From: | Jeremiah Stevens <jeremiah@********.EDU> |
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Subject: | Re: Time and Pool Dice (Was: At a LOS) |
Date: | Tue, 2 Dec 1997 15:22:07 -0500 |
> Hmmm, good question.
> But under my system it can easily resolved, just calculate the percentage
> of pool dices the mage is using and compare it to the time factor of a
> simple action. Then adding the result to the time he needs to cast the spell.
> To speed up the process draw a table for it, so you don`t need to
> calculate in game.
> Or make it simple, say that one dice is the same as an free action for time
> needs.
Would the same rule apply to combat pool? Dumping combat pool into an
attack should, under your rules, make the attack take longer since the
character is better preparing the attack.