From: | Marcel Emami <rab@****.INFORMATIK.UNI-MANNHEIM.DE> |
---|---|
Subject: | tricky players |
Date: | Tue, 30 Nov 1993 17:52:28 MEZ |
often find some rules i didn't found. In the last days one of the nastier
came out with a new interpration of the skillwire rules.
Don't twap me for the uncorrect figures but i just trying to explain his
side of view.
Skillwire level cost essnece cost
1-3 10.000/level .3/level
4-6 20.000/level .5/level
7-9 50.000/level .6/level
I said Skillwire level 5 cost : 100.000 and 2.5 essence.
But he said
I said Skillwire level 5 cost : 70.000 and 1.9 essence.
'cause skill wire 5 is two level costing 40.000 and 1.0 essence
plus the first three levels costing 30.000 and .9 essence
I dismissed this silly idea 'cause shadowrun is a dark world and the players
are no heros (always round down ==> hold them down until the choke then
release a bit and press aggain). But i wanted to now what others GM do.
Or does anybody of you know what the folks from fasa intended.
--
The future's imploded into the present wi'no nuclear war the new battlefields
are the people's minds and souls. Megacorporation are the new government.
Computer generated invert domains are the new frontier
Though the is better living of fewer sound 'n chemstry we're all becomin'
cyborgs. The computer is the new tool to you. And though we say all infor-
mation should be free -it is not. Information is power abd currency in the
virtual world we inhabit. So mistrust authority, cyberpunks are the new
rebels, cyberculture is comming in under the radar of ordinary society. An
unholly allience with tech world and a world of organized descend.
Welcome to the cybercorporation
CYBERPUNKS.
Billy Idol-'Cyberpunk'
c u out there
RAB@***.INFORMATIK.UNI-MANNHEIM.DE