From: | Drew Curtis <dcurtis@***.NET> |
---|---|
Subject: | Troll Sam: 14str 14bod. How to hurt this guy? |
Date: | Thu, 29 Oct 1998 14:46:52 -0500 |
about 2mil in cash. Through bioware and cyberware he was able to crank
his bod up to 14 and str up to 14.
In our last run, he came around the corner and there were six guys with
assault rifles. He killed one on his action, and the other five openned
up with two bursts each, hitting him all 10 times (trying to punish him
for being silly enough to take 5 guys with no cover and make this a
learning experience).
He took 5 11D bursts and 5 11S bursts. He had 8 points of balistic,
dropping the target number to 3.
He took no damage.
Now I realize it's possible to hurt someone like this in the game with
heavier weapons, but in reality your average shmo won't be carrying around
much more than an assault rifle imo. I've always liked the fact that in
shadowrun no matter how tough you are a pack of guys can kill you, but
suddenly I'm faced with an example where this is no longer the case. A
pack of guys with guns didn't even scratch this guy.
Suggestions on how to deal with this? Are there some armor-ablative rules
I'm not aware of that might help?
Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
Offering dial-up Access from Frankfort to Louisville and all points between.