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Message no. 1
From: Paolo Marcucci <marcucci@***.TS.ASTRO.IT>
Subject: Too powerful?
Date: Mon, 29 Nov 1993 08:47:43 MET
Hi,

have you ever considered that there are two over-rated weapons in the
SR2 system? Monofilament whips and Panther cannons. A shot from one
of them and there is no more target.

Ok, while the cannon is _really_ hard to bring back, the mono-whip
have an high concealability (sp?), fits in your pocket, have a +2 reach
and halves armors.

Take this:

Arti is attacked by two Kinight errant with full body armor and AK97.
Rolls a good reaction and start the fight. Jumps between them and use
the whip. Base TN#4 -2 reach +1 by attacking two targets = 3. He rolls
a 12 dice (8 specialization + 4 combat pool) on the first. SNIP! 8 successes.
That takes the damage from 10S to _very_ high. The cop rolls half the
armor and the body against a ridiculous high TN#. The head of the cop
falls down. +2 for attacking the second cop. In the worst of cases, this
one will suffer a 10S wound. If he cannot hit Arti during his turn (+3 TN#
due to the wound) he is dead.

Our GM is thinking about not halving the armor for taking down the
overall power level of the game...

Ramblings, thinkings, bad sleeping?

Paolo
--
_____________________________________________________________________
Paolo Marcucci Osservatorio Astronomico di Trieste
marcucci@***.ts.astro.it Via G.B. Tiepolo, 11 - 34134 Trieste, Italy
marcucci@***.trieste.it Ph. +39-40-3199215 Fax: +39-40-309418
_____________________________________________________________________
(looking at my last program output) "My God, it's full of bugs!"
Message no. 2
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Too powerful?
Date: Mon, 29 Nov 1993 21:52:21 +0930
>
>Hi,
>
>have you ever considered that there are two over-rated weapons in the
>SR2 system? Monofilament whips and Panther cannons. A shot from one
>of them and there is no more target.
>
>Ok, while the cannon is _really_ hard to bring back, the mono-whip
>have an high concealability (sp?), fits in your pocket, have a +2 reach
>and halves armors.
>
Don't forget that the armour halved is the Impact, not Ballistic.
>Take this:
>
>Arti is attacked by two Kinight errant with full body armor and AK97.
>Rolls a good reaction and start the fight. Jumps between them and use
>the whip. Base TN#4 -2 reach +1 by attacking two targets = 3. He rolls
>a 12 dice (8 specialization + 4 combat pool) on the first. SNIP! 8 successes.
>That takes the damage from 10S to _very_ high. The cop rolls half the
>armor and the body against a ridiculous high TN#. The head of the cop
>falls down. +2 for attacking the second cop. In the worst of cases, this
>one will suffer a 10S wound. If he cannot hit Arti during his turn (+3 TN#
>due to the wound) he is dead.
>
>Our GM is thinking about not halving the armor for taking down the
>overall power level of the game...
>
>Ramblings, thinkings, bad sleeping?
>
Yeah, sure. Try this: Chop down those success a little bit by counterattacking.
TN 4, not TN 10. Also, in II ed, the armour reduces the TN, instead of giving
extra dice.

AND: sooner or later Arti is going to miss. Goodbye Arti...

AND finally, remember that little thing called availability. 24?? That's almost
impossible.

And, one last final thing: the cop goes down, Deadly wound. Arti moves on. The
medical support gets there just in time to stabalize the cop. Cop gives
description of Arti to other cops. Every cop in Seattle (or wherever you are)
is going to be VERY tempted to shoot anyone looking like Arti coming near them.

>Paolo
>--
>_____________________________________________________________________
>Paolo Marcucci Osservatorio Astronomico di Trieste
>marcucci@***.ts.astro.it Via G.B. Tiepolo, 11 - 34134 Trieste, Italy
>marcucci@***.trieste.it Ph. +39-40-3199215 Fax: +39-40-309418
>_____________________________________________________________________
> (looking at my last program output) "My God, it's full of bugs!"
>


--
Robert Watkins bob@******.cs.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers are around at 9 am,
it's because they were up all night.
Message no. 3
From: Lee Foster <shadowrner@***.COM>
Subject: Re: Too powerful?
Date: Mon, 29 Nov 1993 16:50:28 EST
You have a balance here though, take a look at the availability rating of the
monofiliment whip...Ya can't go to Hag'e at the local convience store and buy
one ya know...

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