From: | Alberto P fox_mulder_76@*****.it |
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Subject: | Two-Players Group ? |
Date: | Mon, 28 Jun 1999 11:46:02 +0200 (CEST) |
As I've said in my first message, this week I'm going to start my first
SR campaign : it will be set in San Francisco (the only american city
that I've seen ... so far), and I think that I'm gonna running it with
a poor level of magic (no dragons, nor magical items ... just some
street shamans & physical adepts ...). My problem is that I've only two
players (sigh ...) and I'm trying to build a balanced party. One of the
players wants to be a street sam, while the other player has asked my
opinion.
The question is : what kind of archetype are the most useful in a
two-players group ? I think decker/sammy ... but in that case, the
fights with 4/5 NPC aren't too hard to win ? Maybe I must throw in only
2/3 street punk as opponents ?
I'm sorry if it is a trivial question, but it is quite important to a
starting GM. If you want, answer directly to me ...
==--------------------------------------
Fox "Spooky" Mulder (Aka Alberto P.)
Everything you know can be a lie ...
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