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Message no. 1
From: Robert Sunderlage <87902166@******.UWW.EDU>
Subject: Re: To all the Extra Arm Mount replies
Date: Wed, 17 Nov 1993 14:32:07 CST
This is a compilation of all the replies I received on this thread.
I compiled them together to group the topics into similar categories.
I would have liked to quote the authors, but with the cut & pasteing
that I did, everything got screwed up. You authors know who you are
out there... (Note: each separate grouping of '=>' is a different
author.)

=> Now add in the extensive modifications that would have to be made to your
=> nervous system. A whole new set of nerves, and you would have to attach
=> them to the brain in some way. With your curent arms there is presumably a
=> fairly clear place for a hook up to the brain. Not so with a new arm--you
=> have to sort of splice it in there and hope the nervous system knows what to
=> do with it.

=> Does the human brain can control the use of more than two arms at the
=> same time.
=> I don't think so...

How do we know??? We really don't and this device "just does it", it
adds the neural links required. Again, to quote DLoH -
"Who cares how it works..."

=> Aside from the obvious problems by wearing arm mounts, do ya
=> think you could get a drink in a quiet little bar? You think people hate
=> orks, just wait until they run across a guy with four arms!

=> An additional question would be what can you do in the SR environment with
=> an extra arm? Would it improve your decking? Could you shoot more guns?
=> If you could somehow slave it to the other natural (or not) arm you have it
=> might serve better.

The way _I_ envisioned it, the individual would wear bulky clothes
wherever they went keeping the extra arms at their sides. It would
just look like they had really WIDE shoulders. With a trench coat...
* I would say that it WOULD NOT improve decking, but you could HOLD
more guns. As it says in the article, you do NOT get more actions!!!
Think about using 2 arms to hold someone hostage while using your
other to to shoot at someone, or something else along those lines.

=> MMmmhhhh!!...... It reminds me about 'Cyberforce', comics from Image. One
=> of the characters has 3 arms on the right and one natural on the left...
=> pretty and useful ( I think it's a good exemple of the usefulness of such
=> a cyberware)

Just to let you know, this would not work, because you could only
mount 1 extra arm on each side.

=> Now consider a few interesting things regarding your new limb. First, I
=> would expect that the .5 essence that you lose for the shoulder mount would
=> just be in preperation for the addition of a new arm. Just how much extra
=> bone reinforcement would a person need? I suspect a lot. An extra arm is
=> no light proposition. The human body is just not built for it. Think of
=> how extensive your shoulders are. Now imagine having two more.

Agreed, but I think that the Extra Arm Mount incorporates that into
it's figures. Sure, this dude would look strange, but then again what
Shadowrunner doesn't??? :) My question was, Would the individual
have to pay another 1.0 essence for the cyberarm attached?

=> > I think getting a "normal" replacement is pretty traumatic,
even in
=> > Shadowrun. Adding something that's so obviously not a regular part of the
=> > human anatomy is going to cost many mounds of money and require very
special
=> > individuals. I think most of those options are silly.
=>
=> Exactly my opinion. It just isn't "shadowrunisgue". I think the point is
=> to fit in and look inconspicuous. (Well if everyone looks freaky it might
=> work).

Interesting point I had forgotten about. I guess it all depends on
the "atmosphere" your campaign is set in. For me, I see
"shadowrunisgue" as being the way to make a name for yourself in the
shadows. Now I realize this may seem appaling to some of you, and I
understand both "sides" of the reasoning, but maybe this is another
discussion topic all in itself - "Is Shadowrun a place to make a name
for yourself and become "known" for your abilities? or is it a place
to just "mingle in the shadows" and do your job?" Or is that too
simplified?

OK- back to the topic here-

=> > Think about it from a military standpoint. OK, we can add this cybertail to
=> > a soldier to make him more athleic, but it requires new uniforms and
training
=> > in how to use the damn thing. It would be cheaper just to have them work
out
=> > a lot. Cyberware is for people who are too lazy to maximize the natural
body.
=>
=> To a point. Cyberware could also be used to produce inhuman abilities of
=> speed, coordination, and strength that exercise can't do. But a cybertail
=> that can not consciously be controlled? "Sorry Miss it has a mind of its
=> own." :))

Yes, this is the WHOLE reason for cyber! To do what human flesh
cannot!

=> Third solution:
=> ==============
=>
=> Like the first, but I think that 0.5 is not enough. I think it's like
=> boosters. You have to put new wires to the brain. So I think that 1.0 would
=> be a good compromise between the first and the second solution.
=> Pay 1.0 for the mount, and nothing more for the cyberarm, which give you a
=> cost of 4.0 for 4 cyberarms. I think it's reasonable.

I am kinda inclined to agree with you here on this one. 0.5 seems too
low, while 1.5 (adding the two together) seems like you thought the
E.A.M. was supposed to take care of everything.

=> I finally got my issue of KA-GE yesterday. I am very disappointed. The reason
=> is that most of the cyberware is IMO underpriced, under essence cost, and
=> IMO mostly for loonies. Kind of hard to hide a cybertentacle. Now that
=> would be a distinguishing feature. Don't forget that cybertail, which you
=> have no conscious control over. The subdermal stunner is not bad, but the
=> essence cost is way too high. Most of the other things, power holster,
=> quick change arms mounts, etc. have been addressed much better in NAGEE
=> or on this list.

As far as the loonies point: I'll agree with you on the cybertentacle,
and the quick release mount. The others (I think) are really
interesting ideas. As far as the underpriced aspect: I AGREE! As
far as under essence cost: Some yes, others I think are fine.

=> Cybertentacle has essence cost of ~ 0.8. Have no idea how they reasoned
=> this out. "Yeah, it is not quite as big as a regular cyberarm, costs less
=> ( ~ 80,000 (?)) SO it has to take up less essence." OK, the shock to the
=> CNS (Central Nervous System) would be tremendous, more than loosing an arm
=> and replacing it with a mechanical one. Now the arm works different, and
=> the psychological problems would also be hard to overcome. I would have
=> made it at least 1.5 essence, better even closer to 2.0. The Extra Arm
=> Mount is almost identical. Only 0.5 essenec? I don't think it is the same
=> invasive degree as a smartlink. Maybe something on the order of 1.0, but
=> with the cyberware costing only about 1/5th. normal essence.(This coming
=> from psychological and neural trauma of having something very VERY different
=> than what it is used to.

Yes, I agree. I am not sure really what this would be for. Maybe for
the Cuthlu fans out there (sorry if I spelled it wrong) - I just think
THAT would definitely be REALLY out of the ordinary!!! And yes, the
essence cost should be higher.

=> The cybertail is just stupid. You have no conscious control over it. But
=> it gives you dice for athletic skills for balance.

It is not stupid, just STRANGE. The unconscious control I think they
are talking about it the small twitching and what not a Cat's tail
does when it walks around. They are just trying to point out that it
is DIFFICULT to try to hide the fact you have one.

=> And I think that the
=> Sonic Charm giving 2 dice to Social Skills is a bit much. Maybe one
=> at the most. But only ~ 10,000Y!

They are trying to bring a magical ability to cyber users with this
one. But not knowing accoustics (SP?), I don't know whether this is
possible or not. (High freq. subliminal tones) If it is, I think it
would be fine a 2 dice. But correction on the cost: 50,000Y
* Hey wait a sec, 50,000Y for a Sonic charm, but only 10,000Y for an
E.A.M.!?!?!?!?! Maybe they left off a 0 or something....

From: Quiktek, Todd Montgomery
=> Please don't think I am flaming KA-GE. I have every issue except #2 and have

Sure you are!!! :)

I hope this worked out better for all of you instead of repling to
each individually with 1 or 2 liners...

Cyclops

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|Real Name: E-Mail Address: Major: |
|Robert Sunderlage 87902166@******.uww.edu Management & Computer Systems|
|**** The sooner you fall behind, the more time you have to catch up! ****|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Message no. 2
From: Role Playing Manager <moria@*****.EERIE.FR>
Subject: Re: To all the Extra Arm Mount replies
Date: Thu, 18 Nov 1993 10:21:35 GMT
> => Third solution:
> => ==============
> =>[ stuff deleted ]

> I am kinda inclined to agree with you here on this one. 0.5 seems too
> low, while 1.5 (adding the two together) seems like you thought the
> E.A.M. was supposed to take care of everything.

Thank you to agree with me.

That's the one I prefer too in my propositions. *<8)

Too come back to the theme of the price, I like Jason - Nightstalker
proposition. add the price or the cyberarm to have the final cost.


Ben - NightWolf

-=-=-

+-----------------------------+----------------------------------------------+
| Benjamin Legangneux | "How can you find your way in the shadows, |
| | If you have no light ?" |
| e-mail : moria@*****.fr | |
| legangne@*****.fr | Michael Styx - Tales of the Black Dove |
+-----------------------------+----------------------------------------------+

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