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Mailing List Logs for ShadowRN

Message no. 1
From: Hobbes Patrol Headquarters <TYGER@****.WINONA.MSUS.EDU>
Subject: Time Tricks
Date: Mon, 20 Sep 1993 17:50:43 -0500
>>Time Travel, what a concept. It's nice in theory, but it raises a tonne of
>>questions.

>Is that a Metric Tonne? :)

Depends on country of origin... =P

>Clarifications of the campaign:
> The character was born far enough down the line that she will not
>be encountering "herself."

(stuff deleted obout parents) Tere's another intresting clause. "The
Grandfather Clause" In essence, you can't kill your own bloodline. It
would reflect badly on your geneology. I mean, how do you explain killing
your grandfather, so your mother isn't born, so you aren't born, so you
can't be there to kill your grandfather... (Messy, neh?)

> Furthermore, this is not back&forth time travel:She was accidentally
>transported back, has no inkling as to how temporal transportation is
>achieved, and has no device that lets her return.

Understood. It can STILL be nasty tho...

> Also, given the nature of the background (secret lab, etc) there are
>no time cops. . .yet. Though I suppose they might arrive from a time when
>temporal manipulation was far more feasible. . .But that's left open for
>later adventures.
>J Roberson

Oh, the fun you can have. "Ok, we beging the game a week ago when you were
in the hospital." (player) "I wasn't in the hospital!" (GM) "Let me
explain how..."

-Tyger
(Who played with a manipulative GM in Timemasters...)

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"It's not like talking with people. With people, anything can be said and
nothing matters. Words and words and words. You go to a party... people
sit around and say things. Anything. Just to talk. Put forth views and
debate them. Sometimes you get a new idea. Sometimes something changes"
-Luicifer
From "Virtual Realities"
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Further Reading

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