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Mailing List Logs for ShadowRN

Message no. 1
From: "J. G. du Chatinier" <chatin@*******.NL>
Subject: tuning vehicles..
Date: Sun, 16 Nov 1997 23:31:44 +0100
Hya all!

A question cropped up in the last session. One of the players has a
facility, and amazingly enough, a B/R ground vehicles skill. The question
was, if I wan't to tune my vehicle, boost it up withouth adding parts, as it
were, how much time/money would it cost, and what would be the effect?
I know this might be covered in the RBBII, but I'm poor. ;)
Hey, thanx in advance,

Jod, who is _really_ thinking about buying the RBBII now.
chatin@*******.nl
Message no. 2
From: "Just me, Glenn" <hypoxic@*****.NET>
Subject: Re: tuning vehicles..
Date: Sun, 16 Nov 1997 23:05:14 -0700
J. G. du Chatinier wrote:
> The question
> was, if I wan't to tune my vehicle, boost it up withouth adding parts,
> as it were, how much time/money would it cost, and what would be the
> effect? I know this might be covered in the RBBII, but I'm poor. ;)


Just a thought, but tuning up a vehicle is what you do to make it run
like it should, after it gets out of tune. That is part of routine
maintenance. If you don't do it, the vehicle begins to run poorly. If
you want better than normal performance, it should cost you parts, like
high performance parts and the like. Just my two bits.

Glenn
Message no. 3
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Re: tuning vehicles..
Date: Mon, 17 Nov 1997 09:25:27 +1000
Jod wrote:
>A question cropped up in the last session. One of the players has a
>facility, and amazingly enough, a B/R ground vehicles skill. The question
>was, if I wan't to tune my vehicle, boost it up withouth adding parts, as
it
>were, how much time/money would it cost, and what would be the effect?
>I know this might be covered in the RBBII, but I'm poor. ;)
>Hey, thanx in advance,

I guess that tuning is what you do to stop the vehicle building up stress
points.

NightRain.

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