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Message no. 1
From: caelric@****.com caelric@****.com
Subject: Trying again about weapon foci...
Date: Thu, 20 Jul 2000 14:12:09 -0700
I posted this about two days ago, and got zero responses. I'm wondering if
it even made it to the list, or if people just don't like me... ;)



So, if I have a weapon focus in the form of a club, which normally does
(str+1)M stun damage, and I use it against a spirit, what kind of damage
does it do? Since a club does stun damage normally, one could say that it
does stun against a spirit. On the other hand, one could argue that since
it is a weapon focus, and weapon foci work slightly differently against
spirits, it does physical damage against the spirit. Finally, if used in
astral combat, would it do physical or stun damage?

Dave
Message no. 2
From: Sommers sommers@*****.umich.edu
Subject: Trying again about weapon foci...
Date: Thu, 20 Jul 2000 17:25:39 -0400
At 05:12 PM 7/20/2000, caelric@****.com wrote:
>I posted this about two days ago, and got zero responses. I'm wondering if
>it even made it to the list, or if people just don't like me... ;)
>
>
>
>So, if I have a weapon focus in the form of a club, which normally does
>(str+1)M stun damage, and I use it against a spirit, what kind of damage
>does it do? Since a club does stun damage normally, one could say that it
>does stun against a spirit. On the other hand, one could argue that since
>it is a weapon focus, and weapon foci work slightly differently against
>spirits, it does physical damage against the spirit. Finally, if used in
>astral combat, would it do physical or stun damage?
>
>Dave

IIRC, you can only do Physical damage to a spirit. I know that that is
correct in astral combat, and pretty sure its the same for manifested,
since they only have one damage track.

When you go h2h with a spirit, you're really just getting into a battle of
wills. With a weapon focus, you get to focus your will enough to use your
weapon and skill, which you don't get with a mundane weapon. They also
don't get that Immunity to Normal Weapons thing, so you're way ahead for
that too.

All in all, the second best thing you can do is to have a weapon focus with
you when you attack the spirit. The first best thing is to get the mage to
blast it with a spell...

Sommers
Aerospace engineers build weapon systems. Civil engineers build targets.
Message no. 3
From: Sebastian Wiers m0ng005e@*****.com
Subject: Trying again about weapon foci...
Date: Thu, 20 Jul 2000 16:55:35 -0500
:So, if I have a weapon focus in the form of a club, which normally does
:(str+1)M stun damage, and I use it against a spirit, what kind of damage
:does it do?

Stun damge, assuming the spirit is manifest and the attacker is NOT using
astral combat.

:Since a club does stun damage normally, one could say that it
:does stun against a spirit. On the other hand, one could argue that since
:it is a weapon focus, and weapon foci work slightly differently against
:spirits, it does physical damage against the spirit.

How do they work different? Its still a club. The "immunity to normal
weapons is negated", but whacking them with a magic stick is pretty much
like whacking a mundane with a normal stick.

Finally, if used in
:astral combat, would it do physical or stun damage?
:
:Dave

P. 176 sr3 : "Astral damage can be stun or physical at the choice of the
character inflicting it." Nothing in the description of weapon foci
contradicts this, do I'd say it applies to them as well.

Mongoose


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Message no. 4
From: Sebastian Wiers m0ng005e@*****.com
Subject: Trying again about weapon foci...
Date: Thu, 20 Jul 2000 17:08:09 -0500
:IIRC, you can only do Physical damage to a spirit. I know that that is
:correct in astral combat, and pretty sure its the same for manifested,
:since they only have one damage track.

As noted on p. 176, astral combat can inflict physical or stun, at the
attackers choice. Spirits have stun and physical tracks. Sr2 explicitely
notes this, iirc, and Sr3 at least mentions (on p. 188) an attack type that
always causes stun damge to spirits.
Iirc, spirits that are "knocked out" can be called back form the
metaplanes immediately. Ones that are "killed" can not be.

:When you go h2h with a spirit, you're really just getting into a battle of
:wills. With a weapon focus, you get to focus your will enough to use your
:weapon and skill, which you don't get with a mundane weapon. They also
:don't get that Immunity to Normal Weapons thing, so you're way ahead for
:that too.


In sr3, that is not the case. Most times, you would simply attack as
normal, and the spirit gets extra armor. You have the OPTION of engaging in
a force contest of wills (no matter what weapon you are using), as noted on
p. 188.

:All in all, the second best thing you can do is to have a weapon focus with
:you when you attack the spirit. The first best thing is to get the mage to
:blast it with a spell...
:
:Sommers
:Aerospace engineers build weapon systems. Civil engineers build targets.


A mundane with good willpower and charisma who has a reach advantage
will do the job, if he can GET to the spirit.

Mongoose


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Message no. 5
From: Gurth gurth@******.nl
Subject: Trying again about weapon foci...
Date: Fri, 21 Jul 2000 19:36:23 +0200
According to Sebastian Wiers, at 17:08 on 20 Jul 00, the word on the
street was...

> As noted on p. 176, astral combat can inflict physical or stun, at
> the attackers choice. Spirits have stun and physical tracks. Sr2
> explicitely notes this, iirc, and Sr3 at least mentions (on p. 188) an
> attack type that always causes stun damge to spirits.

Page 189, at the very top, also mentions that "Against damage-causing
powers or damage-causing weapons the normal damage and combat rules
apply."

> Iirc, spirits that are "knocked out" can be called back form the
> metaplanes immediately. Ones that are "killed" can not be.

I'm _so_ sure I read something along those lines somewhere as well, but I
can't find it anymore :/ What I can find is in MITS, where it says on page
98 that a spirit is disrupted if it takes Deadly Stun damage in astral
combat, or its physical form is destroyed; this disruption prevents the
spirit from being summoned back for a while.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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