|From:||"Steven A. Tinner" <bluewizard@*****.COM>|
|Subject:||Tinner's Pompous notions about WotC, FASA,|
|Date:||Mon, 16 Mar 1998 00:56:32 -0500|
>do -not- (now) support CCGs. When that decision made, membership dropped
>fourty to six people. TELL me that that's not a monopoly.
OK, I will.
That's simply a mater of a LOT of people CHOOSING to play one game over
A monopoly is when those players make that switch because they have NO other
choice, due to unfair competition by a single manufacturer.
What WotC has done, and done well is capture gamer attention.
MtG is a phenomenon because they have come up with something new, and they
have managed to hype it.
Let's just suppose FASA ran ... say half as many SR tournaments as WotC does
Do you think that SR sales would improve?
How about if they offered prizes like a complete set of ALL SR sourcebooks
at every one?
And what if they made it possible for us to re-sell our used modules at say
... 2000% profit?
Ya think that might encourage a few players to switch to SR from other
BTW Did you ever think that CHOOSING to eliminate CCG's from your gaming
club was tantamount to suicide?
I'm really curious, why on earth did you choose to alienate that large of a
portion of your membership by excluding a game that popular?
We're the CCG'rs THAT much trouble?
Most of the ones I've met pretty much just sit there, and shout things every
now and then ... kind of like houseplants with vocal cords. ;-)
At our gaming club, we have CCGs, RPGs, Wargames and Boardgames all taking
place in one cafeteria.
Aside from a little goodnatured teasing there are no problems between the
groups, and all but a few of the players move freely between the groups.
IMO choosing to "not support" a group of gamers just encourages them to be
If you don't support my hobby of choice, why the HELL would I give a damn
about being a part of your club?!?!?
>Second, we have changed. We have adapted. And we are still alive. Unlike
>single other roleplaying club in the area. The one local gaming store we
>exists now because they also carry Citadel Games merchandise and White Wolf
>is where we changed to, go figure).
That's not adapting, that giving up and taking the easy way out.
If SR was in danger like you descirbe in our local group, you can be damn
sure that I'd be running open games every weekend, loaning out my books and
recreiting players left and right.
There's no way I just surrender and start looking for another game!
>WotC and Microsoft are more than Evil Empires. Lots of stuff goes into
>categories. However, MS (and WotC is on the way) is monopolizing the
>which is illegal by United States law. But because they have a monopoly (or
>because no one in the Senate cares about silly gamers) they have the money
>sure they stay that way.
You're right that the $$$ WotC has give them a HUGE edge over other
companies, but there is NOTHING stopping those other companies from going
for their own market share.
What has WotC really done to hurt other companies?
AFAIK their whole strategy is simply to enhance their own company.
Purchasing TSR was a great move IMO.
TSR was sliding rapidly into the gutter before the buyout, now I'm actually
thinking of picking up an upcoming AD&D product (The Return of Vecna if
Rather than boycotting WotC (Which probably won't hurt them anyway, since
the people doing the boycott certainly weren't buying many cards in the
first place) why not take a positive action, rather than a negative one?
Write to your favorite non-WotC game company and let them know your
Encourage them to produce more of what you like.
I know that everyone on this list is capable of taking 5 minutes and sending
an email to FASMike@***.com and telling him what their favorite SR product
this past year was.
But how many of us do it?
Odds are very few - most would rather bitch about how WotC is busy trying to
"ruin gaming" than actually do something to make gaming better.
WotC has gone out of their way to listen to their fans.
The players wanted the Black Lotus back in MtG - Now there are about 4
variations on it, one of which (Lotus Vale) is better than the original IMO.
The players demanded a national ranking organization, and affiliated
magazine, and the got the DCI and Duelist - within one year of the game's
Loooong before they had the "monopolistic" cash flow they have now.
They saw a need, took the risk and made it work.
Not to knock FASA, but they still haven't produced am SR Fanzine that is
worth spending money on.
If Shadowland was of equal quality to The Duelist, I'd be more inclined to
slide some extra cash towards FASA.
This is getting long and pompous, so let me conclude thusly ...
Just because things are one way today, does NOT mean that's how they will
The giant "monopolies" of today are tomorrow's losers. (Just ask General
Motors, TSR and Avalon Hill for example)
Things NEVER stay the same, and compeitions is good for the industry.
If "Underdog" Steve Jackson had not had TSR to compete with, he'd never have
worked so hard to make all those fun games. Likewise for FASA, WW, and
plenty of others.
Currently Magic and WotC are riding high on a wave of success.
You can choose to feel crushed by that wave, and see only the negative side,
or you can feel pleased that gaming is not regularly advertised during the
HIGHEST RATED cable TV show on the air (South Park)
These are exciting days to be a gamer.
Don't let a bad attitude spoil them for you.
If you want to steal players from WotC, you need to be better than them -
it's a big challenege, but think how good it will feel when you slowly bring
back those "lost sheep" and help a few new converts discover the joy of
Steven A. Tinner
"Goldfish have no memory"