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Message no. 1
From: Grahamdrew <grahamdrew@***.NET>
Subject: Trode Rigs
Date: Sun, 7 Jun 1998 21:22:33 -0400
Where are the rules for trode rigs (cost, ect...) I would think they
would be in ShadowBeat but I dion't think they were mentioned in the FoF
price list (I have GOT to find a copy of ShadowBeat)
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
http://www.geocities.com/TimesSquare/Maze/1673/
Message no. 2
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Trode Rigs
Date: Sun, 7 Jun 1998 21:32:05 -0500
On Sun, 7 Jun 1998 21:22:33 -0400 Grahamdrew <grahamdrew@***.NET> writes:
>Where are the rules for trode rigs (cost, ect...) I would think they
>would be in ShadowBeat but I dion't think they were mentioned in the FoF
>price list (I have GOT to find a copy of ShadowBeat)
>--
<SNIP Sig>

No SR product that I know of lists the cost/stats for a `trode rig,
which, IMO, is bonkers ... I think one source , either the Dragonheart
Trilogy or Shadowbeat, said that some `trode rigs /could/ be on par with
any datajack but most weren't quite as good ...

Here's an idea I have, very simple:
Cost is the same as the datajacks in Shadowtech multiplied by the rating.
Availability for Rating 1 is Always.
Availability for Ratings 2-4 is Rating times 2 with a base time equal to
the rating squared in days.
Street Index is:
Rating Street Index
1 0.8
2 1
3 1.5
4 2

Additionally since the connection isn't as good as with datajacks except
with the best-of-the-best, apply a T# mod of +4-rating to all purely
cybernetic actions (ie decking, true rigging, etc ... but not controlling
a vehicle through a datajack port)

Hmmmm... Is this too harsh?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 3
From: Wraith <wraith@************.COM>
Subject: Re: Trode Rigs
Date: Sun, 7 Jun 1998 22:35:43 -0500
-----Original Message-----
From: Grahamdrew <grahamdrew@***.NET>


>Where are the rules for trode rigs (cost, ect...) I would think they
>would be in ShadowBeat but I dion't think they were mentioned in the FoF
>price list (I have GOT to find a copy of ShadowBeat)
>--


This might be better handled through private E-mail, but since it might help
others...I was in a local comicbook/gaming store the other day looking
around...this place has a lot of older stuff. It had some of the older
modules (Chrome and Ivy, or whatever its called) along with the Cal Free and
Tir Tairngire sourcebooks. I think I even saw ShadowBeat...they don't have
much, as its MAINLY a comicbook store, but what they do have is usually a
find. For those of you in the Houston Area its on Mason Road near I-10.
E-mail me if you want directions (Or if you can tell me where to find a
mostly gaming store closer then all the way across the city...)

Wraith
Message no. 4
From: Logan Graves <logan1@*****.INTERCOM.NET>
Subject: Re: Trode Rigs
Date: Sun, 7 Jun 1998 23:51:13 -0400
In our last episode, Grahamdrew wrote:
>
> Where are the rules for trode rigs (cost, ect...) I would think they
> would be in ShadowBeat but I dion't think they were mentioned in the FoF
> price list (I have GOT to find a copy of ShadowBeat)

I checked Shadowbeat. It has this to say about Trode-rigs:

1. Simrigs (the recording gear, not the playback units) -- "Non-cyber
versions using induction 'trodes instead of a datajack are available,
but produce only baseline recordings." Which is not high enough for
comercial releases.
2. Simsense Decks (playback units) -- Induction 'trodes are also
available, but the quality is "diffused and less intense." It's nowhere
as good as that provided by a datajack. It's reportedly like "taking a
shower in partial heavy armor."

Next I checked VR1, VR2, FOF, & the SR Companion, just to make sure.
Couldn't find a single reference in any of these.

Hitcher Jacks cost: Shadowbeat price: MPCPx100¥ (or VR2 price: 250¥)
Trode-rigs cost: unknown

I do seem to remember from the old SR forums on AOhell, that Trode-rigs
impose a +2 penalty when used. (As opposed to William Gibson's world,
where they are favored over the older form of "cranial jacks.") But I
can't find this rule in any of the books, either.

Perhapse they're in a netbook.

Gurth?

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) You were sorry to hear of his death? I was looking
so foreward to attending all of those inagural balls.
What do you mean "everyone knows Great Dragons don't
have balls?" (can I even *say* that here? ;-)
(>) --the Smiling Bandit, troublemaker extraordinaire
Message no. 5
From: "William A. Froning" <s1028052@*******.UMSL.EDU>
Subject: Trode-rigs?
Date: Mon, 8 Jun 1998 00:48:07 -0500
What are Trode-rigs?

--Wetnose
Message no. 6
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Trode-rigs?
Date: Mon, 8 Jun 1998 11:23:28 +0100
And verily, did William A. Froning hastily scribble thusly...
|
|What are Trode-rigs?

I imagine they're rigs used by people with no cyber using a brain to machine
interface based on the old "elctrode net" that you wear on your head.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Trode Rigs
Date: Mon, 8 Jun 1998 13:04:47 +0100
Grahamdrew said on 21:22/7 Jun 98,...

> Where are the rules for trode rigs (cost, ect...) I would think they
> would be in ShadowBeat but I dion't think they were mentioned in the FoF
> price list (I have GOT to find a copy of ShadowBeat)

Nope, no prices in Shadowbeat. It lists costs for just about
everything related to simsense, except electrode rigs. 'Trode rigs
are mentioned in the bit about sense decks on page 98, but only
as part of the general explanation of such decks.

Something I'm now wondering about, as I'm looking at the
simsense gear costs: why do the costs for recordings depend on
the running time and quality? For example, a current hit costs 3
nuyen per minute while a cheap recording is 1 nuyen per minute.
I can (sort of) understand the relation between quality and cost,
but running time...? It would be like going into a video store and
finding that a three-hour movie costs twice as much to rent as a
1 1/2-hour one. Or is that the way movies are priced in the US?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Is it yours, or is it... goodbye!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: Trode-rigs?
Date: Mon, 8 Jun 1998 13:04:47 +0100
William A. Froning said on 0:48/8 Jun 98,...

> What are Trode-rigs?

Electrodes you stick on your forehead; they're kind of a poor
man's datajack. If you've read Neuromancer, Count Zero, or Mona
Lisa Overdrive, they're the things Case, Bobby, and the rest use
to access cyberspace.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Is it yours, or is it... goodbye!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 9
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Trode Rigs
Date: Mon, 8 Jun 1998 09:38:42 -0500
>
<SNIP>
> Something I'm now wondering about, as I'm looking at the
> simsense gear costs: why do the costs for recordings depend on
> the running time and quality? For example, a current hit costs 3
> nuyen per minute while a cheap recording is 1 nuyen per minute.
> I can (sort of) understand the relation between quality and cost,
> but running time...? It would be like going into a video store and
> finding that a three-hour movie costs twice as much to rent as a
> 1 1/2-hour one. Or is that the way movies are priced in the US?
>
:) Not the last time I checked. I'm guessing their trying to repersent
the fact that w/ video & sound, the higher the quality, the more space
you need. The longer the time, the more space you need. So basically
quality x time = cost. (Unless I'm totally lost).



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
Message no. 10
From: Logan Graves <logan1@*****.INTERCOM.NET>
Subject: Re: Trode-rigs?
Date: Mon, 8 Jun 1998 11:01:31 -0400
In our last episode, William A. Froning wrote:
>
> What are Trode-rigs?

A 'Trode-Rig or 'Trode-Net

Is from "Induction Electrodes" also "Electrode Network" It is a kind
of
electronic sweatband (although it need not wrap all of the way around
the head) which through induction picks up & transmitts the simsense
signals to the user's brain.

Trode-rigs greatly degrade the Simsesne signal & therefor, one's
performance in the Matrix. The rule (which I still can't locate) is
that they impose a +2 to Targ No's. They're performance is supposed to
be better than being a 'Turtle' but not nearly as good as using a
dadajack.

As a result, Trode-rigs are often employed as "Hitcher Jacks" for
non-cybered people, so they can tag along in the Matrix. Note that the
price is listed for Hitcher Jacks: MCPCx100¥ (Shadowbeat price) or
250¥ (VR2 price).

Another use for them would be for Magically Active folks to experience
more of the Matrix (instead of using a terminal).

For a more examples, these rigs are used in the movie, "Strange Days" &
they are more popular than the "antiquated cranial jacks" in William
Gibson's novels "Neuromancer" & "Mona Lisa Overdrive."

Hope that helps,

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) You were sorry to hear of his death? I was looking
so foreward to attending all of those inagural balls.
What do you mean "everyone knows Great Dragons don't
have balls?" (can I even *say* that here? ;-)
(>) --the Smiling Bandit, troublemaker extraordinaire
Message no. 11
From: Wraith <wraith@************.COM>
Subject: Re: Trode Rigs
Date: Mon, 8 Jun 1998 13:02:40 -0500
-----Original Message-----
From: Lehlan Decker <decker@****.FSU.EDU>
>>
><SNIP>
>> Something I'm now wondering about, as I'm looking at the
>> simsense gear costs: why do the costs for recordings depend on
>> the running time and quality? For example, a current hit costs 3
>> nuyen per minute while a cheap recording is 1 nuyen per minute.
>> I can (sort of) understand the relation between quality and cost,
>> but running time...? It would be like going into a video store and
>> finding that a three-hour movie costs twice as much to rent as a
>> 1 1/2-hour one. Or is that the way movies are priced in the US?
>>
>:) Not the last time I checked. I'm guessing their trying to repersent
>the fact that w/ video & sound, the higher the quality, the more space
>you need. The longer the time, the more space you need. So basically
>quality x time = cost. (Unless I'm totally lost).


Perhaps they're more like .avi and .mpeg files instead of movies on a video
cassette? A video cassette has a limited amount of space (upto about 6
hours I believe) while movies on your computer can take up any amount of
space...bigger movie, more space, better quality, more space, etc. Perhaps
this is it (and if something doesn't make sense, its because I'm still half
asleep :)

Wraith
Message no. 12
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Trode Rigs
Date: Mon, 8 Jun 1998 15:12:27 -0400
At 09:38 AM 6/8/98 -0500, you wrote:
>>
><SNIP>
>> Something I'm now wondering about, as I'm looking at the
>> simsense gear costs: why do the costs for recordings depend on
>> the running time and quality? For example, a current hit costs 3
>> nuyen per minute while a cheap recording is 1 nuyen per minute.
>> I can (sort of) understand the relation between quality and cost,
>> but running time...? It would be like going into a video store and
>> finding that a three-hour movie costs twice as much to rent as a
>> 1 1/2-hour one. Or is that the way movies are priced in the US?
>>
>:) Not the last time I checked. I'm guessing their trying to repersent
>the fact that w/ video & sound, the higher the quality, the more space
>you need. The longer the time, the more space you need. So basically
>quality x time = cost. (Unless I'm totally lost).
>

Well I know that's the way that it works at my video store. If I want to go
rent a current hit, it costs me 3 bucks for a one night rental (back at
8:00 or its late!) no matter how long it is. If I want an older one its 2
bucks for 5 nights. Now granted, they don't charge extra for the length,
but they do for the demand for it. Same thing to buy one too. The better
and newer tha movie, the more expensive it is. And most of the stores will
charge more for a 3 hour epic than a 2 hour movie.

Sommers
Message no. 13
From: William Ashe <wmashe@***.NET>
Subject: Re: Trode Rigs
Date: Mon, 8 Jun 1998 22:20:48 -0700
Hey I'm over by Willowbrook mall and points west. Where is Mason Rd? Also,
do you know anyone who's looking to get a group going?

Regards

Bright Light
-----Original Message-----
From: Wraith <wraith@************.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Sunday, June 07, 1998 8:38 PM
Subject: Re: Trode Rigs


>-----Original Message-----
>From: Grahamdrew <grahamdrew@***.NET>
>
>
>>Where are the rules for trode rigs (cost, ect...) I would think they
>>would be in ShadowBeat but I dion't think they were mentioned in the FoF
>>price list (I have GOT to find a copy of ShadowBeat)
>>--
>
>
>This might be better handled through private E-mail, but since it might
help
>others...I was in a local comicbook/gaming store the other day looking
>around...this place has a lot of older stuff. It had some of the older
>modules (Chrome and Ivy, or whatever its called) along with the Cal Free
and
>Tir Tairngire sourcebooks. I think I even saw ShadowBeat...they don't have
>much, as its MAINLY a comicbook store, but what they do have is usually a
>find. For those of you in the Houston Area its on Mason Road near I-10.
>E-mail me if you want directions (Or if you can tell me where to find a
>mostly gaming store closer then all the way across the city...)
>
>Wraith
Message no. 14
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Trode Rigs
Date: Tue, 9 Jun 1998 01:35:15 EDT
In a message dated 98-06-08 23:57:31 EDT, you write:

> Hey I'm over by Willowbrook mall and points west. Where is Mason Rd? Also,
> do you know anyone who's looking to get a group going?

::waves arm like a madman:: ME!!
Message no. 15
From: Gurth <gurth@******.NL>
Subject: Re: Trode Rigs
Date: Tue, 9 Jun 1998 13:27:20 +0100
Sommers said on 15:12/8 Jun 98,...

> Well I know that's the way that it works at my video store. If I want to go
> rent a current hit, it costs me 3 bucks for a one night rental (back at
> 8:00 or its late!) no matter how long it is. If I want an older one its 2
> bucks for 5 nights. Now granted, they don't charge extra for the length,
> but they do for the demand for it. Same thing to buy one too. The better
> and newer tha movie, the more expensive it is. And most of the stores will
> charge more for a 3 hour epic than a 2 hour movie.

Yes, that's the same way video stores here price movies -- 2001
cost me 5 guilders for a week, while Spice World is 7.50 for a day.
That bit about simsense pricing I can understand. It's the thing
about the running time figuring into the cost that I don't get.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Is it yours, or is it... goodbye!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 16
From: William Ashe <wmashe@***.NET>
Subject: Re: Trode Rigs
Date: Tue, 9 Jun 1998 18:27:26 -0700
-----Original Message-----
From: Nexx Many-Scars <Nexx3@***.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Monday, June 08, 1998 10:36 PM
Subject: Re: Trode Rigs


>In a message dated 98-06-08 23:57:31 EDT, you write:
>
>> Hey I'm over by Willowbrook mall and points west. Where is Mason Rd?
Also,
>> do you know anyone who's looking to get a group going?
>
>::waves arm like a madman:: ME!!

I'll be out of town for the next couple of weekends; Say meet at Third
Planet the first weekend in July? Does 3rd P. have gaming rooms in back?
Some stores do, some don't

regards
-B

Further Reading

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