From: | Merlin Montgomery <merlin.montgomery@********.OTAGO.AC.NZ> |
---|---|
Subject: | Traitorous Johnsons. |
Date: | Mon, 14 Aug 1995 17:51:24 +1200 |
>>FASA module for Shadowrun, the "Johnsons" turn against the PC's. Don't
you
>>think that the PC's would learn that if it's an official Shadowrun Module,
>>not to take the job, or ask for a hell of a lot more money than the
>>Johnson's are offering.
>
True - it's either turn traitor on the characters, or Mr. Johnson
dies, so: "sorry, no nuyen this time chummers, Johnson's superiors have
decided he was a waste of space." (which is why we always try to get at
least half the fee up front!)
Actually, it often turns out that way in home grown adventures too,
now that I think about it - I've killed off the Johnson more than once. Is
it just the GM trying to make the adventure more twisty and baffling or is
it something more... sinister. :)
Thinking of the published adventures I've played, Johnson either
dies, lies or backstabs the players in:
MINOR SPOILER WARNING (IN CASE YOU DONT' WANT TO KNOW)
Total Eclipse (as has been said). God I hated that "adventure".
Bottled Demon (Johnson dies in first encounter)
Dragon Hunt (you get a consolation payout, but Johnson isn't what you think
and you can't "win")
and
Mercurial (Max gets toasted. "Am I right?")
This is just four from memory. Why does this happen? As Gurth said,
you'd pretty sharpish stop working for corps that regularly fail to pay
out, or kill their own guys. But hey, what can ya do?
Later
Merlin.
---
merlin.montgomery@********.otago.ac.nz
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