From: | shadowrn@*********.com (James Zealey) |
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Subject: | Training rules and Moonlighting |
Date: | Tue May 29 19:35:01 2001 |
> from their normal jobs. for example, in my planned "in the gutter"
> campaign, where the highest lifestyle allowed will be low (and only ONE of
> them in the group), most of the charecters are doing something else to
> earn them the nuyen to eat, eg, the street mage sells healing via magic,
> communication and espionage via spirits, and dispelling/assensing
> services to the street, the decker uses his matrix knowledge to rig up
> free matrix accounts, research for detectives, etc. this works fine most
> of the time, as they can run out of "office" hours, but I'm wondering how
> to handle the income - I was tempted to say that the work they do pays
> thier living costs, but noting more, so if they want to improve themselves
> (buy training, hell even a new coat), they have to either go into debt or
> shadowrun. what do you think?
If you're gonna say their work only pays their living costs, then they'd better all be
mid-lifestyle or better. A street mage who sells his services will make a bomb, as will a
decker, even bad ones.
If you're going for a gutter level campaign then the people in the situation are either:
a) Not anywhere near runner potential. The mage has a sorcery of 1 and no magical theory
and noone to train him. The decker has similarly low computer skills and a shop-bought
deck with minor mods (the lowest level deck costs a few grand i think though...)
b) Already in crippling debt with insane interest rates or on drugs/beetles.
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