brows, neither side giving an inch. And so on.
Why? Shadowruns dice system is so confined that giving one side an
automatic success greatly unbalances things, IMHO.
-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~