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Message no. 1
From: Black Death <ddmaster@**.NET>
Subject: TO TopCat was Re: Saving the Team by Self-Sacrifice
Date: Thu, 17 Jul 1997 16:32:15 -0500
TopCat wrote:
>
> At 10:46 PM 7/16/97 -0400, J. Keith Henry wrote:
> >In a message dated 97-07-16 19:18:44 EDT, topcat@***.NET (TopCat)
> writes:
> >>>And when you and your team gets into a bind and you try to save the
> team
> >>>by self-sacrifice your GM wimps out and lets you live?
>
> >>I wouldn't allow the character in the campaign in the first place.
> Design
> >>the campaign, then design characters to fit it. Assuming I did let
> the
> >>character in, I'd let him die. In fact, I'd strive to kill him.
> Cruel?
> >>Perhaps, but he wanted the spotlight...
>
> >Not to start an argument here, but what if said player didn't want to
> steal
> >the spotlight? Sometimes, as you yourself has indicated, "Power" is
> a
> >decision. Deciding to play it comes with a lot of responsibilities,
> for all
> >those involved in the particular game.
>
> As I mentioned in the first line, I wouldn't allow the character to
> play
> anyway. I've got a current situation where one player wants to use a
> "Speed
> Elf" character (23+3D6 intitiative) in a low-mid powered campaign and
> I'm
> not going to allow it.
>
> Power is always a decision. You don't accidentally take a PAC, you
> take it
> because it is powerful. Deciding to play a powerful character does,
> indeed,
> come with responsibilities (and I take each of those very seriously,
> though
> many of the players of such characters do not), but there is also the
> responsibility to play the game as a group and within the bounds of a
> given
> campaign. If you let a superpowered character into a group of
> low-powered
> types, it'll ruin the game for all involved. I choose never to let
> that
> situation occur. Saves me a lot of trouble.
> --
> Bob Ooton
> topcat@***.net

Who mention that the others where low powered characters??

wait a minute. They were but not because they were just made or not been
played that much. Hell all of them except one other still had the same
stats as when they where created.

Is it my fought that the players did not use they Karma??
So until you know the whole situation don't be a drekhead.

PS: I understand the "speed elf" situation and i would not allow it if
he just created it.

--
http:/www.geocities.com/TimesSquare/Lair/3869

<BlkDeath> WA:: Request a kick on aisle 10. please
*** You were kicked from #Shadowrun by WildAngle
(Victim number 10 Aisle 10! Clear out! Contaminated
soy spilled!)
Message no. 2
From: TopCat <topcat@***.NET>
Subject: Re: TO TopCat was Re: Saving the Team by Self-Sacrifice
Date: Thu, 17 Jul 1997 17:07:37 -0500
At 04:32 PM 7/17/97 -0500, you wrote:
>Who mention that the others where low powered characters??

It was mentioned at the start of the thread that the sacrificial character
was overly powerful for the campaign.

>wait a minute. They were but not because they were just made or not been
>played that much. Hell all of them except one other still had the same
>stats as when they where created.

I don't know the *specific* campaign in question only the situation that the
original poster gave, which is all anyone could reply to...

>Is it my fault that the players did not use they Karma??

Yes, it could well be. If the campaign is set for lower-level characters
and one character insists on advancing himself into the powergamed
stratosphere while others maintain the status quo then it is, indeed, his
fault and unquestioningly so. The campaign will suffer accordingly and I'd
kill the character that would do such a thing...

>So until you know the whole situation don't be a drekhead.

I know the situation well and have been far from a "drekhead" in dealing
with it...

>PS: I understand the "speed elf" situation and i would not allow it if
>he just created it.

All of the characters are newly created. I haven't even handed out karma
yet (some are quite upset about this as it has been two sessions now).
--
Bob Ooton
topcat@***.net

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